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scummvm/engines
History
Travis Howell be30d257e3 Charset 0 is loaded on start in original versions of OLD_BUNDLE games too
svn-id: r20955
2006-02-27 12:00:10 +00:00
..
cine
cleanup unpacking function and get rid of an old hack to prevent buffer overflows.
2006-02-25 18:26:16 +00:00
gob
stop playing a sample before deleting the sample data
2006-02-26 01:25:27 +00:00
kyra
A typical example why MKID is dangerous: Kyra uses it incorrectly, thus savegames are not interchangable between BE and LE systems. Fixing this, by breaking all LE savegames (enabling a compatibility mode, if desired, is easy)
2006-02-25 02:35:45 +00:00
lure
Initial add of the Lure of the Temptress disassembly
2006-02-26 21:36:33 +00:00
queen
- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
2006-02-18 11:15:37 +00:00
saga
Removed last two uses of MKID
2006-02-25 11:12:44 +00:00
scumm
Charset 0 is loaded on start in original versions of OLD_BUNDLE games too
2006-02-27 12:00:10 +00:00
simon
I assume -1 and 0xFFFFFFFF are supposed to be the same value when assigned to
2006-02-23 22:38:16 +00:00
sky
- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
2006-02-18 11:15:37 +00:00
sword1
Removed the "extra bars/nodes" code, since nothing ever added the extra bars or
2006-02-21 10:22:37 +00:00
sword2
fixed warnings
2006-02-23 17:51:27 +00:00
module.mk
Initial version of Cinematique engine evo 1.
2006-02-22 22:40:53 +00:00
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