scummvm/engines/parallaction/menu.cpp
2007-03-02 22:18:37 +00:00

426 lines
9.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "parallaction/menu.h"
#include "parallaction/disk.h"
#include "parallaction/music.h"
#include "parallaction/inventory.h"
#include "parallaction/graphics.h"
#include "parallaction/parallaction.h"
namespace Parallaction {
const char *introMsg1[] = {
"INSERISCI IL CODICE",
"ENTREZ CODE",
"ENTER CODE",
"GIB DEN KODE EIN"
};
const char *introMsg2[] = {
"CODICE ERRATO",
"CODE ERRONE",
"WRONG CODE",
"GIB DEN KODE EIN"
};
const char *introMsg3[] = {
"PRESS LEFT MOUSE BUTTON",
"TO SEE INTRO",
"PRESS RIGHT MOUSE BUTTON",
"TO START"
};
const char *newGameMsg[] = {
"NUOVO GIOCO",
"NEUF JEU",
"NEW GAME",
"NEUES SPIEL"
};
const char *loadGameMsg[] = {
"GIOCO SALVATO",
"JEU SAUVE'",
"SAVED GAME",
"SPIEL GESPEICHERT"
};
#define BLOCK_WIDTH 16
#define BLOCK_HEIGHT 24
#define BLOCK_X 112
#define BLOCK_Y 130
#define BLOCK_SELECTION_X (BLOCK_X-1)
#define BLOCK_SELECTION_Y (BLOCK_Y-1)
#define BLOCK_X_OFFSET (BLOCK_WIDTH+1)
#define BLOCK_Y_OFFSET 9
// destination slots for code blocks
//
#define SLOT_X 61
#define SLOT_Y 64
#define SLOT_WIDTH (BLOCK_WIDTH+2)
static uint16 _dinoKey[] = { 5, 3, 6, 1, 4, 7 }; //
static uint16 _donnaKey[] = { 0, 2, 8, 5, 5, 1 };
static uint16 _doughKey[] = { 1, 7 ,7, 2, 2, 6 };
Menu::Menu(Parallaction *engine) {
_engine = engine;
}
Menu::~Menu() {
//
}
void Menu::start() {
_vm->_archive.open("disk1");
_vm->_graphics->_proportionalFont = false;
_vm->_graphics->setFont("slide");
_vm->_graphics->Graphics::loadBackground("intro.slide", Graphics::kBitBack);
_vm->_graphics->palUnk0(_palette);
_vm->_graphics->copyScreen(Graphics::kBitBack, Graphics::kBitFront);
g_system->delayMillis(2000);
_vm->_graphics->loadBackground("minintro.slide", Graphics::kBitBack);
_vm->_graphics->palUnk0(_palette);
_vm->_graphics->copyScreen(Graphics::kBitBack, Graphics::kBitFront);
g_system->delayMillis(2000);
_vm->_graphics->loadBackground("lingua.slide", Graphics::kBitBack);
_vm->_graphics->palUnk0(_palette);
_vm->_graphics->copyScreen(Graphics::kBitBack, Graphics::kBitFront);
_vm->_graphics->displayString(60, 30, "SELECT LANGUAGE");
_vm->_graphics->copyScreen(Graphics::kBitFront, Graphics::kBitBack);
_vm->_graphics->copyScreen(Graphics::kBitBack, Graphics::kBit2);
_language = chooseLanguage();
switch (_language) {
case 0:
strcpy(_engine->_languageDir, "it/");
break;
case 1:
strcpy(_engine->_languageDir, "fr/");
break;
case 2:
strcpy(_engine->_languageDir, "en/");
break;
case 3:
strcpy(_engine->_languageDir, "ge/");
break;
}
_vm->_graphics->loadBackground("restore.slide", Graphics::kBitBack);
_vm->_graphics->palUnk0(_palette);
_vm->_graphics->copyScreen(Graphics::kBitBack, Graphics::kBitFront);
_vm->_graphics->copyScreen(Graphics::kBitBack, Graphics::kBit2);
_vm->_graphics->copyScreen(Graphics::kBitBack, Graphics::kBit3);
if (selectGame() == 0) {
newGame();
}
_vm->_archive.close();
return;
}
void Menu::newGame() {
// printf("newGame()\n");
const char **v14 = introMsg3;
_vm->_graphics->loadBackground("test.dyn", Graphics::kBitBack);
_vm->_graphics->palUnk0(_palette);
_vm->_graphics->swapBuffers();
uint16 _ax = (SCREEN_WIDTH - _vm->_graphics->getStringWidth(v14[0])) / 2;
_vm->_graphics->displayString(_ax, 50, v14[0]);
_ax = (SCREEN_WIDTH - _vm->_graphics->getStringWidth(v14[1])) / 2;
_vm->_graphics->displayString(_ax, 70, v14[1]);
_ax = (SCREEN_WIDTH - _vm->_graphics->getStringWidth(v14[2])) / 2;
_vm->_graphics->displayString(_ax, 100, v14[2]);
_ax = (SCREEN_WIDTH - _vm->_graphics->getStringWidth(v14[3])) / 2;
_vm->_graphics->displayString(_ax, 120, v14[3]);
_vm->_graphics->copyScreen(Graphics::kBitFront, Graphics::kBitBack);
_mouseButtons = kMouseNone;
for (; _mouseButtons != kMouseLeftUp; ) {
_vm->updateInput();
if (_mouseButtons == kMouseRightUp) break;
}
if (_mouseButtons != kMouseRightUp)
return; // show intro
_vm->_archive.close();
selectCharacter();
char *v4 = strchr(_location, '.') + 1;
strcpy(_engine->_characterName, v4);
return; // start game
}
uint16 Menu::chooseLanguage() {
_engine->changeCursor(kCursorArrow);
do {
_engine->updateInput();
_vm->_graphics->swapBuffers();
uint16 _di = _mousePos._x;
uint16 v2 = _mousePos._y;
if (_mouseButtons == kMouseLeftUp) {
for (uint16 _si = 0; _si < 4; _si++) {
if (80 + _si*49 >= _di) continue;
if (110 - _si*25 >= v2) continue;
if (128 + _si*49 <= _di) continue;
if (180 - _si*25 <= v2) continue;
beep();
return _si;
}
}
_engine->waitTime( 1 );
} while (true);
// never reached !!!
return 0;
}
uint16 Menu::selectGame() {
// printf("selectGame()\n");
uint16 _si = 0;
uint16 _di = 3;
_engine->updateInput();
while (_mouseButtons != kMouseLeftUp) {
_engine->updateInput();
_vm->_graphics->swapBuffers();
_engine->waitTime( 1 );
_si = 0;
if (_mousePos._x > 160)
_si = 1;
if (_si == _di) continue;
_di = _si;
_vm->_graphics->copyScreen(Graphics::kBit3, Graphics::kBitFront);
if (_si != 0) {
// load a game
_vm->_graphics->displayString(60, 30, loadGameMsg[_language]);
} else {
// new game
_vm->_graphics->displayString(60, 30, newGameMsg[_language]);
}
_vm->_graphics->copyScreen(Graphics::kBitFront, Graphics::kBit2);
_vm->_graphics->copyScreen(Graphics::kBitFront, Graphics::kBitBack);
}
if (_si == 0) return 0; // new game
// load game
strcpy(_location, "fogne");
strcpy(_engine->_characterName, "dough");
_vm->loadGame();
_vm->_archive.close();
return 1; // load game
}
//
// character selection and protection
//
void Menu::selectCharacter() {
uint16 _di = 0;
bool askPassword = true;
uint16 _donna_points = 0;
uint16 _dino_points = 0;
uint16 _dough_points = 0;
StaticCnv v14;
v14._data0 = (byte*)memAlloc(33);
v14._data2 = v14._data0;
v14._width = BLOCK_WIDTH;
v14._height = BLOCK_HEIGHT;
_engine->changeCursor(kCursorArrow);
_vm->_midiPlayer->stop();
_vm->_graphics->_proportionalFont = false;
_vm->_graphics->setFont("slide");
_vm->_archive.open("disk1");
_vm->_graphics->loadBackground("password.slide", Graphics::kBitBack);
_vm->_graphics->copyScreen(Graphics::kBitBack, Graphics::kBit2);
_vm->_graphics->palUnk0(_palette);
_vm->_graphics->copyScreen(Graphics::kBitBack, Graphics::kBitFront);
_vm->_graphics->copyScreen(Graphics::kBitBack, Graphics::kBit3);
while (askPassword == true) {
askPassword = false;
_di = 0;
_vm->_graphics->displayString(60, 30, introMsg1[_language]);
_vm->_graphics->copyScreen(Graphics::kBitFront, Graphics::kBit2);
_vm->_graphics->copyScreen(Graphics::kBitFront, Graphics::kBitBack);
_mouseButtons = kMouseNone;
while (_di < 6) {
do {
_engine->updateInput();
//job_eraseMouse();
//job_drawMouse();
_vm->_graphics->swapBuffers();
_engine->waitTime(1);
} while (_mouseButtons != kMouseLeftUp);
_mouseButtons = kMouseNone;
uint16 x = _mousePos._x;
uint16 y = _mousePos._y;
uint16 _si = 0;
while (_si < 9) {
if ((_si * BLOCK_X_OFFSET + BLOCK_SELECTION_X < x) &&
((_si + 1) * BLOCK_X_OFFSET + BLOCK_SELECTION_X > x) &&
(BLOCK_SELECTION_Y - _si * BLOCK_Y_OFFSET < y) &&
(BLOCK_SELECTION_Y + BLOCK_HEIGHT - _si * BLOCK_Y_OFFSET > y)) {
_vm->_graphics->backupCnvBackground(&v14, _si * BLOCK_X_OFFSET + BLOCK_X, BLOCK_Y - _si * BLOCK_Y_OFFSET);
_vm->_graphics->flatBlitCnv(&v14, _di * SLOT_WIDTH + SLOT_X, SLOT_Y, Graphics::kBitBack, 0);
_vm->_graphics->flatBlitCnv(&v14, _di * SLOT_WIDTH + SLOT_X, SLOT_Y, Graphics::kBitFront, 0);
_vm->_graphics->flatBlitCnv(&v14, _di * SLOT_WIDTH + SLOT_X, SLOT_Y, Graphics::kBit2, 0);
beep();
if (_dinoKey[_di] == _si) {
_dino_points++; // dino
} else
if (_donnaKey[_di] == _si) {
_donna_points++; // donna
} else
if (_doughKey[_di] == _si) {
_dough_points++; // dough
} else
askPassword = true;
_di++;
}
_si++;
}
}
if (askPassword == false) continue;
_vm->_graphics->copyScreen(Graphics::kBit3, Graphics::kBitFront);
_vm->_graphics->displayString(60, 30, introMsg1[_language]);
g_system->delayMillis(2000);
_vm->_graphics->copyScreen(Graphics::kBit3, Graphics::kBitFront);
}
strcpy(_location, "test");
if (_dino_points > _donna_points && _dino_points > _dough_points) {
strcat(_location, ".dino");
} else {
if (_donna_points > _dino_points && _donna_points > _dough_points) {
strcat(_location, ".donna");
} else {
strcat(_location, ".dough");
}
}
byte palette[PALETTE_SIZE];
_vm->_graphics->getBlackPalette(palette);
_vm->_graphics->setPalette(palette);
_engineFlags |= kEngineChangeLocation;
_vm->_archive.close();
memFree(v14._data0);
refreshInventory(_vm->_characterName);
return;
}
} // namespace Parallaction