mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
928cb5ab11
Most is automatically converted via astyle + some manual fixes, hopefully I did not miss anything astyle messed up...
112 lines
2.9 KiB
C++
112 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SWORD1_MOUSE_H
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#define SWORD1_MOUSE_H
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#include "common/scummsys.h"
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#include "common/rect.h"
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#include "sword1/sworddefs.h"
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#include "sword1/object.h"
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class OSystem;
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namespace Sword1 {
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#define MAX_MOUSE 30
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#define BS1L_BUTTON_DOWN 2
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#define BS1L_BUTTON_UP 4
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#define BS1R_BUTTON_DOWN 8
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#define BS1R_BUTTON_UP 16
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#define BS1_WHEEL_UP 32
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#define BS1_WHEEL_DOWN 64
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#define MOUSE_BOTH_BUTTONS (BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN)
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#define MOUSE_DOWN_MASK (BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN)
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#define MOUSE_UP_MASK (BS1L_BUTTON_UP | BS1R_BUTTON_UP)
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struct MouseObj {
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int id;
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Object *compact;
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};
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#include "common/pack-start.h" // START STRUCT PACKING
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struct MousePtr {
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uint16 numFrames;
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uint16 sizeX;
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uint16 sizeY;
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uint16 hotSpotX;
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uint16 hotSpotY;
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uint8 dummyData[0x30];
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} PACKED_STRUCT;
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#include "common/pack-end.h" // END STRUCT PACKING
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class Logic;
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class Menu;
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class ResMan;
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class ObjectMan;
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class Mouse {
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public:
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Mouse(OSystem *system, ResMan *pResMan, ObjectMan *pObjMan);
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~Mouse();
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void initialize();
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void addToList(int id, Object *compact);
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void useLogicAndMenu(Logic *pLogic, Menu *pMenu);
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void setLuggage(uint32 resID, uint32 rate);
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void setPointer(uint32 resID, uint32 rate);
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void animate();
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void engine(uint16 x, uint16 y, uint16 eventFlags);
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uint16 testEvent();
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void giveCoords(uint16 *x, uint16 *y);
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void fnNoHuman();
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void fnAddHuman();
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void fnBlankMouse();
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void fnNormalMouse();
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void fnLockMouse();
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void fnUnlockMouse();
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void controlPanel(bool on);
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private:
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void createPointer(uint32 ptrId, uint32 luggageId);
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OSystem *_system;
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Logic *_logic;
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Menu *_menu;
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MouseObj _objList[MAX_MOUSE];
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ResMan *_resMan;
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ObjectMan *_objMan;
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Common::Point _mouse;
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uint32 _currentPtrId, _currentLuggageId;
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MousePtr *_currentPtr;
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int _frame, _activeFrame;
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uint16 _numObjs;
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uint16 _lastState, _state;
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uint32 _getOff;
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bool _inTopMenu, _mouseOverride;
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};
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} // End of namespace Sword1
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#endif //BSMOUSE_H
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