scummvm/engines/sherlock/scalpel
2015-06-21 12:30:43 -04:00
..
3do SHERLOCK: 3DO: movie decoder: fix poss.memory leak 2015-06-15 23:41:59 +02:00
drivers SHERLOCK: SS: music-drv: fix namespace comments 2015-06-17 18:45:18 +02:00
tsage SHERLOCK: RT: Implement font _yOffsets table 2015-06-18 19:21:04 -04:00
darts.cpp SHERLOCK: Use BLACK instead of 0 for consistency 2015-06-13 12:20:17 +02:00
darts.h SHERLOCK: RT map display partially working 2015-06-11 08:32:31 -04:00
scalpel_journal.cpp SHERLOCK: RT: Move journal code used by both games back to Journal 2015-06-21 12:30:43 -04:00
scalpel_journal.h SHERLOCK: RT: Move journal code used by both games back to Journal 2015-06-21 12:30:43 -04:00
scalpel_map.cpp SHERLOCK: RT: Implement font _yOffsets table 2015-06-18 19:21:04 -04:00
scalpel_map.h SHERLOCK: Add virtual destructors to Map classes 2015-06-08 08:48:05 -04:00
scalpel_people.cpp SHERLOCK: RT: Implement walkToCoords 2015-06-17 20:45:37 -04:00
scalpel_people.h SHERLOCK: RT: Implement walkToCoords 2015-06-17 20:45:37 -04:00
scalpel_scene.cpp SHERLOCK: RT: Implement lookatObject and printObjectDesc 2015-06-17 18:54:39 -04:00
scalpel_scene.h SHERLOCK: RT: Implement lookatObject and printObjectDesc 2015-06-17 18:54:39 -04:00
scalpel_talk.cpp SHERLOCK: Use IS_3DO in more places 2015-06-16 10:02:32 +03:00
scalpel_talk.h SHERLOCK: 3DO: movie playback for script events 2015-06-13 21:15:34 +02:00
scalpel_user_interface.cpp SHERLOCK: Split up Journal class for each game 2015-06-21 09:47:59 -04:00
scalpel_user_interface.h SHERLOCK: RT: Fix crash in second intro scene 2015-06-17 20:03:08 -04:00
scalpel.cpp SHERLOCK: Add delay between 3DO EA logo animation and fade in 2015-06-17 00:40:35 +02:00
scalpel.h SHERLOCK: 3DO: add 3DO EA Splash screen 2015-06-08 21:41:29 +02:00
settings.cpp Merge branch 'sherlock2' 2015-05-30 10:46:19 -04:00
settings.h SHERLOCK: Moving split up classes into their own files 2015-05-28 08:31:53 -04:00