scummvm/engines/scumm
2012-09-01 14:14:23 +02:00
..
he VIDEO: Merge AdvancedVideoDecoder into VideoDecoder 2012-08-16 14:00:14 -04:00
imuse SCUMM: Revert "Removed a duplicate variable assignment" 2011-11-04 10:04:42 +01:00
imuse_digi SCUMM: Fix spelling of length 2012-04-04 21:23:14 -07:00
insane SCUMM - Fix bug #3536645, FT Missing Dialogue Line 2012-06-23 19:30:10 +02:00
smush COMMON: Move isFoo functions to namespace Common, add doxygen comments 2012-02-20 16:18:27 +01:00
actor_he.h
actor.cpp JANITORIAL: Fix missing whitespace in pointer cast 2012-02-15 10:07:10 -06:00
actor.h SCUMM: add support for diagonal walking between boxes (e.g. used for meteor opening scene) 2012-02-11 08:30:14 +01:00
akos.cpp
akos.h
base-costume.cpp
base-costume.h
bomp.cpp
bomp.h
boxes.cpp SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions 2012-02-11 08:30:08 +01:00
boxes.h SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions 2012-02-11 08:30:08 +01:00
camera.cpp
charset-fontdata.cpp SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions 2012-02-11 08:30:08 +01:00
charset.cpp SCUMM FM-TOWNS: fix DS build 2011-09-17 22:16:41 +02:00
charset.h SCUMM FM-TOWNS: fix regression and cleanup 2011-09-17 21:15:44 +02:00
costume.cpp SCUMM: PCESetCostumeData should have static linking 2012-09-01 14:14:23 +02:00
costume.h SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions 2012-02-11 08:30:08 +01:00
cursor.cpp ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic. 2012-06-03 02:02:57 +02:00
debugger.cpp SCUMM: Fix actor ID handling in v0 2012-02-11 08:29:13 +01:00
debugger.h
detection_tables.h SCUMM: Add HE101 version, for debugInput opcode difference in some HE100 games. 2012-06-09 15:36:47 +10:00
detection.cpp SCUMM: Replace detector printf usage with logMessage. 2012-08-15 09:48:50 +02:00
detection.h SCUMM: Add support for Spy Fox iOS 2012-05-28 14:29:44 -04:00
dialogs.cpp SCUMM: Add a difficulty selection dialog for Loom FM-Towns. 2011-12-26 15:25:41 +01:00
dialogs.h SCUMM: Add a difficulty selection dialog for Loom FM-Towns. 2011-12-26 15:25:41 +01:00
file_nes.cpp
file_nes.h
file.cpp
file.h
gfx_towns.cpp JANITORIAL: Replace (x ? false : true) by !(x). 2012-03-13 15:43:36 +01:00
gfx.cpp SCUMM: Get rid of casts on OSystem::copyRectToScreen calls. 2012-06-16 02:39:00 +02:00
gfx.h SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions 2012-02-11 08:30:08 +01:00
gfxARM.s SCUMM: Fix utilization of ARM assembly routines. This fixes bug #3494448. 2012-02-26 13:01:23 +01:00
help.cpp I18N: Added comments to some of obscure translatable strings 2011-08-20 15:11:47 +01:00
help.h COMMON: Move Language and Platform functionality into separate files 2012-02-26 15:21:36 +01:00
input.cpp SCUMM: Add code to support different keys used for skipping cutscenes in early ports of Maniac Mansion and Zak McKracken. 2011-11-17 23:01:47 +11:00
midiparser_ro.cpp
module.mk SCUMM: add player_apple2.cpp to project files 2011-12-24 14:30:57 +01:00
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp SCUMM: cleanup and separation of objIsActor()/objToActor()/actorToObj() for v0 and other engines 2012-02-11 08:36:27 +01:00
object.h SCUMM: adjust to coding style-guide 2012-02-11 08:30:02 +01:00
palette.cpp SCUMM: Fix copy/paste errors 2011-11-03 01:34:53 +00:00
player_apple2.cpp SCUMM: Rename player_appleII.* -> player_apple2.* to have the filenames lower case 2011-12-24 14:29:06 +01:00
player_apple2.h JANITORIAL: Fix missing whitespace in pointer cast 2012-02-15 10:07:10 -06:00
player_mod.cpp
player_mod.h
player_nes.cpp JANITORIAL: Fix template definition whitespace 2012-02-10 21:17:27 -06:00
player_nes.h
player_pce.cpp SCUMM: match style-guide, add missing spaces between some "if ()", "for ()" 2012-02-11 08:30:15 +01:00
player_pce.h SCUMM: remove unimplemented und unused method startMusic() in pce and apple2 players 2012-02-11 08:29:08 +01:00
player_sid.cpp JANITORIAL: Fix missing whitespace in pointer cast 2012-02-15 10:07:10 -06:00
player_sid.h SCUMM: fix resetAllSounds() in player_sid 2012-02-11 08:29:10 +01:00
player_towns.cpp SCUMM: fix minor bug in FM-TOWNS sound code 2011-12-05 22:59:33 +01:00
player_towns.h
player_v1.cpp JANITORIAL: Fix missing whitespace in pointer cast 2012-02-15 10:07:10 -06:00
player_v1.h
player_v2.cpp
player_v2.h SCUMM: Mark some overwritten methods as virtual. 2011-08-07 15:58:27 +02:00
player_v2a.cpp SCUMM: Run astyle over Player_V2A code. 2011-11-01 16:04:02 +01:00
player_v2a.h SCUMM: Run astyle over Player_V2A code. 2011-11-01 16:04:02 +01:00
player_v2base.cpp
player_v2base.h SCUMM: Mark some overwritten methods as virtual. 2011-08-07 15:58:27 +02:00
player_v2cms.cpp SCUMM: Change CMS sfx methods to use its own register set. 2011-08-10 00:00:12 +02:00
player_v2cms.h SCUMM: Change CMS sfx methods to use its own register set. 2011-08-10 00:00:12 +02:00
player_v3a.cpp
player_v3a.h
player_v4a.cpp
player_v4a.h
proc3ARM.s SCUMM: Nicer constants in _ClassicProc3RendererShadowARM that allow refactoring stack space more easily 2012-08-31 23:18:02 +02:00
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource.cpp JANITORIAL: Fix missing whitespace in pointer cast 2012-02-15 10:07:10 -06:00
resource.h SCUMM: setOffHeap uses resource status in HE90+ games. 2011-08-28 11:39:05 +10:00
room.cpp SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions 2012-02-11 08:30:08 +01:00
saveload.cpp JANITORIAL: Fix missing whitespace in pointer cast 2012-02-15 10:07:10 -06:00
saveload.h JANITORIAL: Fix missing whitespace in pointer cast 2012-02-15 10:07:10 -06:00
script_v0.cpp SCUMM: Fix casting away const 2012-04-03 16:53:54 -07:00
script_v2.cpp SCUMM: Clean up resetSentence 2012-02-13 20:26:43 +01:00
script_v3.cpp
script_v4.cpp JANITORIAL: Fix missing whitespace in pointer cast 2012-02-15 10:07:10 -06:00
script_v5.cpp SCUMM: Fix actor ID handling in v0 2012-02-11 08:29:13 +01:00
script_v6.cpp
script_v8.cpp JANITORIAL: Fix missing whitespace in pointer cast 2012-02-15 10:07:10 -06:00
script.cpp SCUMM: Change the nest.number default to zero in stopScript and stopObjectScript too. 2012-05-31 19:01:07 +10:00
script.h
scumm_v0.h SCUMM: Fix compiler warning. 2012-02-13 13:38:25 +11:00
scumm_v2.h SCUMM: Clean up resetSentence 2012-02-13 20:26:43 +01:00
scumm_v3.h
scumm_v4.h
scumm_v5.h SCUMM: use command stack and SentenceTab in mm c64 2012-02-11 08:28:22 +01:00
scumm_v6.h
scumm_v7.h ALL: Make use of defined() for the preprocessor consistent. 2012-03-17 22:02:44 +01:00
scumm_v8.h
scumm-md5.h SCUMM: Correct HE version for another English Windows version of Freddi Fish and Luther's Maze Madness. 2012-07-08 09:41:25 +10:00
scumm.cpp SCUMM: Backyard Baseball 2003 uses a unique variable for the subtitle setting, fixes changing subtitles via ScummVM. 2012-05-31 11:40:21 +10:00
scumm.h SCUMM: Stub off other football2002 u32 opcodes 2012-06-08 19:45:31 -04:00
sound.cpp SCUMM: add missing free() 2012-01-15 13:36:58 +01:00
sound.h SCUMM: Stream sfx/voice sounds from mouster.sou. 2011-11-06 13:33:55 +01:00
string.cpp Merge pull request #182 from fingolfin/forbid-ctype 2012-02-21 11:33:32 -08:00
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp SCUMM: fix blank sentence line in v0 after cutscenes and remove unused parameter of resetSentence() 2012-02-11 08:29:03 +01:00
verbs.cpp SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions 2012-02-11 08:30:08 +01:00
verbs.h SCUMM: fix gcc compiler warnings 2012-02-11 08:30:00 +01:00