mirror of
https://github.com/libretro/scummvm.git
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184 lines
4.2 KiB
C++
184 lines
4.2 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "common/endian.h"
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#include "common/file.h"
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#include "engines/grim/grim.h"
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#include "engines/grim/lab.h"
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#include "engines/grim/lua/lua.h"
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#include "engines/grim/colormap.h"
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namespace Grim {
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bool Lab::open(const Common::String &filename) {
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_labFileName = filename;
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close();
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_f = new Common::File();
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if (!_f->open(filename))
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return false;
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if (_f->readUint32BE() != MKTAG('L','A','B','N')) {
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close();
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return false;
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}
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_f->readUint32LE(); // version
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if (g_grim->getGameType() == GType_GRIM)
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parseGrimFileTable();
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else
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parseMonkey4FileTable();
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return true;
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}
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void Lab::parseGrimFileTable() {
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uint32 entryCount = _f->readUint32LE();
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uint32 stringTableSize = _f->readUint32LE();
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char *stringTable = new char[stringTableSize];
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_f->seek(16 * (entryCount + 1));
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_f->read(stringTable, stringTableSize);
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_f->seek(16);
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for (uint32 i = 0; i < entryCount; i++) {
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int fnameOffset = _f->readUint32LE();
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int start = _f->readUint32LE();
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int size = _f->readUint32LE();
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_f->readUint32LE();
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Common::String fname = stringTable + fnameOffset;
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LabEntry entry;
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entry.offset = start;
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entry.len = size;
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_entries[fname] = entry;
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}
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delete[] stringTable;
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}
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void Lab::parseMonkey4FileTable() {
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uint32 entryCount = _f->readUint32LE();
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uint32 stringTableSize = _f->readUint32LE();
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uint32 stringTableOffset = _f->readUint32LE() - 0x13d0f;
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char *stringTable = new char[stringTableSize];
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_f->seek(stringTableOffset);
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_f->read(stringTable, stringTableSize);
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_f->seek(20);
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// Decrypt the string table
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for (uint32 i = 0; i < stringTableSize; i++)
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if (stringTable[i] != 0)
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stringTable[i] ^= 0x96;
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for (uint32 i = 0; i < entryCount; i++) {
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int fnameOffset = _f->readUint32LE();
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int start = _f->readUint32LE();
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int size = _f->readUint32LE();
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_f->readUint32LE();
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char *str = stringTable + fnameOffset;
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int len = strlen(str);
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for (int l = 0; l < len; ++l) {
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if (str[l] == '\\')
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str[l] = '/';
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}
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Common::String fname = str;
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LabEntry entry;
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entry.offset = start;
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entry.len = size;
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_entries[fname] = entry;
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}
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delete[] stringTable;
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}
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bool Lab::getFileExists(const Common::String &filename) const {
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return _entries.contains(filename);
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}
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bool Lab::isOpen() const {
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return _f && _f->isOpen();
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}
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Block *Lab::getFileBlock(const Common::String &filename) const {
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if (!getFileExists(filename))
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return 0;
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const LabEntry &i = _entries[filename];
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_f->seek(i.offset, SEEK_SET);
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char *data = new char[i.len];
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_f->read(data, i.len);
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return new Block(data, i.len);
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}
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LuaFile *Lab::openNewStreamLua(const Common::String &filename) const {
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if (!getFileExists(filename))
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return 0;
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Common::File *file = new Common::File();
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file->open(_labFileName);
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file->seek(_entries[filename].offset, SEEK_SET);
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LuaFile *filehandle = new LuaFile();
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filehandle->_in = file;
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return filehandle;
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}
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Common::File *Lab::openNewStreamFile(const Common::String &filename) const {
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if (!getFileExists(filename))
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return 0;
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Common::File *file = new Common::File();
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file->open(_labFileName);
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file->seek(_entries[filename].offset, SEEK_SET);
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return file;
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}
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int Lab::getFileLength(const Common::String &filename) const {
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if (!getFileExists(filename))
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return -1;
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return _entries[filename].len;
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}
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void Lab::close() {
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delete _f;
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_f = NULL;
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_entries.clear();
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}
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} // end of namespace Grim
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