mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-20 17:03:05 +00:00
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
/* Residual - A 3D game interpreter
|
|
*
|
|
* Residual is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*
|
|
*/
|
|
|
|
#include "engines/grim/color.h"
|
|
#include "engines/grim/savegame.h"
|
|
|
|
namespace Grim {
|
|
|
|
Color::Color(byte r, byte g, byte b) :
|
|
Object() {
|
|
_vals[0] = r;
|
|
_vals[1] = g;
|
|
_vals[2] = b;
|
|
}
|
|
|
|
Color::Color(const Color& c) :
|
|
Object() {
|
|
_vals[0] = c._vals[0];
|
|
_vals[1] = c._vals[1];
|
|
_vals[2] = c._vals[2];
|
|
}
|
|
|
|
Color& Color::operator =(const Color &c) {
|
|
_vals[0] = c._vals[0];
|
|
_vals[1] = c._vals[1];
|
|
_vals[2] = c._vals[2];
|
|
return *this;
|
|
}
|
|
|
|
Color& Color::operator =(Color *c) {
|
|
_vals[0] = c->_vals[0];
|
|
_vals[1] = c->_vals[1];
|
|
_vals[2] = c->_vals[2];
|
|
return *this;
|
|
}
|
|
|
|
void Color::restoreState(SaveGame *state) {
|
|
getRed() = state->readByte();
|
|
getGreen() = state->readByte();
|
|
getBlue() = state->readByte();
|
|
}
|
|
|
|
void Color::saveState(SaveGame *state) {
|
|
state->writeByte(getRed());
|
|
state->writeByte(getGreen());
|
|
state->writeByte(getBlue());
|
|
}
|
|
|
|
} // end of namespace Grim
|
|
|