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https://github.com/libretro/scummvm.git
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84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GROOVIE_VDX_H
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#define GROOVIE_VDX_H
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#include "groovie/player.h"
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namespace Common {
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class ReadStream;
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}
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namespace Groovie {
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class VDXPlayer : public VideoPlayer {
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public:
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VDXPlayer(GroovieEngine *vm);
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~VDXPlayer();
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void resetFlags();
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void setOrigin(int16 x, int16 y);
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protected:
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uint16 loadInternal();
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bool playFrameInternal();
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private:
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Graphics::Surface *_fg, *_bg;
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uint8 _palBuf[3 * 256];
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// Origin
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int16 _origX, _origY;
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// Video flags
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bool _flagZero;
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bool _flagOne;
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bool _flagOnePrev;
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byte _flag2Byte;
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bool _flagThree;
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bool _flagFour;
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bool _flagFive;
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bool _flagSix;
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bool _flagSeven;
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bool _flagEight;
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bool _flagNine;
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bool _flagSkipStill;
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bool _flagSkipPalette;
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bool _flagFirstFrame;
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bool _flagTransparent;
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bool _flagUpdateStill;
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void getStill(Common::ReadStream *in);
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void getDelta(Common::ReadStream *in);
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void expandColorMap(byte *out, uint16 colorMap, uint8 color1, uint8 color0);
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void decodeBlockStill(byte *buf, byte *colors, uint16 imageWidth, uint8 mask);
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void decodeBlockDelta(uint32 offset, byte *colors, uint16 imageWidth);
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void chunkSound(Common::ReadStream *in);
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void setPalette(uint8 *palette);
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void fadeIn(uint8 *palette);
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};
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} // End of Groovie namespace
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#endif // GROOVIE_VDX_H
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