..
demo
JANITORIAL: Remove trailing whitespaces
2021-05-04 11:46:30 +03:00
environ
JANITORIAL: Remove trailing whitespaces
2021-05-04 11:46:30 +03:00
aidata.h
BURIED: Add a bunch of resource data structs/constants
2021-03-22 00:07:37 +01:00
animdata.h
BURIED: Fix resource struct types
2021-03-22 00:07:38 +01:00
avi_frames.cpp
JANITORIAL: Remove trailing whitespaces
2021-05-04 11:46:30 +03:00
avi_frames.h
BURIED: Add the files biochip window
2021-03-22 00:07:38 +01:00
biochip_right.cpp
BURIED: Added sanity checks on video loading
2021-03-25 16:06:44 +01:00
biochip_right.h
BURIED: Add the death screens
2021-03-22 00:07:38 +01:00
biochip_view.cpp
JANITORIAL: Remove trailing whitespaces
2021-05-04 11:46:30 +03:00
biochip_view.h
BURIED: Add the biochip view window
2021-03-22 00:07:38 +01:00
bookdata.h
BURIED: Fix resource struct types
2021-03-22 00:07:38 +01:00
buried.cpp
COMMON: Add a helper function for loading version resources
2021-07-15 13:55:33 +02:00
buried.h
BURIED: Simplify the executable loading code
2021-03-25 20:52:28 +01:00
complete.cpp
BURIED: Pass big parameters only by reference
2021-03-25 15:57:19 +01:00
complete.h
BURIED: Pass big parameters only by reference
2021-03-25 15:57:19 +01:00
configure.engine
BURIED: Engine is in testing
2021-06-29 00:59:57 +02:00
console.cpp
BURIED: Add debug location utilities to the console
2021-03-22 00:07:44 +01:00
console.h
BURIED: Add debug location utilities to the console
2021-03-22 00:07:44 +01:00
credits.cpp
BURIED: Hook up the main menus to the frame window and related windows
2021-03-22 00:07:38 +01:00
credits.h
BURIED: Add the credits window
2021-03-22 00:07:38 +01:00
credits.pl
DEVTOOLS: move credits from devtools/credits.pl to engines
2021-08-05 00:01:46 +02:00
death.cpp
BURIED: Pass big parameters only by reference
2021-03-25 15:57:19 +01:00
death.h
BURIED: Pass big parameters only by reference
2021-03-25 15:57:19 +01:00
detection_tables.h
BURIED: Engine is in testing
2021-06-29 00:59:57 +02:00
detection.cpp
BURIED: Re-add accidentally removed method
2021-03-22 00:07:44 +01:00
fbcdata.h
BURIED: Fix resource struct types
2021-03-22 00:07:38 +01:00
frame_window.cpp
BURIED: Pass big parameters only by reference
2021-03-25 15:57:19 +01:00
frame_window.h
BURIED: Pass big parameters only by reference
2021-03-25 15:57:19 +01:00
gameui.cpp
BURIED: Fix the date not showing in the intro
2021-03-22 00:07:44 +01:00
gameui.h
BURIED: Use runLoadDialog/runSaveDialog instead of the old save/load code
2021-03-22 00:07:43 +01:00
global_flags.h
BURIED: Remove or reword passive-aggressive or insulting comments
2021-03-22 00:07:45 +01:00
graphics.cpp
BURIED: Fix Signed vs. Unsigned Comparison GCC Compiler Warnings
2021-03-26 00:25:10 +00:00
graphics.h
BURIED: Improve text encoding conversion
2021-03-25 20:53:16 +01:00
inndata.h
BURIED: Fix resource struct types
2021-03-22 00:07:38 +01:00
invdata.h
BURIED: Implement the smithy bench
2021-03-22 00:07:41 +01:00
inventory_info.cpp
JANITORIAL: Remove trailing whitespaces
2021-05-04 11:46:30 +03:00
inventory_info.h
BURIED: Update Japanese font code
2021-03-22 00:07:39 +01:00
inventory_window.cpp
BURIED: Plugged another memory leak
2021-03-25 15:57:20 +01:00
inventory_window.h
BURIED: Implement continue game from the death screen
2021-03-22 00:07:43 +01:00
livetext.cpp
BURIED: Review includes
2021-03-22 00:07:45 +01:00
livetext.h
BURIED: Update Japanese font code
2021-03-22 00:07:39 +01:00
main_menu.cpp
JANITORIAL: Remove trailing whitespaces
2021-05-04 11:46:30 +03:00
main_menu.h
BURIED: Add the main menu
2021-03-22 00:07:37 +01:00
message.h
BURIED: Remove unneeded double-click message
2021-03-22 00:07:38 +01:00
metaengine.cpp
BURIED: const'ness
2021-03-22 00:07:45 +01:00
module.mk
BURIED: Simplify the executable loading code
2021-03-25 20:52:28 +01:00
navarrow.cpp
BURIED: Replace magic numbers with enum
2021-03-25 15:57:19 +01:00
navarrow.h
BURIED: Add the scene view class
2021-03-22 00:07:39 +01:00
navdata.h
BURIED: Add the scene view class
2021-03-22 00:07:39 +01:00
overview.cpp
BURIED: Make more consistent use of nullptr
2021-03-22 00:07:45 +01:00
overview.h
BURIED: Add the overview sequence
2021-03-22 00:07:37 +01:00
POTFILES
BURIED: Added POTFILES
2021-03-22 00:07:45 +01:00
resources.h
JANITORIAL: Remove trailing whitespaces
2021-05-04 11:46:30 +03:00
saveload.cpp
BURIED: Use conventional methods of SaveLoadChooser instead of direct calls
2021-03-22 00:07:44 +01:00
scene_view.cpp
GRAPHICS: Changed surface classes sizes from uint16 to int16
2021-07-04 18:24:27 -07:00
scene_view.h
BURIED: Fixed mixing signed/unsigned values
2021-03-25 15:57:20 +01:00
snddata.h
BURIED: Fix resource struct types
2021-03-22 00:07:38 +01:00
sound.cpp
JANITORIAL: Whitespace fixes
2021-03-22 00:07:45 +01:00
sound.h
BURIED: Use separate pause sound functions for pausing the game
2021-03-22 00:07:43 +01:00
sprtdata.h
BURIED: Fix resource struct types
2021-03-22 00:07:38 +01:00
title_sequence.cpp
BURIED: Make more consistent use of nullptr
2021-03-22 00:07:45 +01:00
title_sequence.h
BURIED: Add the title sequence window
2021-03-22 00:07:37 +01:00
video_window.cpp
BURIED: Set pointers to nullptr where applicable
2021-03-22 00:07:45 +01:00
video_window.h
BURIED: Implement switching video audio tracks
2021-03-22 00:07:43 +01:00
window.cpp
BURIED: Fix some CppCheck warnings
2021-03-22 00:07:45 +01:00
window.h
BURIED: Review includes
2021-03-22 00:07:45 +01:00