mirror of
https://github.com/libretro/scummvm.git
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104 lines
2.1 KiB
C++
104 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ACCESS_DATA_H
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#define ACCESS_DATA_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/rect.h"
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#include "common/serializer.h"
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#include "common/types.h"
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#include "graphics/surface.h"
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#include "access/files.h"
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namespace Access {
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class AccessEngine;
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class Manager {
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protected:
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AccessEngine *_vm;
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public:
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Manager(AccessEngine *vm) : _vm(vm) {}
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};
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struct TimerEntry {
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int _initTm;
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int _timer;
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byte _flag;
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TimerEntry() {
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_initTm = _timer = 0;
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_flag = 0;
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}
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};
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class TimerList : public Common::Array<TimerEntry> {
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private:
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Common::Array<TimerEntry> _savedTimers;
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public:
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bool _timersSavedFlag;
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public:
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TimerList();
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/**
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* Save a copy of all current timers
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*/
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void saveTimers();
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/**
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* Resetore the set of previously saved timers
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*/
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void restoreTimers();
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/**
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* Update the timer list
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*/
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void updateTimers();
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/**
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* Synchronize savegame data
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*/
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void synchronize(Common::Serializer &s);
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};
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class ExtraCell {
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public:
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FileIdent _vid;
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FileIdent _vidSound;
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};
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struct DeathEntry {
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int _screenId;
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Common::String _msg;
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};
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class DeathList : public Common::Array<DeathEntry> {
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public:
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Common::Array<CellIdent> _cells;
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};
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} // End of namespace Access
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#endif /* ACCESS_DATA_H */
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