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Claudio Matsuoka bdd798b163 Using full path for SDL includes (-ISDL doesn't seem to work for
native builds).

svn-id: r3451
2001-11-03 06:17:36 +00:00
actor.cpp bug fixes, code cleanup 2001-10-26 17:34:50 +00:00
boxes.cpp Fixed bug in Scumm::getBoxCoordinates where unsigned integers were read 2001-10-11 10:45:39 +00:00
copying.txt Initial revision 2001-10-09 14:30:12 +00:00
costume.cpp bug fixes, code cleanup 2001-10-26 17:34:50 +00:00
debug.cpp bug fixes, code cleanup 2001-10-26 17:34:50 +00:00
gfx.cpp better MI1 compatibility 2001-10-29 23:07:24 +00:00
Makefile Using full path for SDL includes (-ISDL doesn't seem to work for 2001-11-03 06:17:36 +00:00
object.cpp bug fixes, code cleanup 2001-10-26 17:34:50 +00:00
readme.txt 'make dist' supported 2001-10-12 08:22:12 +00:00
resource.cpp fixed bug in validateResource 2001-10-29 21:49:25 +00:00
saveload.cpp bug fixes, code cleanup 2001-10-26 17:34:50 +00:00
script_v1.cpp script invoked loading&saving in compatible mode 2001-10-29 22:09:20 +00:00
script_v2.cpp bug fixes, code cleanup 2001-10-26 17:34:50 +00:00
script.cpp bug fixes, code cleanup 2001-10-26 17:34:50 +00:00
scumm.h better MI1 compatibility 2001-10-29 23:07:24 +00:00
scummsys.h recompile not needed when switching games 2001-10-23 19:51:50 +00:00
scummvm.cpp better MI1 compatibility 2001-10-29 23:07:24 +00:00
scummvm.dsp bug fixes, code cleanup 2001-10-26 17:34:50 +00:00
scummvm.dsw Initial revision 2001-10-09 14:30:12 +00:00
sdl.cpp bug fixes, code cleanup 2001-10-26 17:34:50 +00:00
sound.cpp preliminary DOTT support 2001-10-16 10:01:48 +00:00
stdafx.cpp Initial revision 2001-10-09 14:30:12 +00:00
stdafx.h command line parameter support 2001-10-09 19:12:49 +00:00
string.cpp bug fixes, code cleanup 2001-10-26 17:34:50 +00:00
sys.cpp alternative mouse cursor 2001-10-10 10:02:33 +00:00
verbs.cpp bug fixes, code cleanup 2001-10-26 17:34:50 +00:00
whatsnew.txt 'make dist' supported 2001-10-12 08:22:12 +00:00
windows.cpp bug fixes, code cleanup 2001-10-26 17:34:50 +00:00

2001-10-12

This is the 2nd pre-alpha release of ScummVM. It is an implementation of the SCUMM
engine used in various Lucas Arts games such as Monkey Island and Day of the Tentacle.

The engine is far from complete, and thus only Monkey Island 2 and Monkey Island
1 is supported at the moment.

Please be aware that the engine contains bugs and non-implemented-features that
make it impossible to finish the game. Other stuff that's missing is sound and
savegames.

Compiling:
----------
You need SDL-1.2.2 (maybe older versions will work), and a supported compiler. At
the moment only GCC and Microsoft Visual C++ are supported.

GCC:
----
* Type make (or gmake if that's what GNU make is called on your system) and
hopefully ScummVM will compile for you.

Please note that big endian support is preliminary and contains bugs.


Microsoft Visual C++:
---------------------
* Open the workspace, scummwm.dsw
* If you want to compile the GDI version, remove sdl.cpp from the project and add windows.cpp.
  for the SDL version, remove windows.cpp from the project and add sdl.cpp.
* Enter the path to the SDL include files in Tools|Options|Directories
* Now it should compile successfully.


Running:
--------
Before you run the engine, you need to put the game's datafiles in the same directory as the scummvm executable. The filenames must be in lowercase (monkey2.000 and monkey2.001).

You can use Ctrl 0-9 and Shift 0-9 to load and save states.
Ctrl-z quits, and Ctrl-f runs in fast mode.

Good Luck,
Ludvig Strigeus