mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef SWORD1_COLLISION_H
|
|
#define SWORD1_COLLISION_H
|
|
|
|
/*#include "objectman.h"
|
|
|
|
namespace Sword1 {
|
|
|
|
class Logic;
|
|
|
|
class Collision {
|
|
public:
|
|
Collision(ObjectMan *pObjMan, Logic *pLogic);
|
|
~Collision();
|
|
void checkCollisions();
|
|
void fnBumpOff();
|
|
void fnBumpOn();
|
|
private:
|
|
int32 getIntersect(int32 x0, int32 y0, int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3);
|
|
int noCol;
|
|
ObjectMan *_objMan;
|
|
Logic *_logic; // for CFN_preset_script
|
|
};
|
|
|
|
} // End of namespace Sword1
|
|
*/
|
|
// maybe it's better to make this part of Router
|
|
|
|
#endif // BSCOLLISION_H
|