scummvm/scumm
2003-05-22 23:45:34 +00:00
..
smush yet more pedantic warning fixes 2003-05-21 18:16:01 +00:00
.cvsignore
actor.cpp fixed meteor animation in MM (and probably others in MM and Zak) 2003-05-22 10:40:49 +00:00
actor.h renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame 2003-05-22 09:58:33 +00:00
akos.cpp correct transparency colour for humongous games when using akos16 2003-05-19 09:02:16 +00:00
akos.h modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions) 2003-05-12 17:50:09 +00:00
base-costume.h fixed actor positions in Indy3EGA 2003-04-23 08:26:54 +00:00
boxes.cpp added enum's for the known actor/object claasses; extended putClass/getClass to translate the X/Y flip classes; made code use the new enum's; some other cleanup 2003-05-20 20:42:28 +00:00
boxes.h ScummPoint -> ScummVM::Point 2003-05-15 21:57:38 +00:00
bundle.cpp many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
bundle.h many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
charset.cpp constness fixes 2003-05-21 16:28:02 +00:00
charset.h constness fixes 2003-05-21 16:28:02 +00:00
costume.cpp Patch #738859: Experimental costume.cpp cleanup 2003-05-18 18:36:14 +00:00
costume.h Patch #738859: Experimental costume.cpp cleanup 2003-05-18 18:36:14 +00:00
debugger.cpp many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
debugger.h many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
dialogs.cpp various V8 tweaks 2003-05-14 09:47:53 +00:00
dialogs.h
gfx.cpp many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
gfx.h Make use of ScummVM::Rect 2003-05-15 22:30:32 +00:00
imuse_digi.cpp many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
imuse_digi.h
imuse_internal.h Separated IMuse Player into its own file 2003-05-22 16:15:48 +00:00
imuse_player.cpp Separated IMuse Player into its own file 2003-05-22 16:15:48 +00:00
imuse.cpp Separated IMuse Player into its own file 2003-05-22 16:15:48 +00:00
imuse.h Proof of concept for XMIDI parser in Humongous games. 2003-05-19 05:04:38 +00:00
instrument.cpp Added command line options for 2003-05-17 03:06:16 +00:00
instrument.h Added command line options for 2003-05-17 03:06:16 +00:00
intern.h fixed Zak cashcard 2003-05-22 22:42:44 +00:00
module.mk Added new module to project files 2003-05-22 16:23:05 +00:00
nut_renderer.cpp renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) 2003-05-10 21:49:59 +00:00
nut_renderer.h
object.cpp not needed anymore since we read the preposition flag directly from the obcd data again 2003-05-22 15:30:27 +00:00
object.h
resource_v2.cpp warning() automatically outputs a newline after the warning message; adding a newline into the format string adds another newline (which contains the single char '!') 2003-05-18 21:14:50 +00:00
resource_v3.cpp warning() automatically outputs a newline after the warning message; adding a newline into the format string adds another newline (which contains the single char '!') 2003-05-18 21:14:50 +00:00
resource_v4.cpp
resource.cpp many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
resource.h
saveload.cpp from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition 2003-05-22 14:10:20 +00:00
saveload.h Added ParameterFader into savegame format. 2003-05-21 21:38:03 +00:00
script_v2.cpp oops, swapped set/clear state 2 2003-05-22 23:45:34 +00:00
script_v5.cpp from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition 2003-05-22 14:10:20 +00:00
script_v6.cpp renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame 2003-05-22 09:58:33 +00:00
script_v8.cpp renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame 2003-05-22 09:58:33 +00:00
script.cpp restricted getObjectIndex to only search thru _objs, not _inventory(to avoid future confusion), this might cause regressions, though; fixed o2_getObjPreposition; adapted some code to the changed getObjectIndex 2003-05-22 15:27:44 +00:00
scumm.h from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition 2003-05-22 14:10:20 +00:00
scummvm.cpp Fix V2 userface stuff in savestate 2003-05-22 05:21:48 +00:00
sound.cpp renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame 2003-05-22 09:58:33 +00:00
sound.h many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
string.cpp renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame 2003-05-22 09:58:33 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition 2003-05-22 14:10:20 +00:00
verbs.cpp V2 Inventory scrolling, etc 2003-05-22 05:44:18 +00:00
verbs.h some more ScummVM::Rect 2003-05-15 22:36:43 +00:00