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3do
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SHERLOCK: 3DO: movie decoder: fix poss.memory leak
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2015-06-15 23:41:59 +02:00 |
drivers
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SHERLOCK: SS: music-drv: fix namespace comments
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2015-06-17 18:45:18 +02:00 |
tsage
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SHERLOCK: RT: Implement font _yOffsets table
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2015-06-18 19:21:04 -04:00 |
darts.cpp
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SHERLOCK: Use BLACK instead of 0 for consistency
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2015-06-13 12:20:17 +02:00 |
darts.h
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SHERLOCK: RT map display partially working
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2015-06-11 08:32:31 -04:00 |
scalpel_journal.cpp
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SHERLOCK: RT: Move journal code used by both games back to Journal
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2015-06-21 12:30:43 -04:00 |
scalpel_journal.h
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SHERLOCK: RT: Move journal code used by both games back to Journal
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2015-06-21 12:30:43 -04:00 |
scalpel_map.cpp
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SHERLOCK: RT: Implement font _yOffsets table
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2015-06-18 19:21:04 -04:00 |
scalpel_map.h
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SHERLOCK: Add virtual destructors to Map classes
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2015-06-08 08:48:05 -04:00 |
scalpel_people.cpp
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SHERLOCK: RT: Implement walkToCoords
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2015-06-17 20:45:37 -04:00 |
scalpel_people.h
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SHERLOCK: RT: Implement walkToCoords
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2015-06-17 20:45:37 -04:00 |
scalpel_scene.cpp
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SHERLOCK: RT: Implement lookatObject and printObjectDesc
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2015-06-17 18:54:39 -04:00 |
scalpel_scene.h
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SHERLOCK: RT: Implement lookatObject and printObjectDesc
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2015-06-17 18:54:39 -04:00 |
scalpel_talk.cpp
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SHERLOCK: Use IS_3DO in more places
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2015-06-16 10:02:32 +03:00 |
scalpel_talk.h
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SHERLOCK: 3DO: movie playback for script events
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2015-06-13 21:15:34 +02:00 |
scalpel_user_interface.cpp
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SHERLOCK: Split up Journal class for each game
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2015-06-21 09:47:59 -04:00 |
scalpel_user_interface.h
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SHERLOCK: RT: Fix crash in second intro scene
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2015-06-17 20:03:08 -04:00 |
scalpel.cpp
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SHERLOCK: Add delay between 3DO EA logo animation and fade in
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2015-06-17 00:40:35 +02:00 |
scalpel.h
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SHERLOCK: 3DO: add 3DO EA Splash screen
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2015-06-08 21:41:29 +02:00 |
settings.cpp
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Merge branch 'sherlock2'
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2015-05-30 10:46:19 -04:00 |
settings.h
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SHERLOCK: Moving split up classes into their own files
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2015-05-28 08:31:53 -04:00 |