scummvm/engines
2007-12-22 11:16:57 +00:00
..
agi Clarify AGI FIXME 2007-12-20 22:14:50 +00:00
agos Do not #include time.h globally (ideally, we should provide a localtime clone in OSystem so we can completly get rid of this) 2007-12-20 14:29:58 +00:00
cine Slight cleanup 2007-12-21 02:43:21 +00:00
cruise Fix palette manipulation code 2007-12-20 19:02:16 +00:00
drascula Improved the game desc naming in the drascula detection code 2007-11-14 19:27:08 +00:00
gob Do not #include time.h globally (ideally, we should provide a localtime clone in OSystem so we can completly get rid of this) 2007-12-20 14:29:58 +00:00
igor sync'ing with local tree for now 2007-11-30 19:05:53 +00:00
kyra Reverted too complicated (and unneeded) volume settings code for towns driver. 2007-12-21 09:28:27 +00:00
lure Incremented required lure.dat version number, and adjusted animation indexes to account for added fight animation entry 2007-12-22 11:16:57 +00:00
parallaction Changed an explicit warning/remainder into a code comment. 2007-12-16 16:03:04 +00:00
queen indentation 2007-11-30 19:05:10 +00:00
saga Cleanup. 2007-12-21 20:45:25 +00:00
scumm Do not #include time.h globally (ideally, we should provide a localtime clone in OSystem so we can completly get rid of this) 2007-12-20 14:29:58 +00:00
sky add Common::Rect::center (handy for ::setFocusRectangle()) 2007-12-07 20:53:06 +00:00
sword1 Update mouse coordinates onn *all* mouse events, i.e. also after click events 2007-11-28 15:00:41 +00:00
sword2 Clear the EXIT_CLICK_ID variable when entering a new room. Otherwise, if an 2007-12-16 09:44:04 +00:00
touche don't expose the Common::drawLine implementation details in client code, keep it local to graphics.cpp. 2007-11-25 23:26:50 +00:00
engine.cpp
engine.h
engines.mk added 'igor' engine for the game 'Igor: Objective Uikokahonia' 2007-10-29 23:35:50 +00:00
module.mk