scummvm/engines/hdb/draw-manager.h
Nipun Garg f849004886 HDB: Add getter-setter functions for _fadeInfo
Check if the fade is active. Check if the fade is
staying. Turn off the fade.
2019-09-03 17:16:48 +02:00

154 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef HDB_DRAW_MANAGER_H
#define HDB_DRAW_MANAGER_H
#include "graphics/managed_surface.h"
#include "hdb/hdb.h"
namespace HDB {
enum {
kTileWidth = 32,
kTileHeight = 32,
kMaxSkies = 10,
kNum3DStars = 300
};
class Tile;
class Picture;
struct TileLookup {
const char *filename;
Tile *tData;
uint16 skyIndex;
uint16 animIndex;
TileLookup() : filename(NULL), tData(NULL), skyIndex(0), animIndex(0) {}
};
class DrawMan {
public:
DrawMan();
~DrawMan();
Graphics::ManagedSurface _globalSurface;
bool init();
void fillScreen(uint32 color);
void setFade(bool fadeIn, bool black, int steps);
void updateFade();
bool isFadeActive() { return _fadeInfo.active; }
bool isFadeStaying() { return _fadeInfo.stayFaded; }
void turnOffFade() { _fadeInfo.active = _fadeInfo.stayFaded = false; }
Tile *getTile(int index);
int getTileIndex(const char *name);
Picture *getPicture(const char *name);
int isSky(int skyIndex);
void setSky(int skyIndex);
void setup3DStars();
void setup3DStarsLeft();
void draw3DStars();
void draw3DStarsLeft();
void drawSky();
private:
int _numTiles;
TileLookup *_tLookupArray;
uint16 _skyTiles[kMaxSkies];
int _currentSky; // 0 if no Sky, 1+ for which Sky to use
struct {
bool active;
bool stayFaded;
bool isBlack;
int speed;
bool isFadeIn;
int curStep;
} _fadeInfo;
struct {
int x, y, speed;
uint16 color;
} _stars3D[kNum3DStars];
struct {
double x, y, speed;
uint16 color;
} _stars3DSlow[kNum3DStars];
int _tileSkyStars; // Index of sky_stars tile
int _tileSkyStarsLeft; // Left-scrolling stars, slow
int _tileSkyClouds; // Index of sky_stars tile
Picture *_starField[4];
Picture *_skyClouds;
bool _systemInit;
};
class Picture {
public:
~Picture();
Graphics::Surface load(Common::SeekableReadStream *stream);
void draw(int x, int y);
void drawMasked(int x, int y);
private:
uint _width, _height;
char _name[64];
Graphics::ManagedSurface _surface;
};
class Tile {
public:
~Tile();
Graphics::Surface load(Common::SeekableReadStream *stream);
void draw(int x, int y);
void drawMasked(int x, int y);
uint32 _flags;
private:
char _name[64];
Graphics::ManagedSurface _surface;
};
} // End of Namespace HDB
#endif // !HDB_DRAW_MANAGER_H