scummvm/base
Bastien Bouclet bcfb7145fa GUI: Allow engines to define a fully custom tab in the edit game dialog
By implementing MetaEngine::buildEngineOptionsWidget, engines can
instantiate a container widget that will be shown in the Engine tab of
the edit game dialog. The default implementation retains the existing
behavior and shows the extra GUI options.
2020-03-28 07:38:39 +01:00
..
commandLine.cpp SDL: Enable joystick input by default 2020-03-16 18:41:27 +01:00
commandLine.h BASE: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
internal_plugins.h WIN32: Fix embedding disabled engine files 2019-03-02 10:01:37 +02:00
internal_revision.h.in CREATE_PROJECT: Update revision number support (fixes bug #3280881) 2011-04-24 16:59:46 -04:00
internal_version.h RELEASE: This is 2.2.0git 2019-09-23 00:12:30 +02:00
internal_version.h.in WIN32: Retrieve the version information for the resource script from base/internal_version.h 2018-11-16 09:14:37 +00:00
main.cpp GUI: Allow engines to define a fully custom tab in the edit game dialog 2020-03-28 07:38:39 +01:00
main.h BASE: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
module.mk Moved base/game.* to engines/game.* 2008-09-17 17:31:29 +00:00
plugins.cpp BASE: Fix being unable to run games when using dynamic plugins 2020-01-04 17:49:32 +01:00
plugins.h ENGINES: Change targets to have an 'engine ID' 2019-11-03 11:43:00 +01:00
version.cpp KEYMAPPER: Make the keymapper mandatory 2020-01-29 08:51:29 +01:00
version.h JANITORIAL: Fix whitespace 2018-04-15 16:31:31 +02:00