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imuse
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GRIM: Set the sound position for the voice only if it really started.
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2011-07-18 17:53:06 +02:00 |
lua
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GRIM: Fix a warning.
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2011-07-21 11:18:31 +02:00 |
movie
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GRIM: Get immediately a frame to draw, thus avoiding flickering.
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2011-07-14 16:41:21 +02:00 |
actor.cpp
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GRIM: Store the message id in TextObject::_textID, not the message itself.
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2011-07-22 16:00:14 +02:00 |
actor.h
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GRIM: Store the message id in TextObject::_textID, not the message itself.
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2011-07-22 16:00:14 +02:00 |
bitmap.cpp
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A bit of cleanup.
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2011-05-26 09:27:35 -07:00 |
bitmap.h
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A bit of cleanup.
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2011-05-26 09:27:35 -07:00 |
color.cpp
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A bit of cleanup.
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2011-05-26 09:27:35 -07:00 |
color.h
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Reduced duplicated code in loading and saving.
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2011-05-26 09:23:43 -07:00 |
colormap.cpp
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Changed const char * to const Common::String &.
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2011-05-22 12:56:37 +08:00 |
colormap.h
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Changed const char * to const Common::String &.
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2011-05-22 12:56:37 +08:00 |
costume.cpp
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GRIM: EXplicitly cast from float to int.
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2011-07-21 11:56:11 +02:00 |
costume.h
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GRIM: Handle animation fading in KeyframeComponent instead of in Chore. Allows fades to continue even if the chore is stopped, like in the original game.
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2011-07-20 22:32:10 +03:00 |
detection.cpp
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sync with scummvm dated 03 july 2011
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2011-07-20 06:58:19 +02:00 |
font.cpp
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Cleaned up some old code.
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2011-06-06 13:11:04 -07:00 |
font.h
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Use the offset rather than calculating it manaully.
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2011-06-06 13:07:36 -07:00 |
gfx_base.cpp
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sync with scummvm
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2011-05-18 23:33:39 +02:00 |
gfx_base.h
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GRIM: Make Material implicitly shared. Cleaned up Model a lot.
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2011-07-18 22:16:40 +02:00 |
gfx_opengl.cpp
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Fix glDisable parameter.
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2011-07-19 09:08:46 +02:00 |
gfx_opengl.h
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GRIM: Make Material implicitly shared. Cleaned up Model a lot.
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2011-07-18 22:16:40 +02:00 |
gfx_tinygl.cpp
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GRIM: Make Material implicitly shared. Cleaned up Model a lot.
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2011-07-18 22:16:40 +02:00 |
gfx_tinygl.h
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GRIM: Make Material implicitly shared. Cleaned up Model a lot.
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2011-07-18 22:16:40 +02:00 |
grim.cpp
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GRIM: When restoring a list of objects delete the objects no more needed.
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2011-07-21 16:46:08 +02:00 |
grim.h
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GRIM: Clear the event queue after a save or a restore. Fix #235
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2011-07-18 15:05:33 +02:00 |
iris.cpp
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Revert "GRIM: use dimScreen() to dim the entire screen."
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2011-07-21 12:12:44 +02:00 |
iris.h
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GRIM: Save the iris state.
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2011-07-17 21:21:06 +02:00 |
keyframe.cpp
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GRIM: Force the fps of the keyframe anims to 15. Fix #51
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2011-07-14 22:12:04 +02:00 |
keyframe.h
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GRIM: Ignore delta if the flag 256 is set in the animation. Fixes #80
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2011-05-28 00:25:34 +03:00 |
lab.cpp
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sync with scummvm
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2011-05-18 23:33:39 +02:00 |
lab.h
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sync with scummvm
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2011-05-18 23:33:39 +02:00 |
lipsync.cpp
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Changed const char * to const Common::String &.
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2011-05-22 12:56:37 +08:00 |
lipsync.h
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Changed const char * to const Common::String &.
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2011-05-22 12:56:37 +08:00 |
localize.cpp
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Improve localize to only use one memory allocation.
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2011-06-09 19:13:02 -07:00 |
localize.h
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Improve localize to only use one memory allocation.
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2011-06-09 19:13:02 -07:00 |
lua_v1_actor.cpp
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GRIM: Implemented SetActorTimeScale().
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2011-06-06 15:11:50 +02:00 |
lua_v1_graphics.cpp
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GRIM: Fix opening of menu during movies.
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2011-07-20 17:59:47 +02:00 |
lua_v1_sound.cpp
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GRIM: New static functions to create a SaveGame object that deal with failures.
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2011-07-18 14:35:16 +02:00 |
lua_v1_text.cpp
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GRIM: Store the message id in TextObject::_textID, not the message itself.
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2011-07-22 16:00:14 +02:00 |
lua_v1.cpp
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GRIM: New static functions to create a SaveGame object that deal with failures.
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2011-07-18 14:35:16 +02:00 |
lua_v2.cpp
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EMI: Stub more lua functions and fix some text stuff (pull request #232)
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2011-07-03 10:53:57 +02:00 |
lua.h
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GRIM: Implemented iris animation.
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2011-07-17 18:17:07 +02:00 |
material.cpp
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GRIM: Make Material implicitly shared. Cleaned up Model a lot.
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2011-07-18 22:16:40 +02:00 |
material.h
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GRIM: Make Material implicitly shared. Cleaned up Model a lot.
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2011-07-18 22:16:40 +02:00 |
model.cpp
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GRIM: Share the materials between models in the same hierarchy.
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2011-07-18 23:43:01 +02:00 |
model.h
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GRIM: Share the materials between models in the same hierarchy.
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2011-07-18 23:43:01 +02:00 |
module.mk
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GRIM: Rename walkplane.{h,cpp} to sector.{h,cpp}.
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2011-07-22 21:28:03 +02:00 |
object.cpp
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Reduced duplicated code in loading and saving.
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2011-05-26 09:23:43 -07:00 |
object.h
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Reduced duplicated code in loading and saving.
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2011-05-26 09:23:43 -07:00 |
objectstate.cpp
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GRIM: Check the bitmap was actually created before registering it.
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2011-06-03 12:33:10 +02:00 |
objectstate.h
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Changed const char * to const Common::String &.
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2011-05-22 12:56:37 +08:00 |
primitives.cpp
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sync with scummvm
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2011-05-18 23:33:39 +02:00 |
primitives.h
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sync with scummvm
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2011-05-18 23:33:39 +02:00 |
registry.cpp
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sync with scummvm
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2011-05-18 23:33:39 +02:00 |
registry.h
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sync with scummvm
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2011-05-18 23:33:39 +02:00 |
resource.cpp
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GRIM: Share the materials between models in the same hierarchy.
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2011-07-18 23:43:01 +02:00 |
resource.h
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GRIM: Share the materials between models in the same hierarchy.
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2011-07-18 23:43:01 +02:00 |
savegame.cpp
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GRIM: New static functions to create a SaveGame object that deal with failures.
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2011-07-18 14:35:16 +02:00 |
savegame.h
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GRIM: New static functions to create a SaveGame object that deal with failures.
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2011-07-18 14:35:16 +02:00 |
scene.cpp
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GRIM: Reset the image number of an ObjectState when it is moved to the front. Fix #24
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2011-07-14 16:24:46 +02:00 |
scene.h
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GRIM: Rename walkplane.{h,cpp} to sector.{h,cpp}.
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2011-07-22 21:28:03 +02:00 |
sector.cpp
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GRIM: Rename walkplane.{h,cpp} to sector.{h,cpp}.
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2011-07-22 21:28:03 +02:00 |
sector.h
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GRIM: Rename walkplane.{h,cpp} to sector.{h,cpp}.
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2011-07-22 21:28:03 +02:00 |
textobject.cpp
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Merge branch 'master' of git://github.com/residual/residual
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2011-07-20 06:28:17 +02:00 |
textobject.h
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Fix TinyGL text rendering.
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2011-06-07 09:22:12 -07:00 |
textsplit.cpp
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Use the correct type of delete.
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2011-06-10 15:33:42 -07:00 |
textsplit.h
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Improved TextSplit to only allocate one set of memory and make each line have a pointer to part of that memory.
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2011-06-07 21:03:04 -07:00 |