mirror of
https://github.com/libretro/scummvm.git
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9380304832
Only reliable way to always get correct music tracks. svn-id: r17798
162 lines
3.8 KiB
C++
162 lines
3.8 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef SOUND_H
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#define SOUND_H
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#include "common/scummsys.h"
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#include "sound/audiostream.h"
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#include "sound/mixer.h"
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class File;
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namespace Scumm {
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class ScummEngine;
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class ScummFile;
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struct MP3OffsetTable;
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struct SaveLoadEntry;
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enum {
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kTalkSoundID = 10000
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};
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class Sound {
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#ifdef __PALM_OS__
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public:
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#else
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protected:
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#endif
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enum SoundMode {
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kVOCMode,
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kMP3Mode,
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kVorbisMode,
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kFlacMode
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};
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#ifdef __PALM_OS__
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protected:
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#endif
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ScummEngine *_vm;
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int16 _soundQuePos, _soundQue[0x100];
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int16 _soundQue2Pos;
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struct {
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int16 sound;
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int32 offset;
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int16 channel;
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int16 flags;
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} _soundQue2[10];
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ScummFile *_sfxFile;
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SoundMode _soundMode;
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MP3OffsetTable *_offsetTable; // For compressed audio
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int _numSoundEffects; // For compressed audio
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uint32 _talk_sound_a1, _talk_sound_a2, _talk_sound_b1, _talk_sound_b2;
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byte _talk_sound_mode, _talk_sound_channel;
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bool _mouthSyncMode;
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bool _endOfMouthSync;
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uint16 _mouthSyncTimes[64];
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uint _curSoundPos;
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int _overrideFreq;
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int16 _currentCDSound;
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int16 _currentMusic;
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struct HEMusic{
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int32 id;
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int32 offset;
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int32 size;
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};
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HEMusic *_heMusic;
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int16 _heMusicTracks;
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public:
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SoundHandle _talkChannelHandle; // Handle of mixer channel actor is talking on
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SoundHandle _heSoundChannels[8];
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bool _soundsPaused;
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byte _sfxMode;
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public:
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Sound(ScummEngine *parent);
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~Sound();
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void addSoundToQueue(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0);
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void addSoundToQueue2(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0);
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void processSoundQues();
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void setOverrideFreq(int freq);
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void playSound(int soundID, int heOffset, int heChannel, int heFlags);
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void startTalkSound(uint32 offset, uint32 b, int mode, SoundHandle *handle = NULL);
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void stopTalkSound();
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bool isMouthSyncOff(uint pos);
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int getSoundElapsedTime(int sound) const;
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int isSoundRunning(int sound) const;
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bool isSoundInUse(int sound) const;
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void stopSound(int sound);
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void stopAllSounds();
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void soundKludge(int *list, int num);
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void talkSound(uint32 a, uint32 b, int mode, int channel = 0);
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void setupSound();
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void pauseSounds(bool pause);
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void startCDTimer();
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void stopCDTimer();
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void playCDTrack(int track, int numLoops, int startFrame, int duration);
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void stopCD();
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int pollCD() const;
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void updateCD();
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int getCurrentCDSound() const { return _currentCDSound; }
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void setupHEMusicFile();
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void getHEMusicDetails(int id, int &musicOffs, int &musicSize);
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// Used by the save/load system:
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const SaveLoadEntry *getSaveLoadEntries();
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protected:
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ScummFile *openSfxFile();
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bool isSfxFinished() const;
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void processSfxQueues();
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bool isSoundInQueue(int sound) const;
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};
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/**
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* An audio stream to which additional data can be appended on-the-fly.
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* Used by SMUSH and iMuseDigital.
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*/
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class AppendableAudioStream : public AudioStream {
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public:
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virtual void append(const byte *data, uint32 len) = 0;
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virtual void finish() = 0;
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};
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AppendableAudioStream *makeAppendableAudioStream(int rate, byte _flags, uint32 len);
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} // End of namespace Scumm
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#endif
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