mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 16:26:53 +00:00
056dd5b15d
svn-id: r3446
764 lines
17 KiB
C++
764 lines
17 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* Change Log:
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* $Log$
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* Revision 1.7 2001/10/26 17:34:50 strigeus
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* bug fixes, code cleanup
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*
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* Revision 1.6 2001/10/23 19:51:50 strigeus
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* recompile not needed when switching games
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* debugger skeleton implemented
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*
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* Revision 1.5 2001/10/17 12:37:50 strigeus
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* fixed big endian bug
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*
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* Revision 1.4 2001/10/16 12:20:18 strigeus
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* made files compile on unix
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*
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* Revision 1.3 2001/10/16 10:01:47 strigeus
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* preliminary DOTT support
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*
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* Revision 1.2 2001/10/09 18:35:02 strigeus
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* fixed object parent bug
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* fixed some signed/unsigned comparisons
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*
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* Revision 1.1.1.1 2001/10/09 14:30:14 strigeus
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*
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* initial revision
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*
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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bool Scumm::getClass(int obj, int cls) {
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checkRange(_numGlobalObjects-1, 0, obj, "Object %d out of range in getClass");
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cls &= 0x7F;
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checkRange(32,1,cls,"Class %d out of range in getClass");
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return (_classData[obj] & (1<<(cls-1))) != 0;
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}
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void Scumm::putClass(int obj, int cls, bool set) {
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checkRange(_numGlobalObjects-1, 0, obj, "Object %d out of range in getClass");
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cls &= 0x7F;
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checkRange(32,1,cls,"Class %d out of range in getClass");
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if (set)
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_classData[obj] |= (1<<(cls-1));
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else
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_classData[obj] &= ~(1<<(cls-1));
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}
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int Scumm::getOwner(int obj) {
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checkRange(_numGlobalObjects-1, 0, obj, "Object %d out of range in getOwner");
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return _objectFlagTable[obj]&0xF;
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}
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void Scumm::putOwner(int act, int owner) {
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checkRange(_numGlobalObjects-1, 0, act, "Object %d out of range in putOwner");
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checkRange(15, 0, owner, "Owner %d out of range in putOwner");
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_objectFlagTable[act] = (_objectFlagTable[act]&0xF0) | owner;
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}
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int Scumm::getState(int act) {
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checkRange(_numGlobalObjects-1, 0, act, "Object %d out of range in getState");
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return _objectFlagTable[act]>>4;
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}
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void Scumm::putState(int act, int state) {
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checkRange(_numGlobalObjects-1, 0, act, "Object %d out of range in putState");
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checkRange(15, 0, state, "State %d out of range in putState");
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_objectFlagTable[act] = (_objectFlagTable[act]&0x0F) | (state<<4);
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}
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int Scumm::getObjectIndex(int object) {
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int i;
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if ((_objectFlagTable[object]&0xF)!=0xF) {
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for (i=0; i<_maxInventoryItems; i++)
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if (_inventory[i] == object)
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return i;
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return -1;
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} else {
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for (i=_numObjectsInRoom; i>0; i--) {
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if (_objs[i].obj_nr==object)
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return i;
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}
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return -1;
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}
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}
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int Scumm::whereIsObject(int object) {
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int i;
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if ((_objectFlagTable[object]&0xF)!=0xF) {
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for (i=0; i<_maxInventoryItems; i++)
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if (_inventory[i] == object)
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return 0;
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return -1;
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}
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for (i=_numObjectsInRoom; i>0; i--)
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if (_objs[i].obj_nr == object) {
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if (_objs[i].fl_object_index)
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return 4;
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return 1;
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}
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return -1;
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}
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int Scumm::getObjectOrActorXY(int object) {
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if (object <= _vars[VAR_NUM_ACTOR]) {
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return getActorXYPos(derefActorSafe(object, "getObjectOrActorXY"));
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}
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switch(whereIsObject(object)) {
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case -1:
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return -1;
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case 0:
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return getActorXYPos(derefActorSafe(_objectFlagTable[object]&0xF,"getObjectOrActorXY(2)"));
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}
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getObjectXYPos(object);
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return 0;
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}
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void Scumm::getObjectXYPos(int object) {
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ObjectData *od = &_objs[getObjectIndex(object)];
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int state;
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byte *ptr;
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ImageHeader *imhd;
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int x,y;
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AdjustBoxResult abr;
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if (_majorScummVersion==6) {
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state = getState(object)-1;
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if (state<0)
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state = 0;
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if (od->fl_object_index) {
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ptr = getResourceAddress(0xD, od->fl_object_index);
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ptr = findResource(MKID('OBIM'), ptr, 0);
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} else {
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ptr = getResourceAddress(1, _roomResource);
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ptr += od->offs_obim_to_room;
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}
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imhd = (ImageHeader*)findResource(MKID('IMHD'), ptr, 0);
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x = od->x_pos*8 + (int16)READ_LE_UINT16(&imhd->hotspot[state].x);
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y = od->y_pos*8 + (int16)READ_LE_UINT16(&imhd->hotspot[state].y);
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} else {
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x = od->cdhd_10;
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y = od->cdhd_12;
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}
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abr = adjustXYToBeInBox(0, x, y);
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_xPos = abr.x;
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_yPos = abr.y;
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_dir = od->actordir&3;
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}
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int Scumm::getObjActToObjActDist(int a, int b) {
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int x,y;
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Actor *acta = NULL;
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Actor *actb = NULL;
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if (a<=_vars[VAR_NUM_ACTOR])
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acta = derefActorSafe(a, "getObjActToObjActDist");
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if (b<=_vars[VAR_NUM_ACTOR])
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actb = derefActorSafe(b, "getObjActToObjActDist(2)");
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if (acta && actb && acta->room==actb->room && acta->room &&
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acta->room != _currentRoom)
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return 0xFF;
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if (getObjectOrActorXY(a)==-1)
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return 0xFF;
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x = _xPos;
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y = _yPos;
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if (getObjectOrActorXY(b)==-1)
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return 0xFF;
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if (acta) {
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AdjustBoxResult r = adjustXYToBeInBox(acta, _xPos, _yPos);
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_xPos = r.x;
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_yPos = r.y;
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}
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y = abs(y-_yPos);
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x = abs(x-_xPos);
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if (y>x) x=y;
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return x;
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}
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int Scumm::findObject(int x, int y) {
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int i,a,b;
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for (i=1; i<=_numObjectsInRoom; i++) {
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if (!_objs[i].obj_nr || getClass(_objs[i].obj_nr, 32))
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continue;
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b = i;
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do {
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a = _objs[b].parentstate;
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b = _objs[b].parent;
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if (b==0) {
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if (_objs[i].x_pos <= (x>>3) &&
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_objs[i].numstrips + _objs[i].x_pos > (x>>3) &&
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_objs[i].y_pos <= (y>>3) &&
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_objs[i].height + _objs[i].y_pos > (y>>3))
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return _objs[i].obj_nr;
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break;
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}
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} while ( (_objs[b].ownerstate&0xF0) == a);
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}
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return 0;
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}
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void Scumm::drawRoomObjects(int arg) {
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int num = _numObjectsInRoom;
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ObjectData *od;
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int a;
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if (num==0)
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return;
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do {
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od = &_objs[num];
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if (!od->obj_nr || !(od->ownerstate&0xF0))
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continue;
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do {
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a = od->parentstate;
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if (!od->parent) {
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drawObject(num, arg);
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break;
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}
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od = &_objs[od->parent];
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} while ((od->ownerstate & 0xF0)==a);
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} while (--num);
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}
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const uint32 state_tags[] = {
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MKID('IM00'),
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MKID('IM01'),
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MKID('IM02'),
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MKID('IM03'),
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MKID('IM04'),
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MKID('IM05'),
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MKID('IM06'),
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MKID('IM07'),
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MKID('IM08'),
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MKID('IM09'),
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MKID('IM0A'),
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MKID('IM0B'),
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MKID('IM0C'),
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MKID('IM0D'),
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MKID('IM0E'),
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MKID('IM0F')
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};
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void Scumm::drawObject(int obj, int arg) {
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ObjectData *od;
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int xpos, ypos, height, width;
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byte *ptr;
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int x,a,numstrip;
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int tmp;
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if (_BgNeedsRedraw)
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arg = 0;
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_curVirtScreen = &virtscr[0];
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od = &_objs[obj];
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xpos = od->x_pos;
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ypos = od->y_pos;
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width = od->numstrips;
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height = od->height;
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if (width==0 || xpos > _screenEndStrip || xpos + width < _screenStartStrip)
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return;
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if (od->fl_object_index) {
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ptr = getResourceAddress(0xD, od->fl_object_index);
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ptr = findResource(MKID('OBIM'), ptr, 0);
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} else {
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ptr = getResourceAddress(1, _roomResource);
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ptr = ptr + od->offs_obim_to_room;
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}
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ptr = findResource(state_tags[getState(od->obj_nr)], ptr, 0);
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if (!ptr)
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return;
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x = 0xFFFF;
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for (a=numstrip=0; a<width; a++) {
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tmp = xpos + a;
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if (arg==1 && _screenStartStrip!=tmp)
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continue;
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if (arg==2 && _screenEndStrip!=tmp)
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continue;
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if (tmp < _screenStartStrip || tmp > _screenEndStrip)
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continue;
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actorDrawBits[tmp] |= 0x8000;
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if (tmp < x)
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x = tmp;
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numstrip++;
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}
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if (numstrip!=0)
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gdi.drawBitmap(ptr, _curVirtScreen, x, ypos<<3, height<<3, x-xpos, numstrip, true);
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// _drawBmpY = ypos << 3;
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// gdi._numLinesToProcess = height << 3;
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// _drawBmpX = x;
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// drawBmp(ptr, x - xpos, b, 1, "Object", od->obj_nr);
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}
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void Scumm::loadRoomObjects() {
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int i,j;
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ObjectData *od;
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byte *ptr;
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uint16 obim_id;
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byte *room;
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ImageHeader *imhd;
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RoomHeader *roomhdr;
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CodeHeader *cdhd;
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CHECK_HEAP
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room = getResourceAddress(1, _roomResource);
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roomhdr = (RoomHeader*)findResource(MKID('RMHD'), room, 0);
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_numObjectsInRoom = READ_LE_UINT16(&roomhdr->numObjects);
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if (_numObjectsInRoom == 0)
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return;
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if (_numObjectsInRoom > _numLocalObjects)
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error("More than %d objects in room %d", _numLocalObjects, _roomResource);
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od = &_objs[1];
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for (i=0; i<_numObjectsInRoom; i++,od++) {
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ptr = findResource(MKID('OBCD'), room, i);
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if (ptr==NULL)
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error("Room %d missing object code block(s)", _roomResource);
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od->offs_obcd_to_room = ptr - room;
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cdhd = (CodeHeader*)findResource(MKID('CDHD'), ptr, 0);
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od->obj_nr = READ_LE_UINT16(&cdhd->obj_id);
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#ifdef DUMP_SCRIPTS
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do {
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char buf[32];
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sprintf(buf,"roomobj-%d-",_roomResource);
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dumpResource(buf, od->obj_nr, ptr);
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} while (0);
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#endif
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}
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for (i=0; i<_numObjectsInRoom; i++) {
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ptr = findResource(MKID('OBIM'), room, i);
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if (ptr==NULL)
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error("Room %d missing image blocks(s)", _roomResource);
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imhd = (ImageHeader*)findResource(MKID('IMHD'), ptr, 0);
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obim_id = READ_LE_UINT16(&imhd->obj_id);
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for(j=1; j<=_numObjectsInRoom; j++) {
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if (_objs[j].obj_nr==obim_id)
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_objs[j].offs_obim_to_room = ptr - room;
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}
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}
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od = &_objs[1];
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for (i=1; i<=_numObjectsInRoom; i++,od++) {
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ptr = room + _objs[i].offs_obcd_to_room;
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cdhd = (CodeHeader*)findResource(MKID('CDHD'), ptr,0);
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_objs[i].obj_nr = READ_LE_UINT16(&cdhd->obj_id);
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if (_majorScummVersion == 6) {
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_objs[i].numstrips = READ_LE_UINT16(&cdhd->v6.w)>>3;
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_objs[i].height = READ_LE_UINT16(&cdhd->v6.h)>>3;
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_objs[i].x_pos = ((int16)READ_LE_UINT16(&cdhd->v6.x))>>3;
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_objs[i].y_pos = ((int16)READ_LE_UINT16(&cdhd->v6.y))>>3;
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if (cdhd->v6.flags == 0x80) {
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_objs[i].parentstate = 1<<4;
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} else {
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_objs[i].parentstate = (cdhd->v6.flags&0xF)<<4;
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}
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_objs[i].parent = cdhd->v6.parent;
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_objs[i].actordir = cdhd->v6.actordir;
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} else {
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_objs[i].numstrips = cdhd->v5.w;
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_objs[i].height = cdhd->v5.h;
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_objs[i].x_pos = cdhd->v5.x;
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_objs[i].y_pos = cdhd->v5.y;
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if (cdhd->v5.flags == 0x80) {
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_objs[i].parentstate = 1<<4;
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} else {
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_objs[i].parentstate = (cdhd->v5.flags&0xF)<<4;
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}
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_objs[i].parent = cdhd->v5.parent;
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_objs[i].cdhd_10 = READ_LE_UINT16(&cdhd->v5.unk2);
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_objs[i].cdhd_12 = READ_LE_UINT16(&cdhd->v5.unk3);
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_objs[i].actordir = cdhd->v5.actordir;
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}
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_objs[i].fl_object_index = 0;
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}
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CHECK_HEAP
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}
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void Scumm::fixObjectFlags() {
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int i;
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ObjectData *od = &_objs[1];
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for (i=1; i<=_numObjectsInRoom; i++,od++) {
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od->ownerstate = _objectFlagTable[od->obj_nr];
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}
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}
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void Scumm::processDrawQue() {
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int i, j;
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for (i=0; i<_drawObjectQueNr; i++) {
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j = _drawObjectQue[i];
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if (j)
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drawObject(j,0);
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}
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_drawObjectQueNr = 0;
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}
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void Scumm::clearOwnerOf(int obj) {
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int i,j;
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uint16 *a;
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byte *ptr;
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stopObjectScript(obj);
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if (getOwner(obj)==0xF) {
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i = 0;
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do {
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if (_objs[i].obj_nr==obj) {
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if (!_objs[i].fl_object_index)
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return;
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nukeResource(0xD, _objs[i].fl_object_index);
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_objs[i].obj_nr = 0;
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_objs[i].fl_object_index = 0;
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}
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} while(++i <= _numObjectsInRoom);
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return;
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}
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for (i=1; i<_maxInventoryItems; i++) {
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if (_inventory[i] == obj) {
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j = whereIsObject(obj);
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if (j==0) {
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nukeResource(5, i);
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_inventory[i] = 0;
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}
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a = &_inventory[1];
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for (i=1; i < _maxInventoryItems-1; i++,a++) {
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if (!a[0] && a[1]) {
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a[0] = a[1];
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a[1] = 0;
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ptr = getResourceAddress(5, i+1);
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_baseInventoryItems[i] = _baseInventoryItems[i+1];
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_baseInventoryItems[i+1] = 0;
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/* TODO: some wacky write is done here */
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}
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}
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return;
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}
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}
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}
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void Scumm::removeObjectFromRoom(int obj) {
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int i,cnt;
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uint16 *ptr;
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for(i=1; i<=_numObjectsInRoom; i++) {
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if (_objs[i].obj_nr==obj) {
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if (_objs[i].numstrips != 0) {
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|
ptr = &actorDrawBits[_objs[i].x_pos];
|
|
cnt = _objs[i].numstrips;
|
|
do {
|
|
*ptr++ |= 0x8000;
|
|
} while (--cnt);
|
|
}
|
|
_BgNeedsRedraw = 1;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scumm::addObjectToDrawQue(int object) {
|
|
_drawObjectQue[_drawObjectQueNr++] = object;
|
|
if (_drawObjectQueNr > 200)
|
|
error("Draw Object Que overflow");
|
|
}
|
|
|
|
void Scumm::clearDrawObjectQueue() {
|
|
_drawObjectQueNr = 0;
|
|
}
|
|
|
|
byte *Scumm::getObjOrActorName(int obj) {
|
|
byte *objptr;
|
|
|
|
if (obj <= _vars[VAR_NUM_ACTOR])
|
|
return getActorName(derefActorSafe(obj, "getObjOrActorName"));
|
|
|
|
objptr = getObjectAddress(obj);
|
|
if (objptr==NULL)
|
|
return (byte*)" ";
|
|
|
|
return findResource(MKID('OBNA'), objptr, 0) + 8;
|
|
}
|
|
|
|
uint32 Scumm::getOBCDOffs(int object) {
|
|
int i;
|
|
|
|
if ((_objectFlagTable[object]&0xF)!=0xF)
|
|
return 0;
|
|
for (i=_numObjectsInRoom; i>0; i--) {
|
|
if (_objs[i].obj_nr == object) {
|
|
if (_objs[i].fl_object_index!=0)
|
|
return 8;
|
|
return _objs[i].offs_obcd_to_room;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
byte *Scumm::getObjectAddress(int obj) {
|
|
int i;
|
|
|
|
if ((_objectFlagTable[obj]&0xF)!=0xF) {
|
|
for(i=0; i<_maxInventoryItems; i++) {
|
|
if (_inventory[i] == obj)
|
|
return getResourceAddress(5, i);
|
|
}
|
|
} else {
|
|
for(i=_numObjectsInRoom; i>0; --i) {
|
|
if (_objs[i].obj_nr==obj) {
|
|
if (_objs[i].fl_object_index)
|
|
return getResourceAddress(0xD, _objs[i].fl_object_index)+8;
|
|
return getResourceAddress(1, _roomResource) + _objs[i].offs_obcd_to_room;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Scumm::addObjectToInventory(int obj, int room) {
|
|
int i, slot;
|
|
byte *ptr,*obcdptr;
|
|
uint32 size,cdoffs;
|
|
int numobj;
|
|
byte *roomptr;
|
|
CodeHeader *cdhd;
|
|
RoomHeader *roomhdr;
|
|
|
|
debug(1,"Adding object %d from room %d into inventory", obj, room);
|
|
|
|
CHECK_HEAP
|
|
|
|
if (whereIsObject(obj)==4) {
|
|
i = getObjectIndex(obj);
|
|
ptr = getResourceAddress(0xD, _objs[i].fl_object_index) + 64;
|
|
size = READ_BE_UINT32_UNALIGNED(ptr+4);
|
|
slot = getInventorySlot();
|
|
_inventory[slot] = obj;
|
|
createResource(5, slot, size);
|
|
ptr = getResourceAddress(0xD, _objs[i].fl_object_index) + 64;
|
|
memcpy(getResourceAddress(5, slot), ptr, size);
|
|
CHECK_HEAP
|
|
return;
|
|
}
|
|
ensureResourceLoaded(1, room);
|
|
roomptr = getResourceAddress(1, room);
|
|
roomhdr = (RoomHeader*)findResource(MKID('RMHD'), roomptr, 0);
|
|
numobj = READ_LE_UINT16(&roomhdr->numObjects);
|
|
if (numobj==0)
|
|
error("addObjectToInventory: No object found in room %d", room);
|
|
if (numobj > 200)
|
|
error("addObjectToInventory: More (%d) than %d objects in room %d", numobj, 200, room);
|
|
|
|
for (i=0; i<numobj; i++) {
|
|
obcdptr = findResource(MKID('OBCD'), roomptr, i);
|
|
if(obcdptr==NULL)
|
|
error("addObjectToInventory: Not enough code blocks in room %d", room);
|
|
cdhd = (CodeHeader*)findResource(MKID('CDHD'), obcdptr, 0);
|
|
if ( READ_LE_UINT16(&cdhd->obj_id) == obj) {
|
|
cdoffs = obcdptr - roomptr;
|
|
size = READ_BE_UINT32_UNALIGNED(obcdptr+4);
|
|
slot = getInventorySlot();
|
|
_inventory[slot] = obj;
|
|
createResource(5, slot, size);
|
|
obcdptr = getResourceAddress(1, room) + cdoffs;
|
|
memcpy(getResourceAddress(5,slot),obcdptr,size);
|
|
CHECK_HEAP
|
|
return;
|
|
}
|
|
}
|
|
|
|
error("addObjectToInventory: Object %d not found in room %d", obj, room);
|
|
}
|
|
|
|
int Scumm::getInventorySlot() {
|
|
int i;
|
|
for (i=1; i<=_maxInventoryItems; i++) {
|
|
if (_inventory[i]==0)
|
|
return i;
|
|
}
|
|
error("Inventory full, %d max items", _maxInventoryItems);
|
|
}
|
|
|
|
void Scumm::setOwnerOf(int obj, int owner) {
|
|
ScriptSlot *ss;
|
|
if (owner==0) {
|
|
clearOwnerOf(obj);
|
|
ss = &vm.slot[_currentScript];
|
|
if (ss->type==0 && _inventory[ss->number]==obj) {
|
|
putOwner(obj, 0);
|
|
runHook(0);
|
|
stopObjectCode();
|
|
return;
|
|
}
|
|
}
|
|
putOwner(obj, owner);
|
|
runHook(0);
|
|
}
|
|
|
|
int Scumm::getObjX(int obj) {
|
|
if (obj <= _vars[VAR_NUM_ACTOR]) {
|
|
return derefActorSafe(obj,"getObjX")->x;
|
|
} else {
|
|
if (whereIsObject(obj)==-1)
|
|
return -1;
|
|
getObjectOrActorXY(obj);
|
|
return _xPos;
|
|
}
|
|
}
|
|
|
|
int Scumm::getObjY(int obj) {
|
|
if (obj <= _vars[VAR_NUM_ACTOR]) {
|
|
return derefActorSafe(obj,"getObjY")->y;
|
|
} else {
|
|
if (whereIsObject(obj)==-1)
|
|
return -1;
|
|
getObjectOrActorXY(obj);
|
|
return _yPos;
|
|
}
|
|
}
|
|
|
|
int Scumm::getObjDir(int obj) {
|
|
if (obj <= _vars[VAR_NUM_ACTOR]) {
|
|
return derefActorSafe(obj,"getObjDir")->facing;
|
|
} else {
|
|
getObjectXYPos(obj);
|
|
return _dir;
|
|
}
|
|
}
|
|
|
|
int Scumm::findInventory(int owner, int index) {
|
|
int count = 1, i, obj;
|
|
for (i=0; i!=_maxInventoryItems; i++) {
|
|
obj = _inventory[i];
|
|
if (obj && getOwner(obj)==owner && count++ == index)
|
|
return obj;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int Scumm::getInventoryCount(int owner) {
|
|
int i,obj;
|
|
int count = 0;
|
|
for (i=0; i!=_maxInventoryItems; i++) {
|
|
obj = _inventory[i];
|
|
if (obj && getOwner(obj) == owner)
|
|
count++;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
void Scumm::setObjectState(int obj, int state, int x, int y) {
|
|
int i;
|
|
|
|
i = getObjectIndex(obj);
|
|
if (i==-1)
|
|
return;
|
|
|
|
if (x != -1) {
|
|
_objs[i].x_pos = x;
|
|
_objs[i].x_pos = y;
|
|
}
|
|
|
|
addObjectToDrawQue(i);
|
|
putState(obj, state);
|
|
}
|
|
|
|
static int getDist(int x, int y, int x2, int y2) {
|
|
int a = abs(y-y2);
|
|
int b = abs(x-x2);
|
|
if (a>b)
|
|
return a;
|
|
return b;
|
|
}
|
|
|
|
int Scumm::getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f) {
|
|
int i,j;
|
|
int x,y;
|
|
int x2,y2;
|
|
|
|
j = i = 0xFF;
|
|
|
|
if (is_obj_1) {
|
|
if (getObjectOrActorXY(b)==-1)
|
|
return -1;
|
|
if (b < _vars[VAR_NUM_ACTOR])
|
|
i = derefActorSafe(b, "unkObjProc1")->scalex;
|
|
x = _xPos;
|
|
y = _yPos;
|
|
} else {
|
|
x = b;
|
|
y = c;
|
|
}
|
|
|
|
if (is_obj_2) {
|
|
if (getObjectOrActorXY(e)==-1)
|
|
return -1;
|
|
if (e < _vars[VAR_NUM_ACTOR])
|
|
j = derefActorSafe(e, "unkObjProc1(2)")->scalex;
|
|
x2 = _xPos;
|
|
y2 = _yPos;
|
|
} else {
|
|
x2 = e;
|
|
y2 = f;
|
|
}
|
|
|
|
return getDist(x,y,x2,y2) * 0xFF / ((i + j)>>1);
|
|
}
|