scummvm/engines/grim
2011-07-22 21:28:03 +02:00
..
imuse GRIM: Set the sound position for the voice only if it really started. 2011-07-18 17:53:06 +02:00
lua GRIM: Fix a warning. 2011-07-21 11:18:31 +02:00
movie GRIM: Get immediately a frame to draw, thus avoiding flickering. 2011-07-14 16:41:21 +02:00
actor.cpp GRIM: Store the message id in TextObject::_textID, not the message itself. 2011-07-22 16:00:14 +02:00
actor.h GRIM: Store the message id in TextObject::_textID, not the message itself. 2011-07-22 16:00:14 +02:00
bitmap.cpp A bit of cleanup. 2011-05-26 09:27:35 -07:00
bitmap.h A bit of cleanup. 2011-05-26 09:27:35 -07:00
color.cpp A bit of cleanup. 2011-05-26 09:27:35 -07:00
color.h Reduced duplicated code in loading and saving. 2011-05-26 09:23:43 -07:00
colormap.cpp Changed const char * to const Common::String &. 2011-05-22 12:56:37 +08:00
colormap.h Changed const char * to const Common::String &. 2011-05-22 12:56:37 +08:00
costume.cpp GRIM: EXplicitly cast from float to int. 2011-07-21 11:56:11 +02:00
costume.h GRIM: Handle animation fading in KeyframeComponent instead of in Chore. Allows fades to continue even if the chore is stopped, like in the original game. 2011-07-20 22:32:10 +03:00
detection.cpp sync with scummvm dated 03 july 2011 2011-07-20 06:58:19 +02:00
font.cpp Cleaned up some old code. 2011-06-06 13:11:04 -07:00
font.h Use the offset rather than calculating it manaully. 2011-06-06 13:07:36 -07:00
gfx_base.cpp sync with scummvm 2011-05-18 23:33:39 +02:00
gfx_base.h GRIM: Make Material implicitly shared. Cleaned up Model a lot. 2011-07-18 22:16:40 +02:00
gfx_opengl.cpp Fix glDisable parameter. 2011-07-19 09:08:46 +02:00
gfx_opengl.h GRIM: Make Material implicitly shared. Cleaned up Model a lot. 2011-07-18 22:16:40 +02:00
gfx_tinygl.cpp GRIM: Make Material implicitly shared. Cleaned up Model a lot. 2011-07-18 22:16:40 +02:00
gfx_tinygl.h GRIM: Make Material implicitly shared. Cleaned up Model a lot. 2011-07-18 22:16:40 +02:00
grim.cpp GRIM: When restoring a list of objects delete the objects no more needed. 2011-07-21 16:46:08 +02:00
grim.h GRIM: Clear the event queue after a save or a restore. Fix #235 2011-07-18 15:05:33 +02:00
iris.cpp Revert "GRIM: use dimScreen() to dim the entire screen." 2011-07-21 12:12:44 +02:00
iris.h GRIM: Save the iris state. 2011-07-17 21:21:06 +02:00
keyframe.cpp GRIM: Force the fps of the keyframe anims to 15. Fix #51 2011-07-14 22:12:04 +02:00
keyframe.h GRIM: Ignore delta if the flag 256 is set in the animation. Fixes #80 2011-05-28 00:25:34 +03:00
lab.cpp sync with scummvm 2011-05-18 23:33:39 +02:00
lab.h sync with scummvm 2011-05-18 23:33:39 +02:00
lipsync.cpp Changed const char * to const Common::String &. 2011-05-22 12:56:37 +08:00
lipsync.h Changed const char * to const Common::String &. 2011-05-22 12:56:37 +08:00
localize.cpp Improve localize to only use one memory allocation. 2011-06-09 19:13:02 -07:00
localize.h Improve localize to only use one memory allocation. 2011-06-09 19:13:02 -07:00
lua_v1_actor.cpp GRIM: Implemented SetActorTimeScale(). 2011-06-06 15:11:50 +02:00
lua_v1_graphics.cpp GRIM: Fix opening of menu during movies. 2011-07-20 17:59:47 +02:00
lua_v1_sound.cpp GRIM: New static functions to create a SaveGame object that deal with failures. 2011-07-18 14:35:16 +02:00
lua_v1_text.cpp GRIM: Store the message id in TextObject::_textID, not the message itself. 2011-07-22 16:00:14 +02:00
lua_v1.cpp GRIM: New static functions to create a SaveGame object that deal with failures. 2011-07-18 14:35:16 +02:00
lua_v2.cpp EMI: Stub more lua functions and fix some text stuff (pull request #232) 2011-07-03 10:53:57 +02:00
lua.h GRIM: Implemented iris animation. 2011-07-17 18:17:07 +02:00
material.cpp GRIM: Make Material implicitly shared. Cleaned up Model a lot. 2011-07-18 22:16:40 +02:00
material.h GRIM: Make Material implicitly shared. Cleaned up Model a lot. 2011-07-18 22:16:40 +02:00
model.cpp GRIM: Share the materials between models in the same hierarchy. 2011-07-18 23:43:01 +02:00
model.h GRIM: Share the materials between models in the same hierarchy. 2011-07-18 23:43:01 +02:00
module.mk GRIM: Rename walkplane.{h,cpp} to sector.{h,cpp}. 2011-07-22 21:28:03 +02:00
object.cpp Reduced duplicated code in loading and saving. 2011-05-26 09:23:43 -07:00
object.h Reduced duplicated code in loading and saving. 2011-05-26 09:23:43 -07:00
objectstate.cpp GRIM: Check the bitmap was actually created before registering it. 2011-06-03 12:33:10 +02:00
objectstate.h Changed const char * to const Common::String &. 2011-05-22 12:56:37 +08:00
primitives.cpp sync with scummvm 2011-05-18 23:33:39 +02:00
primitives.h sync with scummvm 2011-05-18 23:33:39 +02:00
registry.cpp sync with scummvm 2011-05-18 23:33:39 +02:00
registry.h sync with scummvm 2011-05-18 23:33:39 +02:00
resource.cpp GRIM: Share the materials between models in the same hierarchy. 2011-07-18 23:43:01 +02:00
resource.h GRIM: Share the materials between models in the same hierarchy. 2011-07-18 23:43:01 +02:00
savegame.cpp GRIM: New static functions to create a SaveGame object that deal with failures. 2011-07-18 14:35:16 +02:00
savegame.h GRIM: New static functions to create a SaveGame object that deal with failures. 2011-07-18 14:35:16 +02:00
scene.cpp GRIM: Reset the image number of an ObjectState when it is moved to the front. Fix #24 2011-07-14 16:24:46 +02:00
scene.h GRIM: Rename walkplane.{h,cpp} to sector.{h,cpp}. 2011-07-22 21:28:03 +02:00
sector.cpp GRIM: Rename walkplane.{h,cpp} to sector.{h,cpp}. 2011-07-22 21:28:03 +02:00
sector.h GRIM: Rename walkplane.{h,cpp} to sector.{h,cpp}. 2011-07-22 21:28:03 +02:00
textobject.cpp Merge branch 'master' of git://github.com/residual/residual 2011-07-20 06:28:17 +02:00
textobject.h Fix TinyGL text rendering. 2011-06-07 09:22:12 -07:00
textsplit.cpp Use the correct type of delete. 2011-06-10 15:33:42 -07:00
textsplit.h Improved TextSplit to only allocate one set of memory and make each line have a pointer to part of that memory. 2011-06-07 21:03:04 -07:00