mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 07:39:08 +00:00
cd8a5f3a98
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134
412 lines
11 KiB
C++
412 lines
11 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "queen/queen.h"
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#include "queen/bankman.h"
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#include "queen/command.h"
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#include "queen/cutaway.h"
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#include "queen/debug.h"
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#include "queen/display.h"
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#include "queen/graphics.h"
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#include "queen/grid.h"
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#include "queen/input.h"
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#include "queen/logic.h"
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#include "queen/music.h"
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#include "queen/resource.h"
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#include "queen/sound.h"
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#include "queen/talk.h"
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#include "queen/walk.h"
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#include "sound/mididrv.h"
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static const PlainGameDescriptor queenGameDescriptor = {
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"queen", "Flight of the Amazon Queen"
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};
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GameList Engine_QUEEN_gameIDList() {
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GameList games;
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games.push_back(queenGameDescriptor);
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return games;
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}
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GameDescriptor Engine_QUEEN_findGameID(const char *gameid) {
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if (0 == scumm_stricmp(gameid, queenGameDescriptor.gameid)) {
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return queenGameDescriptor;
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}
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return GameDescriptor();
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}
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GameList Engine_QUEEN_detectGames(const FSList &fslist) {
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GameList detectedGames;
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// Iterate over all files in the given directory
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for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (file->isDirectory()) {
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continue;
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}
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if (file->name().equalsIgnoreCase("queen.1") || file->name().equalsIgnoreCase("queen.1c")) {
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Common::File dataFile;
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if (!dataFile.open(*file)) {
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continue;
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}
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Queen::DetectedGameVersion version;
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if (Queen::Resource::detectVersion(&version, &dataFile)) {
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GameDescriptor dg(queenGameDescriptor.gameid, queenGameDescriptor.description, version.language, Common::kPlatformPC);
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if (version.features & Queen::GF_DEMO) {
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dg.updateDesc("Demo");
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} else if (version.features & Queen::GF_INTERVIEW) {
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dg.updateDesc("Interview");
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} else if (version.features & Queen::GF_FLOPPY) {
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dg.updateDesc("Floppy");
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} else if (version.features & Queen::GF_TALKIE) {
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dg.updateDesc("Talkie");
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}
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detectedGames.push_back(dg);
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break;
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}
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}
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}
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return detectedGames;
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}
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PluginError Engine_QUEEN_create(OSystem *syst, Engine **engine) {
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assert(engine);
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*engine = new Queen::QueenEngine(syst);
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return kNoError;
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}
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REGISTER_PLUGIN(QUEEN, "Flight of the Amazon Queen", "Flight of the Amazon Queen (C) John Passfield and Steve Stamatiadis");
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namespace Queen {
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QueenEngine::QueenEngine(OSystem *syst)
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: Engine(syst), _debugger(0) {
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}
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QueenEngine::~QueenEngine() {
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delete _bam;
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delete _resource;
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delete _bankMan;
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delete _command;
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delete _debugger;
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delete _display;
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delete _graphics;
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delete _grid;
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delete _input;
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delete _logic;
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delete _music;
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delete _sound;
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delete _walk;
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}
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void QueenEngine::registerDefaultSettings() {
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ConfMan.registerDefault("talkspeed", Logic::DEFAULT_TALK_SPEED);
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ConfMan.registerDefault("subtitles", true);
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}
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void QueenEngine::checkOptionSettings() {
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// check talkspeed value
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if (_talkSpeed < MIN_TEXT_SPEED) {
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_talkSpeed = MIN_TEXT_SPEED;
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} else if (_talkSpeed > MAX_TEXT_SPEED) {
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_talkSpeed = MAX_TEXT_SPEED;
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}
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// ensure text is always on when voice is off
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if (!_sound->speechOn()) {
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_subtitles = true;
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}
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// demo and interview versions don't have speech at all
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if (_sound->speechOn() && (_resource->isDemo() || _resource->isInterview())) {
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_sound->speechToggle(false);
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}
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}
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void QueenEngine::readOptionSettings() {
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_music->setVolume(ConfMan.getInt("music_volume"));
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_sound->musicToggle(!ConfMan.getBool("music_mute"));
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_sound->sfxToggle(!ConfMan.getBool("sfx_mute"));
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_talkSpeed = (ConfMan.getInt("talkspeed") * (MAX_TEXT_SPEED - MIN_TEXT_SPEED) + 255 / 2) / 255 + MIN_TEXT_SPEED;
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_sound->speechToggle(!ConfMan.getBool("speech_mute"));
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_subtitles = ConfMan.getBool("subtitles");
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checkOptionSettings();
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}
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void QueenEngine::writeOptionSettings() {
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ConfMan.setInt("music_volume", _music->volume());
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ConfMan.setBool("music_mute", !_sound->musicOn());
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ConfMan.setBool("sfx_mute", !_sound->sfxOn());
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ConfMan.setInt("talkspeed", ((_talkSpeed - MIN_TEXT_SPEED) * 255 + (MAX_TEXT_SPEED - MIN_TEXT_SPEED) / 2) / (MAX_TEXT_SPEED - MIN_TEXT_SPEED));
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ConfMan.setBool("speech_mute", !_sound->speechOn());
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ConfMan.setBool("subtitles", _subtitles);
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ConfMan.flushToDisk();
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}
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void QueenEngine::update(bool checkPlayerInput) {
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if (_debugger->isAttached()) {
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_debugger->onFrame();
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}
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_graphics->update(_logic->currentRoom());
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_logic->update();
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_input->delay();
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if (!_resource->isInterview()) {
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_display->palCustomScroll(_logic->currentRoom());
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}
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BobSlot *joe = _graphics->bob(0);
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_display->update(joe->active, joe->x, joe->y);
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_input->checkKeys();
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if (_input->debugger()) {
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_input->debuggerReset();
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_debugger->attach();
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}
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if (canLoadOrSave()) {
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if (_input->quickSave()) {
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_input->quickSaveReset();
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saveGameState(0, "Quicksave");
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}
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if (_input->quickLoad()) {
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_input->quickLoadReset();
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loadGameState(0);
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}
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if (shouldPerformAutoSave(_lastSaveTime)) {
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saveGameState(AUTOSAVE_SLOT, "Autosave");
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_lastSaveTime = _system->getMillis();
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}
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}
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if (!_input->cutawayRunning()) {
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if (checkPlayerInput) {
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_command->updatePlayer();
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}
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if (_input->idleTime() >= Input::DELAY_SCREEN_BLANKER) {
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_display->blankScreen();
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}
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}
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}
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bool QueenEngine::canLoadOrSave() const {
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return !_input->cutawayRunning() && !(_resource->isDemo() || _resource->isInterview());
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}
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void QueenEngine::saveGameState(uint16 slot, const char *desc) {
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debug(3, "Saving game to slot %d", slot);
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char name[20];
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makeGameStateName(slot, name);
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Common::OutSaveFile *file = _saveFileMan->openForSaving(name);
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if (file) {
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// save data
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byte *saveData = new byte[SAVESTATE_MAX_SIZE];
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byte *p = saveData;
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_bam->saveState(p);
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_grid->saveState(p);
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_logic->saveState(p);
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_sound->saveState(p);
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uint32 dataSize = p - saveData;
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assert(dataSize < SAVESTATE_MAX_SIZE);
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// write header
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file->writeUint32BE('SCVM');
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file->writeUint32BE(SAVESTATE_CUR_VER);
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file->writeUint32BE(0);
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file->writeUint32BE(dataSize);
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char description[32];
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memset(description, 0, 32);
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strncpy(description, desc, 31);
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file->write(description, 32);
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// write save data
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file->write(saveData, dataSize);
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file->flush();
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// check for errors
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if (file->ioFailed()) {
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warning("Can't write file '%s'. (Disk full?)", name);
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}
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delete[] saveData;
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delete file;
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} else {
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warning("Can't create file '%s', game not saved", name);
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}
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}
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void QueenEngine::loadGameState(uint16 slot) {
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debug(3, "Loading game from slot %d", slot);
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GameStateHeader header;
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Common::InSaveFile *file = readGameStateHeader(slot, &header);
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if (file && header.dataSize != 0) {
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byte *saveData = new byte[header.dataSize];
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byte *p = saveData;
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if (file->read(saveData, header.dataSize) != header.dataSize) {
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warning("Error reading savegame file");
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} else {
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_bam->loadState(header.version, p);
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_grid->loadState(header.version, p);
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_logic->loadState(header.version, p);
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_sound->loadState(header.version, p);
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if (header.dataSize != (uint32)(p - saveData)) {
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warning("Corrupted savegame file");
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} else {
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_logic->setupRestoredGame();
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}
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}
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delete[] saveData;
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delete file;
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}
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}
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Common::InSaveFile *QueenEngine::readGameStateHeader(uint16 slot, GameStateHeader *gsh) {
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char name[20];
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makeGameStateName(slot, name);
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Common::InSaveFile *file = _saveFileMan->openForLoading(name);
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if (file && file->readUint32BE() == 'SCVM') {
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gsh->version = file->readUint32BE();
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gsh->flags = file->readUint32BE();
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gsh->dataSize = file->readUint32BE();
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file->read(gsh->description, sizeof(gsh->description));
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} else {
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memset(gsh, 0, sizeof(GameStateHeader));
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}
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return file;
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}
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void QueenEngine::makeGameStateName(uint16 slot, char *buf) {
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if (slot == AUTOSAVE_SLOT) {
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strcpy(buf, "queen.asd");
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} else {
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sprintf(buf, "queen.s%02d", slot);
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}
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}
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void QueenEngine::findGameStateDescriptions(char descriptions[100][32]) {
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char filename[20];
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makeGameStateName(0, filename);
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filename[strlen(filename) - 2] = 0;
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bool marks[SAVESTATE_MAX_NUM];
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_saveFileMan->listSavefiles(filename, marks, SAVESTATE_MAX_NUM);
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for (int i = 0; i < SAVESTATE_MAX_NUM; ++i) {
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if (marks[i]) {
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GameStateHeader header;
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Common::InSaveFile *f = readGameStateHeader(i, &header);
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strcpy(descriptions[i], header.description);
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delete f;
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}
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}
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}
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GUI::Debugger *QueenEngine::getDebugger() {
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return _debugger;
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}
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int QueenEngine::go() {
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_logic->start();
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if (ConfMan.hasKey("save_slot") && canLoadOrSave()) {
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loadGameState(ConfMan.getInt("save_slot"));
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}
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_lastSaveTime = _system->getMillis();
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_quit = false;
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while (!_quit) {
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if (_logic->newRoom() > 0) {
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_logic->update();
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_logic->oldRoom(_logic->currentRoom());
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_logic->currentRoom(_logic->newRoom());
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_logic->changeRoom();
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_display->fullscreen(false);
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if (_logic->currentRoom() == _logic->newRoom()) {
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_logic->newRoom(0);
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}
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} else if (_logic->joeWalk() == JWM_EXECUTE) {
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_logic->joeWalk(JWM_NORMAL);
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_command->executeCurrentAction();
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} else {
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_logic->joeWalk(JWM_NORMAL);
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update(true);
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}
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}
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return 0;
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}
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int QueenEngine::init() {
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_system->beginGFXTransaction();
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initCommonGFX(false);
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_system->initSize(GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
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_system->endGFXTransaction();
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_bam = new BamScene(this);
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_resource = new Resource();
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_bankMan = new BankManager(_resource);
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_command = new Command(this);
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_debugger = new Debugger(this);
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_display = new Display(this, _system);
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_graphics = new Graphics(this);
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_grid = new Grid(this);
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_input = new Input(_resource->getLanguage(), _system);
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if (_resource->isDemo()) {
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_logic = new LogicDemo(this);
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} else if (_resource->isInterview()) {
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_logic = new LogicInterview(this);
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} else {
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_logic = new LogicGame(this);
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}
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if (!_mixer->isReady())
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warning("Sound initialisation failed");
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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// Set mixer music volume to maximum, since music volume is regulated by MusicPlayer's MIDI messages
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, Audio::Mixer::kMaxMixerVolume);
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int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MIDI);
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bool native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
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MidiDriver *driver = MidiDriver::createMidi(midiDriver);
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if (native_mt32)
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driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
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_music = new Music(driver, this);
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_music->hasNativeMT32(native_mt32);
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_sound = Sound::giveSound(_mixer, this, _resource->getCompression());
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_walk = new Walk(this);
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//_talkspeedScale = (MAX_TEXT_SPEED - MIN_TEXT_SPEED) / 255.0;
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registerDefaultSettings();
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readOptionSettings();
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return 0;
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}
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} // End of namespace Queen
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