mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
105f966c6a
svn-id: r4744
1253 lines
30 KiB
C++
1253 lines
30 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "scumm.h"
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#include "sound/mididrv.h"
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#include "sound/imuse.h"
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#include "gui.h"
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#include "guimaps.h"
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#include "config-file.h"
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#include <ctype.h>
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#define hline(x, y, x2, color) line(x, y, x2, y, color);
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#define vline(x, y, y2, color) line(x, y, x, y2, color);
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#ifdef _WIN32_WCE
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// Additional variables for WinCE specific GUI
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#include "gapi_keys.h"
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extern bool toolbar_drawn;
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extern bool hide_toolbar;
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extern bool draw_keyboard;
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extern bool get_key_mapping;
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extern struct keyops keyMapping;
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extern void save_key_mapping(void);
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extern void do_hide(bool);
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extern void do_quit();
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uint16 _key_mapping_required;
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uint16 _current_page;
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bool keyboard_override;
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bool save_hide_toolbar;
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#else
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#define save_key_mapping() ;
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bool get_key_mapping;
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uint16 _key_mapping_required;
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#endif
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enum {
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GUI_NONE = 0,
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GUI_RESTEXT = 1,
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GUI_IMAGE = 2,
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GUI_STAT = 3,
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GUI_CUSTOMTEXT = 4,
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GUI_VARTEXT = 5,
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GUI_ACTIONTEXT = 6,
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GUI_KEYTEXT = 7,
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GUI_SCROLLTEXT = 8,
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GUI_NEXTTEXT = 9,
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GUI_UPDOWNARROW = 10,
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GUI_CHECKBOX = 11
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};
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enum {
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GWF_BORDER = 1,
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GWF_CLEARBG = 2,
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GWF_PARENT = 4,
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GWF_DELAY = 8,
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GWF_DEFAULT = GWF_BORDER | GWF_CLEARBG,
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GWF_BUTTON = GWF_BORDER | GWF_CLEARBG | GWF_DELAY
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};
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struct GuiWidget {
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byte _type;
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byte _page;
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byte _flags;
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int16 _x, _y;
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uint16 _w, _h;
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uint16 _id;
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byte _string_number;
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uint8 _hotkey;
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};
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enum {
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SAVELOAD_DIALOG,
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PAUSE_DIALOG,
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SOUND_DIALOG,
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KEYS_DIALOG,
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OPTIONS_DIALOG,
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ABOUT_DIALOG,
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LAUNCHER_DIALOG,
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MISC_DIALOG
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};
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#define IMG_SIZE 8
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// Triangles pointing up-/downwards, used for save/load dialog
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static uint32 up_arrow[IMG_SIZE] = {
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0x00011000,
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0x00011000,
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0x00100100,
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0x00100100,
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0x01000010,
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0x01000010,
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0x10000001,
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0x10000001,
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};
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static uint32 down_arrow[IMG_SIZE] = {
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0x10000001,
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0x10000001,
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0x01000010,
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0x01000010,
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0x00100100,
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0x00100100,
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0x00011000,
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0x00011000,
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};
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static uint32 checked_img[IMG_SIZE] = {
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0x00000000,
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0x01000010,
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0x00100100,
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0x00011000,
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0x00011000,
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0x00100100,
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0x01000010,
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0x00000000,
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};
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const GuiWidget launcher_dialog[] = {
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{GUI_STAT, 0xFF, GWF_DEFAULT, 0, 0, 320, 200, 0, 0},
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{GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 5, 180, 45, 15, 20, 12},
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{GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 130, 180, 65, 15, 21, 17},
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{GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 265, 180, 50, 15, 22, 7},
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{0, 0, 0, 0, 0, 0, 0, 0, 0}
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};
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const GuiWidget keys_dialog[] = {
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{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 10, 260, 130, 0, 0},
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// First action
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10, 15, 15, 10, 3}, // CUSTOMTEXT_PLUS
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10, 15, 15, 11, 4}, // CUSTOMTEXT_MINUS
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{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 11 + 33 + 10, 10 + 10, 100, 15, 100, 1},
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{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 3, 100, 15, 1, 1},
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//Second action
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5, 15, 15, 20, 3}, // CUSTOMTEXT_PLUS
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5, 15, 15, 21, 4}, // CUSTOMTEXT_MINUS
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{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5, 100, 15, 101, 2},
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{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 3, 100, 15, 2, 2},
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//Third action
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5, 15, 15, 30, 3}, // CUSTOMTEXT_PLUS
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5, 15, 15, 31, 4}, // CUSTOMTEXT_MINUS
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{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5, 100, 15, 102, 3},
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{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 3, 100, 15, 3, 3},
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//Fourth action
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 40, 3},
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 41, 4},
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{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 100, 15,
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103, 4},
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{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 3, 100, 15, 4, 4},
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//Fifth action
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15,
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50, 3},
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15,
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51, 4},
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{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5,
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100, 15, 104, 5},
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{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5 + 3, 100,
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15, 5, 5},
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//OK
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 60, 10 + 106, 54, 16, 60, 9},
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//Previous-Next
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{GUI_NEXTTEXT, 0x01, GWF_BUTTON, 30 + 120, 10 + 106, 54, 16, 61, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0}
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};
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const GuiWidget about_dialog[] = {
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{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 10, 260, 134, 0, 0},
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{GUI_CUSTOMTEXT, 0x01, 0, 30 + 68, 10 + 20, 160, 15, 0, 9}, // Build
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{GUI_CUSTOMTEXT, 0x01, 0, 30 + 10, 10 + 35, 240, 15, 0, 10}, // ScummVM Url
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{GUI_CUSTOMTEXT, 0x01, 0, 30 + 75, 10 + 65, 150, 15, 0, 11}, // Lucasarts
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{GUI_CUSTOMTEXT, 0x01, 0, 30 + 110, 10 + 80, 40, 15, 0, 21}, // Except:
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{GUI_CUSTOMTEXT, 0x01, 0, 30 + 25, 10 + 95, 210, 15, 0, 22}, // Adventuresoft
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{GUI_SCROLLTEXT, 0x01, 0, 30 + 95, 10 + 10, 100, 15, 0},
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 100, 10 + 112, 54, 16, 40, 9},
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{0, 0, 0, 0, 0, 0, 0, 0, 0}
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};
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const GuiWidget options_dialog[] = {
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// Only display the "Keys" options for WinCE
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#ifdef _WIN32_WCE
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{GUI_STAT, 0xFF, GWF_DEFAULT, 50, 80, 210, 60, 0, 0},
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10, 80 + 10, 40, 15, 1, 5, 'S'}, // Sound
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30, 80 + 10, 40, 15, 2, 6, 'K'}, // Keys
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30 + 40 + 30, 80 + 10, 40, 15, 3, 7, 'A'}, // About
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10, 80 + 10 + 15 + 10, 40, 15, 4, 18, 'M'}, // Misc
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{0, 0, 0, 0, 0, 0, 0, 0, 0}
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#else
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{GUI_STAT, 0xFF, GWF_DEFAULT, 50, 80, 210, 40, 0, 0},
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10, 80 + 10, 40, 15, 1, 5, 'S'}, // Sound
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30, 80 + 10, 40, 15, 3, 7, 'A'}, // About
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30 + 40 + 30, 80 + 10, 40, 15, 4, 18, 'M'}, // Misc
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{0, 0, 0, 0, 0, 0, 0, 0, 0}
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#endif
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};
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const GuiWidget misc_dialog[] = {
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{GUI_STAT, 0xFF, GWF_DEFAULT, 50, 80, 210, 65, 0, 0},
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{GUI_CHECKBOX, 0x01, GWF_DEFAULT, 50 + 10, 80 + 6, 14, 14, 1, 0, 'S'}, // checkbox for subtitles
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{GUI_CUSTOMTEXT, 0x01, 0, 50 + 10 + 20, 80 + 10, 140, 15, 0, 19}, // "Show speech subtitles"
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{GUI_CHECKBOX, 0x01, GWF_DEFAULT, 50 + 10, 80 + 6 + 16, 14, 14, 5, 0, 'A'}, // checkbox for amiga pallete
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{GUI_CUSTOMTEXT, 0x01, 0, 50 + 10 + 20, 80 + 10 + 15, 140, 15, 0, 20}, // "Amiga pallete conversion"
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 50 + 10 + 20, 80 + 10 + 15 + 20, 54, 16, 3, 9, 13}, // ok
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 50 + 10 + 20 + 80, 80 + 10 + 15 + 20, 54, 16, 4, 7}, // cancel
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{0, 0, 0, 0, 0, 0, 0, 0, 0}
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};
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const GuiWidget sound_dialog[] = {
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{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 20, 260, 120, 0, 0},
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 11, 15, 15, 1, 3}, // Plus
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 11, 15, 15, 2, 4}, // Minus
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{GUI_VARTEXT, 0x01, GWF_DEFAULT, 30 + 73, 20 + 11, 128, 15, 3, 0}, // Master
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 25 + 11, 15, 15, 11, 3}, // Plus
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 25 + 11, 15, 15, 12, 4}, // Minus
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{GUI_VARTEXT, 0x01, GWF_BUTTON, 30 + 73, 20 + 25 + 11, 128, 15, 13, 1}, // Music
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 25 + 25 + 11, 15, 15, 21, 3}, // Plus
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 25 + 25 + 11, 15, 15, 22, 4}, // Minus
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{GUI_VARTEXT, 0x01, GWF_BUTTON, 30 + 73, 20 + 25 + 25 + 11, 128, 15, 23, 2}, // SFX
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + (260 / 2) - 80, 20 + 25 + 25 + 11 + 25, 54, 16, 40, 9, 13}, /* OK */
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + (260 / 2), 20 + 25 + 25 + 11 + 25, 54, 16, 50, 7}, /* Cancel */
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{0, 0, 0, 0, 0, 0, 0, 0, 0}
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};
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const GuiWidget save_load_dialog[] = {
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{GUI_STAT, 0xFF, GWF_DEFAULT | GWF_PARENT, 30, 20, 260, 124, 0, 0},
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{GUI_RESTEXT, 0x01, 0, 10, 7, 240, 16, 0, 1}, /* How may I serve you? */
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{GUI_RESTEXT, 0x02, 0, 10, 7, 240, 16, 0, 2}, /* Select a game to LOAD */
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{GUI_RESTEXT, 0x04, 0, 10, 7, 240, 16, 0, 3}, /* Name your SAVE game */
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{GUI_STAT, 0xFF, GWF_DEFAULT, 6, 20, 170, 96, 0, 0},
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{GUI_UPDOWNARROW, 0x01, GWF_BUTTON, 180, 24, 16, 40, 0, 0}, /* Up (dummy) */
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{GUI_UPDOWNARROW, 0x01, GWF_BUTTON, 180, 72, 16, 40, 0, 1}, /* Down (dummy) */
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{GUI_UPDOWNARROW, 0xFE, GWF_BUTTON, 180, 24, 16, 40, 1, 0}, /* Up */
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{GUI_UPDOWNARROW, 0xFE, GWF_BUTTON, 180, 72, 16, 40, 2, 1}, /* Down */
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{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 24, 160, 10, 20, 0},
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{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 34, 160, 10, 21, 0},
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{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 44, 160, 10, 22, 0},
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{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 54, 160, 10, 23, 0},
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{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 64, 160, 10, 24, 0},
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{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 74, 160, 10, 25, 0},
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{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 84, 160, 10, 26, 0},
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{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 94, 160, 10, 27, 0},
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{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 104, 160, 10, 28, 0},
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 20, 54, 16, 3, 4, 'S'}, /* Save */
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 40, 54, 16, 4, 5, 'L'}, /* Load */
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 60, 54, 16, 5, 6, 'P'}, /* Play */
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 200, 80, 54, 16, 9, 17, 'O'}, /* Options */
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 100, 54, 16, 6, 8, 'Q'}, /* Quit */
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{GUI_RESTEXT, 0x02, GWF_BUTTON, 200, 60, 54, 16, 7, 7}, /* Cancel */
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{GUI_RESTEXT, 0x04, GWF_BUTTON, 200, 40, 54, 16, 8, 9}, /* Ok */
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{GUI_RESTEXT, 0x04, GWF_BUTTON, 200, 60, 54, 16, 7, 7}, /* Cancel */
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{0, 0, 0, 0, 0, 0, 0, 0, 0}
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};
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const GuiWidget pause_dialog[] = {
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{GUI_RESTEXT, 0x01, GWF_DEFAULT, 50, 80, 220, 16, 0, 10},
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{0, 0, 0, 0, 0, 0, 0, 0, 0}
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};
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void Gui::draw(int start, int end)
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{
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int i;
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if (end == -1)
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end = start;
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for (i = 0; i < (int)(sizeof(_widgets) / sizeof(_widgets[0])); i++) {
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const GuiWidget *w = _widgets[i];
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if (w) {
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_parentX = 0;
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_parentY = 0;
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while (w->_type != GUI_NONE) {
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if (w->_id >= start && w->_id <= end && (w->_page & (1 << _cur_page))) {
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drawWidget(w);
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}
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if (w->_flags & GWF_PARENT) {
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_parentX += w->_x;
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_parentY += w->_y;
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}
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w++;
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}
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}
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}
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}
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const GuiWidget *Gui::widgetFromPos(int x, int y)
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{
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int i;
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for (i = sizeof(_widgets) / sizeof(_widgets[0]) - 1; i >= 0; i--) {
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const GuiWidget *w = _widgets[i];
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if (w) {
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while (w->_type != GUI_NONE) {
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if ((w->_page & (1 << _cur_page)) && w->_id &&
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(uint16)(x - w->_x) < w->_w && (uint16)(y - w->_y) < w->_h)
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return w;
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if (w->_flags & GWF_PARENT) {
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x -= w->_x;
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y -= w->_y;
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}
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w++;
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}
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}
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}
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return NULL;
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}
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void Gui::drawChar(const char str, int xx, int yy)
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{
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unsigned int buffer = 0, mask = 0, x, y;
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byte *tmp;
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int tempc = _color;
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_color = _textcolor;
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tmp = &guifont[0];
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tmp += 224 + (str + 1) * 8;
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byte *ptr = getBasePtr(xx, yy);
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if (ptr == NULL)
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return;
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for (y = 0; y < 8; y++) {
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for (x = 0; x < 8; x++) {
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unsigned char color;
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if ((mask >>= 1) == 0) {
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buffer = *tmp++;
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mask = 0x80;
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}
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color = ((buffer & mask) != 0);
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if (color)
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ptr[x] = _color;
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}
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ptr += 320;
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}
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_color = tempc;
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}
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void Gui::drawString(const char *str, int x, int y, int w, byte color, bool center)
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{
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StringTab *st = &_s->string[5];
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st->charset = 1;
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st->center = center;
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st->color = color;
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st->xpos = x;
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st->ypos = y;
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st->right = x + w;
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if (_s->_gameId) { /* If a game is active.. */
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_s->_messagePtr = (byte *)str;
|
|
_s->drawString(5);
|
|
} else {
|
|
for (uint letter = 0; letter < strlen(str); letter++)
|
|
drawChar(str[letter], st->xpos + (letter * 8), st->ypos);
|
|
}
|
|
}
|
|
|
|
void Gui::drawWidget(const GuiWidget *w)
|
|
{
|
|
const char *s;
|
|
int x, y;
|
|
|
|
x = w->_x;
|
|
y = w->_y;
|
|
|
|
if (w->_flags & GWF_CLEARBG)
|
|
widgetClear(w);
|
|
|
|
if (w->_flags & GWF_BORDER) {
|
|
widgetBorder(w);
|
|
x += 4;
|
|
y += 4;
|
|
}
|
|
|
|
switch (w->_type) {
|
|
case GUI_CUSTOMTEXT:
|
|
case GUI_VARTEXT:
|
|
case GUI_KEYTEXT:
|
|
case GUI_ACTIONTEXT:
|
|
case GUI_RESTEXT:
|
|
case GUI_NEXTTEXT:
|
|
{
|
|
char text[500];
|
|
text[0] = '\0';
|
|
|
|
switch (w->_type) {
|
|
case GUI_CUSTOMTEXT:
|
|
strcpy(text, string_map_table_custom[w->_string_number]);
|
|
break;
|
|
case GUI_RESTEXT:
|
|
s = queryString(w->_string_number, w->_id);
|
|
if (s)
|
|
strcpy(text, s);
|
|
break;
|
|
case GUI_VARTEXT:
|
|
sprintf(text, "%s %d", string_map_table_custom[w->_string_number],
|
|
_gui_variables[w->_string_number]);
|
|
break;
|
|
case GUI_SCROLLTEXT:
|
|
sprintf(text, "%s", _gui_scroller);
|
|
break;
|
|
#ifdef _WIN32_WCE
|
|
case GUI_KEYTEXT:
|
|
strcpy(text, getGAPIKeyName(getAction((_current_page * 5) + w->_string_number - 1)->action_key));
|
|
break;
|
|
case GUI_ACTIONTEXT:
|
|
strcpy(text, getActionName(getAction((_current_page * 5) + w->_string_number - 1)->action_type));
|
|
break;
|
|
case GUI_NEXTTEXT:
|
|
if (_current_page == 0)
|
|
strcpy(text, "Next");
|
|
else
|
|
strcpy(text, "Prev");
|
|
break;
|
|
|
|
#endif
|
|
}
|
|
|
|
if (*text) {
|
|
drawString(text, x + _parentX, y + _parentY, w->_w,
|
|
(_clickWidget && _clickWidget == w->_id) ? _textcolorhi : _textcolor, false);
|
|
}
|
|
break;
|
|
}
|
|
case GUI_IMAGE:
|
|
break;
|
|
case GUI_UPDOWNARROW:
|
|
case GUI_CHECKBOX:
|
|
{
|
|
uint32 *data;
|
|
byte color = (_clickWidget && _clickWidget == w->_id) ? _textcolorhi : _textcolor;
|
|
|
|
if (w->_type == GUI_UPDOWNARROW) {
|
|
if (w->_string_number == 0)
|
|
data = up_arrow;
|
|
else
|
|
data = down_arrow;
|
|
// if not an updownarrow, it must be a checkbox
|
|
} else {
|
|
data = checked_img;
|
|
}
|
|
|
|
// Center the image
|
|
x += w->_w / 2 - IMG_SIZE / 2;
|
|
y += w->_h / 2 - IMG_SIZE / 2;
|
|
if (w->_flags & GWF_BORDER) {
|
|
x -= 4;
|
|
y -= 4;
|
|
}
|
|
|
|
byte *ptr = getBasePtr(x, y);
|
|
if (ptr == NULL)
|
|
return;
|
|
|
|
// If the checkbox is checked, or this is not a checkbox, draw the image
|
|
if ((getCheckboxChecked(w->_id) == true) || (w->_type != GUI_CHECKBOX)) {
|
|
for (int y2 = 0; y2 < IMG_SIZE; y2++) {
|
|
uint32 mask = 0xF0000000;
|
|
for (int x2 = 0; x2 < IMG_SIZE; x2++) {
|
|
if (data[y2] & mask)
|
|
ptr[x2] = color;
|
|
mask >>= 4;
|
|
}
|
|
ptr += 320;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Gui::widgetClear(const GuiWidget *wid)
|
|
{
|
|
int x = wid->_x;
|
|
int y = wid->_y;
|
|
int w = wid->_w;
|
|
int h = wid->_h;
|
|
int i;
|
|
|
|
byte *ptr = getBasePtr(x, y);
|
|
if (ptr == NULL)
|
|
return;
|
|
|
|
_s->setVirtscreenDirty(_vs, x + _parentX, y + _parentY, x + _parentX + w, y + _parentY + h);
|
|
|
|
if (wid->_flags & GWF_BORDER) {
|
|
// Inset by 1 pixel in all directions
|
|
ptr += 320 + 1;
|
|
w -= 2;
|
|
h -= 2;
|
|
}
|
|
|
|
while (h--) {
|
|
for (i = 0; i < w; i++)
|
|
ptr[i] = _bgcolor;
|
|
ptr += 320;
|
|
}
|
|
}
|
|
|
|
void Gui::widgetBorder(const GuiWidget *w)
|
|
{
|
|
box(w->_x, w->_y, w->_w, w->_h);
|
|
}
|
|
|
|
void Gui::box(int x, int y, int width, int height)
|
|
{
|
|
hline(x + 1, y, x + width - 2, _color);
|
|
hline(x, y + 1, x + width - 1, _color);
|
|
vline(x, y + 1, y + height - 2, _color);
|
|
vline(x + 1, y, y + height - 1, _color);
|
|
|
|
hline(x + 1, y + height - 2, x + width - 1, _shadowcolor);
|
|
hline(x + 1, y + height - 1, x + width - 2, _shadowcolor);
|
|
vline(x + width - 1, y + 1, y + height - 2, _shadowcolor);
|
|
vline(x + width - 2, y + 1, y + height - 1, _shadowcolor);
|
|
}
|
|
|
|
byte *Gui::getBasePtr(int x, int y)
|
|
{
|
|
x += _parentX;
|
|
y += _parentY;
|
|
_vs = _s->findVirtScreen(y);
|
|
|
|
if (_vs == NULL)
|
|
return NULL;
|
|
|
|
return _vs->screenPtr + x + (y - _vs->topline) * 320 +
|
|
_s->_screenStartStrip * 8 + (_s->camera._cur.y - 100) * 320;
|
|
}
|
|
|
|
void Gui::line(int x, int y, int x2, int y2, byte color)
|
|
{
|
|
byte *ptr;
|
|
|
|
if (x2 < x)
|
|
x2 ^= x ^= x2 ^= x; // Swap x2 and x
|
|
|
|
if (y2 < y)
|
|
y2 ^= y ^= y2 ^= y; // Swap y2 and y
|
|
|
|
ptr = getBasePtr(x, y);
|
|
|
|
if (ptr == NULL)
|
|
return;
|
|
|
|
if (x == x2) {
|
|
/* vertical line */
|
|
while (y++ <= y2) {
|
|
*ptr = color;
|
|
ptr += 320;
|
|
}
|
|
} else if (y == y2) {
|
|
/* horizontal line */
|
|
while (x++ <= x2) {
|
|
*ptr++ = color;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Gui::leftMouseClick(int x, int y)
|
|
{
|
|
const GuiWidget *w = widgetFromPos(x, y);
|
|
int old;
|
|
|
|
_clickTimer = 0;
|
|
|
|
old = _clickWidget;
|
|
_clickWidget = w ? w->_id : 0;
|
|
|
|
if (old)
|
|
draw(old);
|
|
if (_clickWidget) {
|
|
draw(_clickWidget);
|
|
if (w->_flags & GWF_DELAY)
|
|
_clickTimer = 5;
|
|
else
|
|
handleCommand(_clickWidget);
|
|
}
|
|
|
|
if (_dialog == PAUSE_DIALOG)
|
|
close();
|
|
}
|
|
|
|
void Gui::handleSoundDialogCommand(int cmd)
|
|
{
|
|
if (cmd == 50) {
|
|
close();
|
|
} else if (cmd == 40) {
|
|
_s->_sound->_sound_volume_master = _gui_variables[0]; // Master
|
|
_s->_sound->_sound_volume_music = _gui_variables[1]; // Music
|
|
_s->_sound->_sound_volume_sfx = _gui_variables[2]; // SFX
|
|
|
|
_s->_imuse->set_music_volume(_s->_sound->_sound_volume_music);
|
|
_s->_imuse->set_master_volume(_s->_sound->_sound_volume_master);
|
|
_s->_mixer->set_volume(_s->_sound->_sound_volume_sfx);
|
|
_s->_mixer->set_music_volume(_s->_sound->_sound_volume_music);
|
|
|
|
scummcfg->set("master_volume", _s->_sound->_sound_volume_master);
|
|
scummcfg->set("music_volume", _s->_sound->_sound_volume_music);
|
|
scummcfg->set("sfx_volume", _s->_sound->_sound_volume_sfx);
|
|
scummcfg->flush();
|
|
|
|
close();
|
|
} else {
|
|
if ((cmd % 10) == 1) {
|
|
_gui_variables[cmd / 10] += 5;
|
|
if (_gui_variables[cmd / 10] > 256)
|
|
_gui_variables[cmd / 10] = 256;
|
|
} else {
|
|
_gui_variables[cmd / 10] -= 5;
|
|
if (_gui_variables[cmd / 10] < 0)
|
|
_gui_variables[cmd / 10] = 0;
|
|
}
|
|
|
|
draw((cmd / 10) * 10 + 3, (cmd / 10) * 10 + 3);
|
|
}
|
|
}
|
|
|
|
void Gui::handleOptionsDialogCommand(int cmd)
|
|
{
|
|
switch (cmd) {
|
|
case 1:
|
|
_widgets[0] = sound_dialog;
|
|
_gui_variables[0] = _s->_sound->_sound_volume_master;
|
|
_gui_variables[1] = _s->_sound->_sound_volume_music;
|
|
_gui_variables[2] = _s->_sound->_sound_volume_sfx;
|
|
_active = true;
|
|
_cur_page = 0;
|
|
_dialog = SOUND_DIALOG;
|
|
draw(0, 100);
|
|
return;
|
|
case 2:
|
|
_key_mapping_required = 0;
|
|
get_key_mapping = true;
|
|
_widgets[0] = keys_dialog;
|
|
_active = true;
|
|
_cur_page = 0;
|
|
_dialog = KEYS_DIALOG;
|
|
draw(0, 200);
|
|
return;
|
|
case 3:
|
|
_widgets[0] = about_dialog;
|
|
_active = true;
|
|
_cur_page = 0;
|
|
_return_to = 0;
|
|
_dialog = ABOUT_DIALOG;
|
|
draw(0, 100);
|
|
return;
|
|
case 4:
|
|
_widgets[0] = misc_dialog;
|
|
_active = true;
|
|
_cur_page = 0;
|
|
_return_to = 0;
|
|
_dialog = MISC_DIALOG;
|
|
clearCheckboxes();
|
|
setCheckbox(!(_s->_noSubtitles), 1);
|
|
if (_s->_features & GF_AMIGA)
|
|
setCheckbox(true, 5);
|
|
else
|
|
setCheckbox(false, 5);
|
|
draw(0, 100);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void Gui::handleMiscDialogCommand(int cmd)
|
|
{
|
|
switch (cmd) {
|
|
case 1:
|
|
if ((getCheckboxChecked(1)) == true)
|
|
setCheckbox(false, 1);
|
|
else
|
|
setCheckbox(true, 1);
|
|
draw(1, 1);
|
|
return;
|
|
case 5:
|
|
if (getCheckboxChecked(5) == true)
|
|
setCheckbox(false, 5);
|
|
else
|
|
setCheckbox(true, 5);
|
|
draw(5, 5);
|
|
return;
|
|
case 3:
|
|
case 4:
|
|
// OK button - perform the actions of the checkboxes
|
|
if (cmd == 3) {
|
|
// The opposite of the checkbox(1) is set because the internal variable is 'no subtitles' but
|
|
// a "Show subtitles" option makes more usability sense
|
|
_s->_noSubtitles = (!getCheckboxChecked(1));
|
|
|
|
// Amiga pallete conversion checkbox
|
|
if (getCheckboxChecked(5))
|
|
_s->_features = _s->_features | GF_AMIGA;
|
|
else
|
|
_s->_features = _s->_features & ~GF_AMIGA;
|
|
_s->_fullRedraw = true;
|
|
}
|
|
close();
|
|
}
|
|
}
|
|
|
|
void Gui::handleKeysDialogCommand(int cmd)
|
|
{
|
|
#ifdef _WIN32_WCE
|
|
if (cmd < 100 && cmd != 60 && cmd != 61) {
|
|
|
|
if ((cmd % 10) == 1)
|
|
setNextType((_current_page * 5) + (cmd / 10) - 1);
|
|
else
|
|
setPreviousType((_current_page * 5) + (cmd / 10) - 1);
|
|
|
|
draw(0, 200);
|
|
|
|
return;
|
|
}
|
|
|
|
if (cmd >= 100)
|
|
_key_mapping_required = cmd;
|
|
|
|
if (cmd == 60) {
|
|
get_key_mapping = false;
|
|
save_key_mapping();
|
|
close();
|
|
}
|
|
|
|
if (cmd == 61) {
|
|
if (!_current_page)
|
|
_current_page = 1;
|
|
else
|
|
_current_page = 0;
|
|
draw(0, 200);
|
|
return;
|
|
}
|
|
#else
|
|
close();
|
|
#endif
|
|
}
|
|
|
|
void Gui::handleLauncherDialogCommand(int cmd)
|
|
{
|
|
debug(9, "handle launcher command\n");
|
|
switch (cmd) {
|
|
case 20:
|
|
close();
|
|
break;
|
|
case 21:
|
|
// Nothing yet
|
|
break;
|
|
case 22:
|
|
_widgets[0] = about_dialog;
|
|
_active = true;
|
|
_cur_page = 0;
|
|
_return_to = LAUNCHER_DIALOG;
|
|
_dialog = ABOUT_DIALOG;
|
|
draw(0, 100);
|
|
debug(9, "about dialog\n");
|
|
break;
|
|
default:
|
|
debug(9, "default\n");
|
|
close();
|
|
}
|
|
}
|
|
|
|
void Gui::handleCommand(int cmd)
|
|
{
|
|
int lastEdit = _editString;
|
|
showCaret(false);
|
|
|
|
switch (_dialog) {
|
|
case LAUNCHER_DIALOG:
|
|
handleLauncherDialogCommand(cmd);
|
|
return;
|
|
case SOUND_DIALOG:
|
|
handleSoundDialogCommand(cmd);
|
|
return;
|
|
case OPTIONS_DIALOG:
|
|
handleOptionsDialogCommand(cmd);
|
|
return;
|
|
case MISC_DIALOG:
|
|
handleMiscDialogCommand(cmd);
|
|
return;
|
|
case KEYS_DIALOG:
|
|
handleKeysDialogCommand(cmd);
|
|
return;
|
|
case ABOUT_DIALOG:
|
|
if (_return_to == LAUNCHER_DIALOG) {
|
|
_widgets[0] = launcher_dialog;
|
|
_active = true;
|
|
_cur_page = 0;
|
|
_dialog = LAUNCHER_DIALOG;
|
|
draw(0, 100);
|
|
} else
|
|
close();
|
|
return;
|
|
}
|
|
|
|
// If we get here, it's the SAVELOAD_DIALOG
|
|
|
|
switch (cmd) {
|
|
case 1: /* up button */
|
|
if (_slotIndex - 9 < 0)
|
|
return;
|
|
getSavegameNames(_slotIndex - 9);
|
|
draw(20, 28);
|
|
return;
|
|
case 2: /* down button */
|
|
if (_slotIndex + 9 > 80)
|
|
return;
|
|
getSavegameNames(_slotIndex + 9);
|
|
draw(20, 28);
|
|
return;
|
|
case 3: /* save button */
|
|
_cur_page = 2;
|
|
getSavegameNames(1); /* Start at 1, since slot 0 is reserved for autosave */
|
|
draw(0, 100);
|
|
return;
|
|
case 4: /* load button */
|
|
_cur_page = 1;
|
|
getSavegameNames(0);
|
|
draw(0, 100);
|
|
return;
|
|
case 5: /* play button */
|
|
close();
|
|
return;
|
|
case 6: /* quit button */
|
|
#ifdef _WIN32_WCE
|
|
do_quit();
|
|
#endif
|
|
exit(1);
|
|
return;
|
|
case 7: /* cancel button */
|
|
_cur_page = 0;
|
|
draw(0, 100);
|
|
return;
|
|
case 8: /* ok button (save game) */
|
|
if (lastEdit == -1 || game_names[lastEdit][0] == 0)
|
|
return;
|
|
|
|
_s->_saveLoadSlot = lastEdit + _slotIndex;
|
|
_s->_saveLoadCompatible = false;
|
|
_s->_saveLoadFlag = 1;
|
|
memcpy(_s->_saveLoadName, game_names[lastEdit], sizeof(_s->_saveLoadName));
|
|
close();
|
|
return;
|
|
case 9: /* options button */
|
|
options();
|
|
draw(0, 100);
|
|
return;
|
|
default:
|
|
if (cmd >= 20 && cmd <= 28) {
|
|
if (_cur_page == 1) {
|
|
if (valid_games[cmd - 20]) {
|
|
_s->_saveLoadSlot = cmd - 20 + _slotIndex;
|
|
_s->_saveLoadCompatible = false;
|
|
_s->_saveLoadFlag = 2;
|
|
close();
|
|
}
|
|
return;
|
|
} else if (_cur_page == 2) {
|
|
_clickWidget = cmd;
|
|
editString(cmd - 20);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void Gui::getSavegameNames(int start)
|
|
{
|
|
int i;
|
|
_slotIndex = start;
|
|
|
|
for (i = 0; i < 9; i++) {
|
|
valid_games[i] = _s->getSavegameName(start + i, game_names[i]);
|
|
}
|
|
}
|
|
|
|
const char *Gui::queryString(int stringno, int id)
|
|
{
|
|
static char namebuf[64];
|
|
char *result;
|
|
int string;
|
|
|
|
if (id >= 20 && id <= 28) {
|
|
// Save game names
|
|
sprintf(namebuf, "%2d. %s", id - 20 + _slotIndex, game_names[id - 20]);
|
|
return namebuf;
|
|
}
|
|
|
|
if (stringno == 0)
|
|
return NULL;
|
|
|
|
if (_s->_features & GF_AFTER_V7)
|
|
string = _s->_vars[string_map_table_v7[stringno - 1].num];
|
|
else if (_s->_features & GF_AFTER_V6)
|
|
string = _s->_vars[string_map_table_v6[stringno - 1].num];
|
|
else
|
|
string = string_map_table_v5[stringno - 1].num;
|
|
|
|
result = (char *)_s->getStringAddress(string);
|
|
|
|
if (!result) { // Gracelessly degrade to english :)
|
|
if (_s->_features & GF_AFTER_V6)
|
|
return string_map_table_v6[stringno - 1].string;
|
|
else
|
|
return string_map_table_v5[stringno - 1].string;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void Gui::showCaret(bool show)
|
|
{
|
|
int i;
|
|
char *s;
|
|
|
|
if (_editString == -1)
|
|
return;
|
|
|
|
i = _editLen;
|
|
s = game_names[_editString];
|
|
|
|
if (show) {
|
|
if (i < SAVEGAME_NAME_LEN - 1) {
|
|
s[i] = '_';
|
|
s[i + 1] = 0;
|
|
}
|
|
} else {
|
|
s[i] = 0;
|
|
}
|
|
|
|
draw(_editString + 20);
|
|
|
|
if (!show)
|
|
_editString = -1;
|
|
}
|
|
|
|
void Gui::editString(int i)
|
|
{
|
|
char *s = game_names[i];
|
|
if (!valid_games[i]) {
|
|
valid_games[i] = true;
|
|
*s = 0;
|
|
}
|
|
_editString = i;
|
|
_editLen = strlen(s);
|
|
showCaret(true);
|
|
}
|
|
|
|
void Gui::addLetter(byte letter)
|
|
{
|
|
switch (_dialog) {
|
|
case SAVELOAD_DIALOG:
|
|
if (_editString == -1)
|
|
return;
|
|
|
|
/*
|
|
FIXME - this code here has no effect at all, since Scumm::convertKeysToClicks()
|
|
swallows all return key events.
|
|
// Return pressed?
|
|
if (letter == '\n' || letter == '\r') {
|
|
handleCommand(8);
|
|
return;
|
|
}
|
|
*/
|
|
|
|
if (letter >= 32 && letter < 128 && _editLen < SAVEGAME_NAME_LEN - 1) {
|
|
game_names[_editString][_editLen++] = letter;
|
|
} else if (letter == 8 && _editLen > 0) {
|
|
_editLen--;
|
|
}
|
|
showCaret(true);
|
|
break;
|
|
case PAUSE_DIALOG:
|
|
if (letter == 32)
|
|
close();
|
|
break;
|
|
|
|
#ifdef _WIN32_WCE
|
|
case KEYS_DIALOG:
|
|
clearActionKey(letter);
|
|
if (_key_mapping_required)
|
|
getAction((_current_page * 5) + _key_mapping_required - 100)->action_key = letter;
|
|
_key_mapping_required = 0;
|
|
draw(0, 200);
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
bool Gui::getCheckboxChecked(int id)
|
|
{
|
|
return _cbox_checked[id];
|
|
}
|
|
|
|
void Gui::setCheckbox(bool state, int id)
|
|
{
|
|
_cbox_checked[id] = state;
|
|
}
|
|
|
|
void Gui::clearCheckboxes()
|
|
{
|
|
for (int id = 0; id <= 100; id++) {
|
|
_cbox_checked[id] = false;
|
|
}
|
|
}
|
|
|
|
void Gui::init(Scumm *s)
|
|
{
|
|
/* Default GUI colors */
|
|
_bgcolor = 0;
|
|
_color = 0;
|
|
_textcolor = 8; // 15 is nice
|
|
_textcolorhi = 15;
|
|
_shadowcolor = 0;
|
|
_s = s;
|
|
|
|
strcpy(_gui_scroller, "Brought to you by:");
|
|
}
|
|
|
|
void Gui::loop()
|
|
{
|
|
if (_active && !_inited) {
|
|
_inited = true;
|
|
draw(0, 200); // was 100
|
|
_old_soundsPaused = _s->_sound->_soundsPaused;
|
|
_s->_sound->pauseSounds(true);
|
|
|
|
// Backup old cursor
|
|
memcpy(_old_grabbedCursor, _s->_grabbedCursor, sizeof(_old_grabbedCursor));
|
|
_old_cursorWidth = _s->_cursorWidth;
|
|
_old_cursorHeight = _s->_cursorHeight;
|
|
_old_cursorHotspotX = _s->_cursorHotspotX;
|
|
_old_cursorHotspotY = _s->_cursorHotspotY;
|
|
_old_cursor_mode = _s->_system->show_mouse(true);
|
|
|
|
_s->_cursorAnimate++;
|
|
_s->gdi._cursorActive = 1;
|
|
}
|
|
_s->animateCursor();
|
|
_s->getKeyInput(0);
|
|
if (_s->_mouseButStat & MBS_LEFT_CLICK) {
|
|
leftMouseClick(_s->mouse.x, _s->mouse.y);
|
|
} else if (_s->_lastKeyHit) {
|
|
if (_dialog != KEYS_DIALOG) {
|
|
if (_s->_lastKeyHit == 27)
|
|
close();
|
|
else {
|
|
addLetter((unsigned char)_s->_lastKeyHit);
|
|
checkHotKey(_s->_lastKeyHit);
|
|
}
|
|
#ifdef _WIN32_WCE
|
|
} else if (_s->_lastKeyHit > 1000) { // GAPI
|
|
addLetter(_s->_lastKeyHit - 1000);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
if (_clickTimer && !--_clickTimer) {
|
|
int old = _clickWidget;
|
|
_clickWidget = 0;
|
|
draw(old);
|
|
handleCommand(old);
|
|
}
|
|
|
|
_s->drawDirtyScreenParts();
|
|
_s->_mouseButStat = 0;
|
|
}
|
|
|
|
void Gui::close()
|
|
{
|
|
_s->_fullRedraw = true;
|
|
_s->_completeScreenRedraw = true;
|
|
_s->_cursorAnimate--;
|
|
|
|
// Restore old cursor
|
|
memcpy(_s->_grabbedCursor, _old_grabbedCursor, sizeof(_old_grabbedCursor));
|
|
_s->_cursorWidth = _old_cursorWidth;
|
|
_s->_cursorHeight = _old_cursorHeight;
|
|
_s->_cursorHotspotX = _old_cursorHotspotX;
|
|
_s->_cursorHotspotY = _old_cursorHotspotY;
|
|
_s->updateCursor();
|
|
|
|
_s->_system->show_mouse(_old_cursor_mode);
|
|
|
|
_s->_sound->pauseSounds(_old_soundsPaused);
|
|
_active = false;
|
|
_inited = false;
|
|
|
|
#ifdef _WIN32_WCE
|
|
|
|
// Option dialog can be accessed from the file dialog now, always check
|
|
if (save_hide_toolbar) {
|
|
do_hide(true);
|
|
save_hide_toolbar = false;
|
|
}
|
|
if (keyboard_override) {
|
|
keyboard_override = false;
|
|
draw_keyboard = false;
|
|
toolbar_drawn = false;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Gui::checkHotKey(int keycode)
|
|
{
|
|
byte page;
|
|
for (int i = 0; i < (int)(sizeof(_widgets) / sizeof(_widgets[0])); i++) {
|
|
const GuiWidget *w = _widgets[i];
|
|
if (w) {
|
|
while (w->_type != GUI_NONE) {
|
|
|
|
// This rubbish is needed because the current page is 0 when really it should be 1
|
|
if (_cur_page == 0)
|
|
page = 1;
|
|
else
|
|
page = _cur_page;
|
|
|
|
// Only check for widgets that are on the current GUI page (otherwise save dialog problems occur)
|
|
if (w->_page == page) {
|
|
// Check the actual key pressed, and the uppercase version. For people who have caps lock on
|
|
if (keycode == w->_hotkey || toupper(keycode) == w->_hotkey)
|
|
handleCommand(w->_id);
|
|
}
|
|
w++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Gui::saveLoadDialog()
|
|
{
|
|
_widgets[0] = save_load_dialog;
|
|
_editString = -1;
|
|
_active = true;
|
|
_cur_page = 0;
|
|
_dialog = SAVELOAD_DIALOG;
|
|
|
|
#ifdef _WIN32_WCE
|
|
save_hide_toolbar = hide_toolbar;
|
|
if (save_hide_toolbar) {
|
|
// Display the keyboard while the dialog is running
|
|
do_hide(false);
|
|
}
|
|
if (!draw_keyboard) {
|
|
keyboard_override = true;
|
|
draw_keyboard = true;
|
|
toolbar_drawn = false;
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
void Gui::pause()
|
|
{
|
|
_widgets[0] = pause_dialog;
|
|
_active = true;
|
|
_cur_page = 0;
|
|
_dialog = PAUSE_DIALOG;
|
|
}
|
|
|
|
void Gui::options()
|
|
{
|
|
#ifdef _WIN32_WCE
|
|
_current_page = 0;
|
|
#endif
|
|
_widgets[0] = options_dialog;
|
|
_active = true;
|
|
_cur_page = 0;
|
|
_dialog = OPTIONS_DIALOG;
|
|
}
|
|
|
|
void Gui::launcher()
|
|
{
|
|
_widgets[0] = launcher_dialog;
|
|
_active = true;
|
|
_cur_page = 0;
|
|
_dialog = LAUNCHER_DIALOG;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
void Gui::loop()
|
|
{
|
|
if (_active && !_inited) {
|
|
_inited = true;
|
|
_old_soundsPaused = _s->_soundsPaused;
|
|
_s->pauseSounds(true);
|
|
|
|
// Backup old cursor
|
|
memcpy(_old_grabbedCursor, _s->_grabbedCursor, sizeof(_old_grabbedCursor));
|
|
_old_cursorWidth = _s->_cursorWidth;
|
|
_old_cursorHeight = _s->_cursorHeight;
|
|
_old_cursorHotspotX = _s->_cursorHotspotX;
|
|
_old_cursorHotspotY = _s->_cursorHotspotY;
|
|
_old_cursor_mode = _s->_system->show_mouse(true);
|
|
|
|
_s->_cursorAnimate++;
|
|
_s->gdi._cursorActive = 1;
|
|
}
|
|
_s->animateCursor();
|
|
_s->getKeyInput(0);
|
|
|
|
_s->drawDirtyScreenParts();
|
|
_s->_mouseButStat = 0;
|
|
}
|
|
*/
|