scummvm/engines/parallaction/location.cpp
2007-03-02 22:18:37 +00:00

519 lines
14 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "parallaction/parallaction.h"
#include "parallaction/graphics.h"
#include "parallaction/disk.h"
#include "parallaction/parser.h"
#include "parallaction/music.h"
#include "parallaction/commands.h"
#include "parallaction/zone.h"
namespace Parallaction {
void resolveLocationForwards();
void loadExternalMaskPath(char *filename);
void switchBackground(char *name);
void parseWalkNodes(Script &script, Node *list);
void freeAnimations();
Node helperNode = { NULL, NULL };
void Parallaction::parseLocation(const char *filename) {
// printf("parseLocation(%s)", filename);
debugC(1, kDebugLocation, "parseLocation('%s')", filename);
char *location_src = NULL;
uint16 _si = 1;
_vm->_graphics->_proportionalFont = false;
_vm->_graphics->setFont("topaz");
location_src = (char*)memAlloc(0x4000);
openLocation(filename, location_src);
_locationScript = new Script(location_src);
fillBuffers(*_locationScript, true);
while (scumm_stricmp(_tokens[0], "ENDLOCATION")) {
// printf("token[0] = %s", _tokens[0]);
if (!scumm_stricmp(_tokens[0], "LOCATION")) {
char *background = strchr(_tokens[1], '.');
if (background) {
background[0] = '\0';
background++;
} else
background = _tokens[1];
// WORKAROUND: the original code erroneously incremented
// _currentLocationIndex, thus producing inconsistent
// savegames. This workaround modified the following loop
// and if-statement, so the code exactly matches the one
// in Big Red Adventure.
_currentLocationIndex = -1;
uint16 _di = 0;
while (_locationNames[_di][0] != '\0') {
if (!scumm_stricmp(_locationNames[_di], filename)) {
_currentLocationIndex = _di;
}
_di++;
}
if (_currentLocationIndex == -1) {
strcpy(_locationNames[_numLocations], filename);
_currentLocationIndex = _numLocations;
_numLocations++;
_locationNames[_numLocations][0] = '\0';
_localFlags[_numLocations] = 0;
} else {
_localFlags[_currentLocationIndex] |= kFlagsVisited; // 'visited'
}
strcpy(_location, _tokens[1]);
switchBackground(background);
if (_tokens[2][0] != '\0') {
_yourself._zone.pos._position._x = atoi(_tokens[2]);
_yourself._zone.pos._position._y = atoi(_tokens[3]);
}
if (_tokens[4][0] != '\0') {
_yourself._frame = atoi(_tokens[4]);
}
}
if (!scumm_stricmp(_tokens[0], "DISK")) {
strcpy(_disk, _tokens[1]);
_archive.open(_disk);
}
if (!scumm_stricmp(_tokens[0], "LOCALFLAGS")) {
_si = 1; // _localFlagNames[0] = 'visited'
while (_tokens[_si][0] != '\0') {
_localFlagNames[_si] = (char*)memAlloc(strlen(_tokens[_si])+1);
strcpy(_localFlagNames[_si], _tokens[_si]);
_si++;
}
_localFlagNames[_si] = 0;
}
if (!scumm_stricmp(_tokens[0], "COMMANDS")) {
_locationCommands = parseCommands(*_locationScript);
}
if (!scumm_stricmp(_tokens[0], "ACOMMANDS")) {
_locationACommands = parseCommands(*_locationScript);
}
if (!scumm_stricmp(_tokens[0], "FLAGS")) {
if ((_localFlags[_currentLocationIndex] & kFlagsVisited) == 0) {
// only for 1st visit
_localFlags[_currentLocationIndex] = 0;
_si = 1;
do {
byte _al = searchTable(_tokens[_si], const_cast<const char **>(_localFlagNames));
_localFlags[_currentLocationIndex] |= 1 << (_al - 1);
_si++;
if (scumm_stricmp(_tokens[_si], "|")) break;
_si++;
} while (true);
}
}
if (!scumm_stricmp(_tokens[0], "COMMENT")) {
_locationComment = parseComment(*_locationScript);
}
if (!scumm_stricmp(_tokens[0], "ENDCOMMENT")) {
_locationEndComment = parseComment(*_locationScript);
}
if (!scumm_stricmp(_tokens[0], "ZONE")) {
parseZone(*_locationScript, &_zones, _tokens[1]);
}
if (!scumm_stricmp(_tokens[0], "NODES")) {
parseWalkNodes(*_locationScript, &_locationWalkNodes);
}
if (!scumm_stricmp(_tokens[0], "ANIMATION")) {
parseAnimation(*_locationScript, &_animations, _tokens[1]);
}
if (!scumm_stricmp(_tokens[0], "SOUND")) {
strcpy(_soundFile, _tokens[1]);
}
fillBuffers(*_locationScript, true);
}
resolveLocationForwards();
delete _locationScript;
_locationScript = NULL;
memFree(location_src);
return;
}
void resolveLocationForwards() {
// printf("resolveLocationForwards()");
// printf("# forwards: %i", _numForwards);
for (uint16 _si = 0; _forwardedCommands[_si]; _si++) {
_forwardedCommands[_si]->u._animation = findAnimation(_forwardedAnimationNames[_si]);
_forwardedCommands[_si] = NULL;
}
_numForwards = 0;
return;
}
void freeLocation() {
debugC(7, kDebugLocation, "freeLocation");
uint16 _si = 1;
while (_localFlagNames[_si] != 0) {
memFree(_localFlagNames[_si]);
_localFlagNames[_si] = NULL;
_si++;
}
debugC(7, kDebugLocation, "freeLocation: localflags names freed");
freeNodeList(_locationWalkNodes._next);
_locationWalkNodes._next = NULL;
debugC(7, kDebugLocation, "freeLocation: walk nodes freed");
helperNode._prev = helperNode._next = NULL;
freeZones(_zones._next);
freeNodeList(_zones._next);
memcpy(&_zones, &helperNode, sizeof(Node));
debugC(7, kDebugLocation, "freeLocation: zones freed");
helperNode._prev = helperNode._next = NULL;
freeZones(_animations._next);
freeAnimations();
freeNodeList(_animations._next);
memcpy(&_animations, &helperNode, sizeof(Node));
debugC(7, kDebugLocation, "freeLocation: animations freed");
if (_locationComment) {
memFree(_locationComment);
}
_locationComment = NULL;
debugC(7, kDebugLocation, "freeLocation: comments freed");
if (_locationCommands) {
freeNodeList(&_locationCommands->_node);
}
_locationCommands = NULL;
debugC(7, kDebugLocation, "freeLocation: commands freed");
if (_locationACommands) {
freeNodeList(&_locationACommands->_node);
}
_locationACommands = NULL;
debugC(7, kDebugLocation, "freeLocation: acommands freed");
return;
}
void parseWalkNodes(Script& script, Node *list) {
fillBuffers(script, true);
while (scumm_stricmp(_tokens[0], "ENDNODES")) {
if (!scumm_stricmp(_tokens[0], "COORD")) {
WalkNode *v4 = (WalkNode*)memAlloc(sizeof(WalkNode));
v4->_x = atoi(_tokens[1]) - _yourself._cnv._width/2;
v4->_y = atoi(_tokens[2]) - _yourself._cnv._height;
addNode(list, &v4->_node);
}
fillBuffers(script, true);
}
return;
}
void switchBackground(char *name) {
// printf("switchBackground(%s)", name);
byte palette[PALETTE_SIZE];
uint16 v2 = 0;
if (!scumm_stricmp(_location, "final")) {
_vm->_graphics->clearScreen(Graphics::kBitBack);
for (uint16 _si = 0; _si <= 93; ) {
palette[_si] = v2;
palette[_si+1] = v2;
palette[_si+2] = v2;
v2 += 4;
_si += 3;
}
_vm->_graphics->palUnk0(palette);
}
char dest[PATH_LEN];
strcpy(dest, _location);
strcat(dest, ".dyn");
_vm->_graphics->loadBackground(dest, Graphics::kBitBack);
_vm->_graphics->copyScreen(Graphics::kBitBack, Graphics::kBit2);
if (!scumm_stricmp(_location, name)) return;
// load external masks and paths only for certain locations
sprintf(dest, "%s.msk", name);
_vm->_graphics->loadMaskAndPath(dest);
return;
}
extern Zone *_hoverZone;
extern Job *_jDrawLabel;
extern Job *_jEraseLabel;
void Parallaction::changeLocation(char *location) {
debugC(1, kDebugLocation, "changeLocation to '%s'", location);
// printf("changeLocation('%s')", location);
if (_musicData1 != 0) {
if (!scumm_stricmp(_characterName, "dino"))
_vm->_midiPlayer->play("dino");
else if (!scumm_stricmp(_characterName, "donna"))
_vm->_midiPlayer->play("donna");
else
_vm->_midiPlayer->play("nuts");
_musicData1 = 0;
debugC(2, kDebugLocation, "changeLocation: started character specific music");
}
if (!scumm_stricmp(location, "night") || !scumm_stricmp(location, "intsushi")) {
_vm->_midiPlayer->play("soft");
debugC(2, kDebugLocation, "changeLocation: started music 'soft'");
}
if (!scumm_stricmp(location, "museo") ||
!scumm_stricmp(location, "caveau") ||
!scumm_strnicmp(location, "plaza1", 6) ||
!scumm_stricmp(location, "estgrotta") ||
!scumm_stricmp(location, "intgrottadopo") ||
!scumm_stricmp(location, "endtgz") ||
!scumm_stricmp(location, "common")) {
_vm->_midiPlayer->stop();
_musicData1 = 1;
debugC(2, kDebugLocation, "changeLocation: music stopped");
}
// WORKAROUND: this if-statement has been added to avoid crashes caused by
// execution of label jobs after a location switch. The other workaround in
// Parallaction::runGame should have been rendered useless by this one.
if (_jDrawLabel != NULL) {
removeJob(_jDrawLabel);
removeJob(_jEraseLabel);
_jDrawLabel = NULL;
_jEraseLabel = NULL;
}
_hoverZone = NULL;
if (_engineFlags & kEngineMouse) {
changeCursor( kCursorArrow );
debugC(2, kDebugLocation, "changeLocation: changed cursor");
}
strcpy(_newLocation, location);
removeNode(&_yourself._zone._node);
debugC(2, kDebugLocation, "changeLocation: removed character from the animation list");
freeLocation();
debugC(1, kDebugLocation, "changeLocation: old location free'd");
char *tmp = strchr(_newLocation, '.');
if (tmp) {
*tmp = '\0';
if (!scumm_strnicmp(tmp+1, "slide", 5)) {
char filename[200];
sprintf(filename, "%s.slide", _newLocation);
_vm->_graphics->loadBackground(filename, Graphics::kBitBack);
_vm->_graphics->palUnk0(_palette);
_vm->_graphics->copyScreen(Graphics::kBitBack, Graphics::kBitFront);
debugC(1, kDebugLocation, "changeLocation: new background set");
_vm->_graphics->_proportionalFont = false;
_vm->_graphics->setFont("slide");
uint16 _ax = strlen(_slideText[0]);
_ax <<= 3; // text width
uint16 _dx = (SCREEN_WIDTH - _ax) >> 1; // center text
_vm->_graphics->displayString(_dx, 14, _slideText[0]); // displays text on screen
waitUntilLeftClick();
debugC(2, kDebugLocation, "changeLocation: intro text shown");
tmp = strchr(tmp+1, '.');
strcpy(_newLocation, tmp+1);
tmp = strchr(_newLocation, '.');
if (tmp) {
*tmp = '\0';
changeCharacter(tmp+1);
strcpy(_characterName, tmp+1);
}
} else {
changeCharacter(tmp+1);
strcpy(_characterName, tmp+1);
}
debugC(2, kDebugLocation, "changeLocation: character changed to '%s'", _characterName);
}
addNode(&_animations, &_yourself._zone._node);
debugC(2, kDebugLocation, "changeLocation: new character added to the animation list");
strcpy(_saveData1, _newLocation);
parseLocation(_newLocation);
_vm->_graphics->copyScreen(Graphics::kBitBack, Graphics::kBit2);
debugC(1, kDebugLocation, "changeLocation: new location '%s' parsed", _newLocation);
_yourself._zone.pos._oldposition._x = -1000;
_yourself._zone.pos._oldposition._y = -1000;
_yourself.field_50 = 0;
if (_firstPosition._x != -1000) {
_yourself._zone.pos._position._x = _firstPosition._x;
_yourself._zone.pos._position._y = _firstPosition._y;
_yourself._frame = _firstFrame;
_firstPosition._y = -1000;
_firstPosition._x = -1000;
debugC(2, kDebugLocation, "changeLocation: initial position set to x: %i, y: %i, f: %i", _firstPosition._x, _firstPosition._y, _firstFrame);
}
byte palette[PALETTE_SIZE];
for (uint16 _si = 0; _si < PALETTE_SIZE; _si++) palette[_si] = 0;
_vm->_graphics->palUnk0(palette);
_vm->_graphics->copyScreen(Graphics::kBitBack, Graphics::kBitFront);
if (_locationCommands) {
runCommands(_locationCommands);
runJobs();
_vm->_graphics->swapBuffers();
runJobs();
_vm->_graphics->swapBuffers();
}
if (_locationComment) {
doLocationEnterTransition();
debugC(2, kDebugLocation, "changeLocation: shown location comment");
}
runJobs();
_vm->_graphics->swapBuffers();
_vm->_graphics->palUnk0(_palette);
if (_locationACommands) {
runCommands(_locationACommands);
debugC(1, kDebugLocation, "changeLocation: location acommands run");
}
debugC(1, kDebugLocation, "changeLocation completed");
return;
}
// displays transition before a new location
//
// clears screen (in white??)
// shows location comment (if any)
// waits for mouse click
// fades towards game palette
//
// THE FINAL PALETTE IS NOT THE SAME AS THE MAIN PALETTE!!!!!!
//
void Parallaction::doLocationEnterTransition() {
debugC(1, kDebugLocation, "doLocationEnterTransition");
byte v60[PALETTE_SIZE];
if (_localFlags[_currentLocationIndex] & kFlagsVisited) return; // visited
_vm->_graphics->buildBWPalette(v60);
_vm->_graphics->setPalette(v60);
jobRunScripts(NULL, NULL);
jobEraseAnimations(NULL, NULL);
jobDisplayAnimations(NULL, NULL);
_vm->_graphics->setFont("comic");
_vm->_graphics->swapBuffers();
_vm->_graphics->copyScreen(Graphics::kBitFront, Graphics::kBitBack);
int16 v7C, v7A;
_vm->_graphics->getStringExtent(_locationComment, 130, &v7C, &v7A);
_vm->_graphics->floodFill(0, 5, 5, 10 + v7C, 5 + v7A, Graphics::kBitFront);
_vm->_graphics->floodFill(1, 6, 6, 9 + v7C, 4 + v7A, Graphics::kBitFront);
_vm->_graphics->displayWrappedString(_locationComment, 3, 5, 130, 0);
// FIXME: ???
#if 0
do {
mouseFunc1();
} while (_mouseButtons != kMouseLeftUp);
#endif
waitUntilLeftClick();
_vm->_graphics->copyScreen(Graphics::kBitBack, Graphics::kBitFront );
// fades maximum intensity palette towards approximation of main palette
for (uint16 _si = 0; _si<6; _si++) {
waitTime( 1 );
_vm->_graphics->quickFadePalette(v60);
_vm->_graphics->setPalette(v60);
}
debugC(1, kDebugLocation, "doLocationEnterTransition completed");
return;
}
void mouseFunc1() {
// FIXME: implement this
}
} // namespace Parallaction