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f849004886
Check if the fade is active. Check if the fade is staying. Turn off the fade.
154 lines
3.1 KiB
C++
154 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HDB_DRAW_MANAGER_H
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#define HDB_DRAW_MANAGER_H
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#include "graphics/managed_surface.h"
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#include "hdb/hdb.h"
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namespace HDB {
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enum {
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kTileWidth = 32,
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kTileHeight = 32,
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kMaxSkies = 10,
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kNum3DStars = 300
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};
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class Tile;
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class Picture;
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struct TileLookup {
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const char *filename;
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Tile *tData;
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uint16 skyIndex;
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uint16 animIndex;
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TileLookup() : filename(NULL), tData(NULL), skyIndex(0), animIndex(0) {}
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};
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class DrawMan {
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public:
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DrawMan();
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~DrawMan();
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Graphics::ManagedSurface _globalSurface;
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bool init();
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void fillScreen(uint32 color);
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void setFade(bool fadeIn, bool black, int steps);
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void updateFade();
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bool isFadeActive() { return _fadeInfo.active; }
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bool isFadeStaying() { return _fadeInfo.stayFaded; }
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void turnOffFade() { _fadeInfo.active = _fadeInfo.stayFaded = false; }
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Tile *getTile(int index);
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int getTileIndex(const char *name);
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Picture *getPicture(const char *name);
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int isSky(int skyIndex);
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void setSky(int skyIndex);
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void setup3DStars();
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void setup3DStarsLeft();
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void draw3DStars();
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void draw3DStarsLeft();
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void drawSky();
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private:
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int _numTiles;
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TileLookup *_tLookupArray;
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uint16 _skyTiles[kMaxSkies];
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int _currentSky; // 0 if no Sky, 1+ for which Sky to use
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struct {
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bool active;
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bool stayFaded;
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bool isBlack;
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int speed;
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bool isFadeIn;
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int curStep;
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} _fadeInfo;
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struct {
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int x, y, speed;
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uint16 color;
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} _stars3D[kNum3DStars];
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struct {
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double x, y, speed;
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uint16 color;
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} _stars3DSlow[kNum3DStars];
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int _tileSkyStars; // Index of sky_stars tile
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int _tileSkyStarsLeft; // Left-scrolling stars, slow
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int _tileSkyClouds; // Index of sky_stars tile
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Picture *_starField[4];
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Picture *_skyClouds;
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bool _systemInit;
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};
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class Picture {
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public:
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~Picture();
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Graphics::Surface load(Common::SeekableReadStream *stream);
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void draw(int x, int y);
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void drawMasked(int x, int y);
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private:
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uint _width, _height;
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char _name[64];
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Graphics::ManagedSurface _surface;
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};
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class Tile {
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public:
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~Tile();
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Graphics::Surface load(Common::SeekableReadStream *stream);
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void draw(int x, int y);
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void drawMasked(int x, int y);
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uint32 _flags;
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private:
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char _name[64];
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Graphics::ManagedSurface _surface;
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};
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} // End of Namespace HDB
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#endif // !HDB_DRAW_MANAGER_H
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