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smush
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yet more pedantic warning fixes
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2003-05-21 18:16:01 +00:00 |
.cvsignore
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actor.cpp
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fixed meteor animation in MM (and probably others in MM and Zak)
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2003-05-22 10:40:49 +00:00 |
actor.h
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renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame
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2003-05-22 09:58:33 +00:00 |
akos.cpp
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correct transparency colour for humongous games when using akos16
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2003-05-19 09:02:16 +00:00 |
akos.h
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modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions)
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2003-05-12 17:50:09 +00:00 |
base-costume.h
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fixed actor positions in Indy3EGA
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2003-04-23 08:26:54 +00:00 |
boxes.cpp
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added enum's for the known actor/object claasses; extended putClass/getClass to translate the X/Y flip classes; made code use the new enum's; some other cleanup
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2003-05-20 20:42:28 +00:00 |
boxes.h
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ScummPoint -> ScummVM::Point
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2003-05-15 21:57:38 +00:00 |
bundle.cpp
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many pedantic warning fixes (and some actual potential buglets fixed, too)
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2003-05-21 18:09:49 +00:00 |
bundle.h
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many pedantic warning fixes (and some actual potential buglets fixed, too)
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2003-05-21 18:09:49 +00:00 |
charset.cpp
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constness fixes
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2003-05-21 16:28:02 +00:00 |
charset.h
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constness fixes
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2003-05-21 16:28:02 +00:00 |
costume.cpp
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Patch #738859: Experimental costume.cpp cleanup
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2003-05-18 18:36:14 +00:00 |
costume.h
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Patch #738859: Experimental costume.cpp cleanup
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2003-05-18 18:36:14 +00:00 |
debugger.cpp
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many pedantic warning fixes (and some actual potential buglets fixed, too)
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2003-05-21 18:09:49 +00:00 |
debugger.h
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many pedantic warning fixes (and some actual potential buglets fixed, too)
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2003-05-21 18:09:49 +00:00 |
dialogs.cpp
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various V8 tweaks
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2003-05-14 09:47:53 +00:00 |
dialogs.h
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gfx.cpp
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many pedantic warning fixes (and some actual potential buglets fixed, too)
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2003-05-21 18:09:49 +00:00 |
gfx.h
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Make use of ScummVM::Rect
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2003-05-15 22:30:32 +00:00 |
imuse_digi.cpp
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many pedantic warning fixes (and some actual potential buglets fixed, too)
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2003-05-21 18:09:49 +00:00 |
imuse_digi.h
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imuse_internal.h
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Separated IMuse Player into its own file
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2003-05-22 16:15:48 +00:00 |
imuse_player.cpp
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Separated IMuse Player into its own file
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2003-05-22 16:15:48 +00:00 |
imuse.cpp
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Separated IMuse Player into its own file
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2003-05-22 16:15:48 +00:00 |
imuse.h
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Proof of concept for XMIDI parser in Humongous games.
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2003-05-19 05:04:38 +00:00 |
instrument.cpp
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Added command line options for
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2003-05-17 03:06:16 +00:00 |
instrument.h
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Added command line options for
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2003-05-17 03:06:16 +00:00 |
intern.h
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fixed Zak cashcard
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2003-05-22 22:42:44 +00:00 |
module.mk
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Added new module to project files
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2003-05-22 16:23:05 +00:00 |
nut_renderer.cpp
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
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2003-05-10 21:49:59 +00:00 |
nut_renderer.h
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object.cpp
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not needed anymore since we read the preposition flag directly from the obcd data again
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2003-05-22 15:30:27 +00:00 |
object.h
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resource_v2.cpp
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warning() automatically outputs a newline after the warning message; adding a newline into the format string adds another newline (which contains the single char '!')
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2003-05-18 21:14:50 +00:00 |
resource_v3.cpp
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warning() automatically outputs a newline after the warning message; adding a newline into the format string adds another newline (which contains the single char '!')
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2003-05-18 21:14:50 +00:00 |
resource_v4.cpp
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resource.cpp
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many pedantic warning fixes (and some actual potential buglets fixed, too)
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2003-05-21 18:09:49 +00:00 |
resource.h
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saveload.cpp
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from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition
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2003-05-22 14:10:20 +00:00 |
saveload.h
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Added ParameterFader into savegame format.
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2003-05-21 21:38:03 +00:00 |
script_v2.cpp
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oops, swapped set/clear state 2
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2003-05-22 23:45:34 +00:00 |
script_v5.cpp
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from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition
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2003-05-22 14:10:20 +00:00 |
script_v6.cpp
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renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame
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2003-05-22 09:58:33 +00:00 |
script_v8.cpp
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renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame
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2003-05-22 09:58:33 +00:00 |
script.cpp
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restricted getObjectIndex to only search thru _objs, not _inventory(to avoid future confusion), this might cause regressions, though; fixed o2_getObjPreposition; adapted some code to the changed getObjectIndex
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2003-05-22 15:27:44 +00:00 |
scumm.h
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from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition
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2003-05-22 14:10:20 +00:00 |
scummvm.cpp
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Fix V2 userface stuff in savestate
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2003-05-22 05:21:48 +00:00 |
sound.cpp
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renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame
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2003-05-22 09:58:33 +00:00 |
sound.h
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many pedantic warning fixes (and some actual potential buglets fixed, too)
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2003-05-21 18:09:49 +00:00 |
string.cpp
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renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame
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2003-05-22 09:58:33 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition
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2003-05-22 14:10:20 +00:00 |
verbs.cpp
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V2 Inventory scrolling, etc
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2003-05-22 05:44:18 +00:00 |
verbs.h
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some more ScummVM::Rect
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2003-05-15 22:36:43 +00:00 |