scummvm/engines/twine/console.h
Martin Gerhardy 3f41556117 TWINE: allow to disable all actors in a scene but one
this allows easier debugging of actor behaviours
2020-11-18 20:29:43 +01:00

55 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TWINE_CONSOLE_H
#define TWINE_CONSOLE_H
#include "gui/debugger.h"
#include "twine/gamestate.h"
namespace TwinE {
class TwinEEngine;
class TwinEConsole : public GUI::Debugger {
private:
TwinEEngine *_engine;
bool doGiveAllItems(int argc, const char **argv);
bool doChangeScene(int argc, const char **argv);
bool doListMenuText(int argc, const char **argv);
bool doToggleDebug(int argc, const char **argv);
bool doGiveKey(int argc, const char **argv);
bool doToggleZoneRendering(int argc, const char **argv);
bool doToggleFreeCamera(int argc, const char **argv);
bool doToggleSceneChanges(int argc, const char **argv);
bool doSkipSceneActorsBut(int argc, const char **argv);
public:
TwinEConsole(TwinEEngine *engine);
~TwinEConsole() override;
};
} // End of namespace TwinE
#endif // TWINE_CONSOLE_H