scummvm/engines/grim/lab.cpp
Pawel Kolodziejski 356c9c8c07 sync with scummvm
2011-05-18 23:33:39 +02:00

184 lines
4.2 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "common/endian.h"
#include "common/file.h"
#include "engines/grim/grim.h"
#include "engines/grim/lab.h"
#include "engines/grim/lua/lua.h"
#include "engines/grim/colormap.h"
namespace Grim {
bool Lab::open(const Common::String &filename) {
_labFileName = filename;
close();
_f = new Common::File();
if (!_f->open(filename))
return false;
if (_f->readUint32BE() != MKTAG('L','A','B','N')) {
close();
return false;
}
_f->readUint32LE(); // version
if (g_grim->getGameType() == GType_GRIM)
parseGrimFileTable();
else
parseMonkey4FileTable();
return true;
}
void Lab::parseGrimFileTable() {
uint32 entryCount = _f->readUint32LE();
uint32 stringTableSize = _f->readUint32LE();
char *stringTable = new char[stringTableSize];
_f->seek(16 * (entryCount + 1));
_f->read(stringTable, stringTableSize);
_f->seek(16);
for (uint32 i = 0; i < entryCount; i++) {
int fnameOffset = _f->readUint32LE();
int start = _f->readUint32LE();
int size = _f->readUint32LE();
_f->readUint32LE();
Common::String fname = stringTable + fnameOffset;
LabEntry entry;
entry.offset = start;
entry.len = size;
_entries[fname] = entry;
}
delete[] stringTable;
}
void Lab::parseMonkey4FileTable() {
uint32 entryCount = _f->readUint32LE();
uint32 stringTableSize = _f->readUint32LE();
uint32 stringTableOffset = _f->readUint32LE() - 0x13d0f;
char *stringTable = new char[stringTableSize];
_f->seek(stringTableOffset);
_f->read(stringTable, stringTableSize);
_f->seek(20);
// Decrypt the string table
for (uint32 i = 0; i < stringTableSize; i++)
if (stringTable[i] != 0)
stringTable[i] ^= 0x96;
for (uint32 i = 0; i < entryCount; i++) {
int fnameOffset = _f->readUint32LE();
int start = _f->readUint32LE();
int size = _f->readUint32LE();
_f->readUint32LE();
char *str = stringTable + fnameOffset;
int len = strlen(str);
for (int l = 0; l < len; ++l) {
if (str[l] == '\\')
str[l] = '/';
}
Common::String fname = str;
LabEntry entry;
entry.offset = start;
entry.len = size;
_entries[fname] = entry;
}
delete[] stringTable;
}
bool Lab::getFileExists(const Common::String &filename) const {
return _entries.contains(filename);
}
bool Lab::isOpen() const {
return _f && _f->isOpen();
}
Block *Lab::getFileBlock(const Common::String &filename) const {
if (!getFileExists(filename))
return 0;
const LabEntry &i = _entries[filename];
_f->seek(i.offset, SEEK_SET);
char *data = new char[i.len];
_f->read(data, i.len);
return new Block(data, i.len);
}
LuaFile *Lab::openNewStreamLua(const Common::String &filename) const {
if (!getFileExists(filename))
return 0;
Common::File *file = new Common::File();
file->open(_labFileName);
file->seek(_entries[filename].offset, SEEK_SET);
LuaFile *filehandle = new LuaFile();
filehandle->_in = file;
return filehandle;
}
Common::File *Lab::openNewStreamFile(const Common::String &filename) const {
if (!getFileExists(filename))
return 0;
Common::File *file = new Common::File();
file->open(_labFileName);
file->seek(_entries[filename].offset, SEEK_SET);
return file;
}
int Lab::getFileLength(const Common::String &filename) const {
if (!getFileExists(filename))
return -1;
return _entries[filename].len;
}
void Lab::close() {
delete _f;
_f = NULL;
_entries.clear();
}
} // end of namespace Grim