scummvm/engines
Torbjörn Andersson bd7bef0fe6 Clear the EXIT_CLICK_ID variable when entering a new room. Otherwise, if an
exit warps back to the same room, clicking on the same exit again is
misinterpreted as a double-click, and that only works if we're already walking
towards that exit. Otherwise, the game will hang. This fixed bug #1851502
("SWORD2: Black-out in Forest").

svn-id: r29876
2007-12-16 09:44:04 +00:00
..
agi Use CLIP template for clipping in the AGI engine 2007-12-13 19:44:27 +00:00
agos Add alternative Spanish version Elvira 2 (DOS). 2007-12-16 01:29:39 +00:00
cine renamed several structures, variables and functions 2007-12-14 19:21:19 +00:00
cruise simplify gfxModuleData_field_60, sync with cine code 2007-12-12 20:55:32 +00:00
drascula Improved the game desc naming in the drascula detection code 2007-11-14 19:27:08 +00:00
gob Fixing bug #1850343 (GOB1: Long beeping noise after cutscene) 2007-12-13 23:28:07 +00:00
igor sync'ing with local tree for now 2007-11-30 19:05:53 +00:00
kyra debug(C) parameter type fixes. 2007-12-15 21:20:56 +00:00
lure Bugfix for walking to hotspots - if the mouse was already highlighting the hotspot when a room was entered, clicking on it would cause the player to walk to an arbitrary exit 2007-12-16 09:36:07 +00:00
parallaction Added halfbrite effect to Nippon Safes Amiga. Implementation is not complete, since the spotlight during Donna's dance is not moving yet. 2007-12-15 20:56:05 +00:00
queen indentation 2007-11-30 19:05:10 +00:00
saga Use CLIP template for clipping in the SAGA engine 2007-12-13 20:10:13 +00:00
scumm Add Russian font for Zak. 2007-12-09 18:46:49 +00:00
sky add Common::Rect::center (handy for ::setFocusRectangle()) 2007-12-07 20:53:06 +00:00
sword1 Update mouse coordinates onn *all* mouse events, i.e. also after click events 2007-11-28 15:00:41 +00:00
sword2 Clear the EXIT_CLICK_ID variable when entering a new room. Otherwise, if an 2007-12-16 09:44:04 +00:00
touche don't expose the Common::drawLine implementation details in client code, keep it local to graphics.cpp. 2007-11-25 23:26:50 +00:00
engine.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
engine.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
engines.mk added 'igor' engine for the game 'Igor: Objective Uikokahonia' 2007-10-29 23:35:50 +00:00
module.mk