mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
411 lines
12 KiB
C++
411 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "twine/menuoptions.h"
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#include "common/error.h"
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#include "common/keyboard.h"
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#include "common/str-array.h"
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#include "common/system.h"
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#include "common/util.h"
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#include "savestate.h"
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#include "twine/flamovies.h"
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#include "twine/gamestate.h"
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#include "twine/input.h"
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#include "twine/interface.h"
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#include "twine/menu.h"
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#include "twine/music.h"
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#include "twine/resources.h"
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#include "twine/scene.h"
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#include "twine/screens.h"
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#include "twine/sound.h"
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#include "twine/text.h"
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#include "twine/twine.h"
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namespace TwinE {
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#define ONSCREENKEYBOARD_WIDTH 14
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#define ONSCREENKEYBOARD_HEIGHT 5
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static const char allowedCharIndex[] = " ABCDEFGHIJKLM.NOPQRSTUVWXYZ-abcdefghijklm?nopqrstuvwxyz!0123456789\040\b\r\0";
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void MenuOptions::newGame() {
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_engine->_music->stopMusic();
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_engine->_sound->stopSamples();
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int32 tmpFlagDisplayText = _engine->cfgfile.FlagDisplayText;
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_engine->cfgfile.FlagDisplayText = true;
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// intro screen 1 - twinsun
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_engine->_screens->loadImage(RESSHQR_INTROSCREEN1IMG);
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_engine->_text->newGameVar4 = 0;
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_engine->_text->newGameVar5 = 1;
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_engine->_text->initTextBank(TextBankId::Inventory_Intro_and_Holomap);
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_engine->_text->textClipFull();
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_engine->_text->setFontCrossColor(15);
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bool aborted = _engine->_text->drawTextFullscreen(150);
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// intro screen 2
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if (!aborted) {
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_engine->_screens->loadImage(RESSHQR_INTROSCREEN2IMG);
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aborted |= _engine->_text->drawTextFullscreen(151);
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if (!aborted) {
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_engine->_screens->loadImage(RESSHQR_INTROSCREEN3IMG);
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aborted |= _engine->_text->drawTextFullscreen(152);
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}
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}
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_engine->cfgfile.FlagDisplayText = tmpFlagDisplayText;
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_engine->_screens->fadeToBlack(_engine->_screens->paletteRGBACustom);
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_engine->_screens->clearScreen();
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_engine->flip();
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if (!aborted) {
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// _engine->_music->playMidiMusic(1);
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_engine->_flaMovies->playFlaMovie(FLA_INTROD);
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}
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_engine->_text->textClipSmall();
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_engine->_screens->clearScreen();
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_engine->flip();
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_engine->_text->newGameVar4 = 1;
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_engine->_text->newGameVar5 = 0;
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// set main palette back
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_engine->setPalette(_engine->_screens->paletteRGBA);
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}
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void MenuOptions::showCredits() {
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canShowCredits = true;
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int32 tmpShadowMode = _engine->cfgfile.ShadowMode;
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_engine->cfgfile.ShadowMode = 0;
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_engine->_gameState->initEngineVars();
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_engine->_scene->currentSceneIdx = LBA1SceneId::Credits_List_Sequence;
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_engine->_scene->needChangeScene = LBA1SceneId::Credits_List_Sequence;
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_engine->gameEngineLoop();
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canShowCredits = false;
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_engine->cfgfile.ShadowMode = tmpShadowMode;
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_engine->_screens->clearScreen();
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_engine->flip();
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_engine->_flaMovies->playFlaMovie(FLA_THEEND);
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_engine->_screens->clearScreen();
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_engine->flip();
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_engine->setPalette(_engine->_screens->paletteRGBA);
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}
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void MenuOptions::drawSelectableCharacter(int32 x, int32 y, bool selected) {
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char buffer[2];
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buffer[0] = allowedCharIndex[y + x * ONSCREENKEYBOARD_WIDTH];
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buffer[1] = '\0';
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const int32 centerX = y * 45 + 25;
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const int32 left = centerX - 20;
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const int32 right = centerX + 20;
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const int32 top = x * 56 + 200 - 25;
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const int32 centerY = x * 56 + 200;
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const int32 bottom = x * 56 + 200 + 25;
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if (selected) {
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_engine->_interface->drawSplittedBox(left, top, right, bottom, 91);
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} else {
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_engine->_interface->blitBox(left, top, right, bottom, _engine->workVideoBuffer, left, top, _engine->frontVideoBuffer);
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_engine->_interface->drawTransparentBox(left, top, right, bottom, 4);
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}
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_engine->_menu->drawBox(left, top, right, bottom);
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_engine->_text->setFontColor(15);
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_engine->_text->drawText(centerX - _engine->_text->getTextSize(buffer) / 2, centerY - 18, buffer);
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_engine->copyBlockPhys(left, top, right, bottom);
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}
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void MenuOptions::drawSelectableCharacters() {
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for (int8 x = 0; x < ONSCREENKEYBOARD_HEIGHT; x++) {
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for (int8 y = 0; y < ONSCREENKEYBOARD_WIDTH; y++) {
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drawSelectableCharacter(x, y, _onScreenKeyboardY == x && _onScreenKeyboardX == y);
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}
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}
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}
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void MenuOptions::drawPlayerName(int32 centerx, int32 top, int32 type) {
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const int32 left = 10;
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if (type == 1) {
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_engine->_menu->processPlasmaEffect(left, top, 32);
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}
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const int right = SCREEN_WIDTH - left;
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const int bottom = top + PLASMA_HEIGHT;
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_engine->_menu->drawBox(left, top, right, bottom);
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_engine->_interface->drawTransparentBox(left + 1, top + 1, right - 1, bottom - 1, 3);
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_engine->_text->drawText(centerx - _engine->_text->getTextSize(playerName) / 2, top + 6, playerName);
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_engine->copyBlockPhys(left, top, right, bottom);
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}
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/**
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* @brief Toggle a given @c OSystem::Feature and restore the previous state on destruction
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*/
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class ScopedFeatureState {
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private:
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OSystem::Feature _feature;
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bool _changeTo;
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public:
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ScopedFeatureState(OSystem::Feature feature, bool enable) : _feature(feature), _changeTo(enable) {
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if (g_system->getFeatureState(feature) != enable) {
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g_system->setFeatureState(feature, enable);
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_changeTo = !g_system->getFeatureState(feature);
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}
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}
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~ScopedFeatureState() {
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g_system->setFeatureState(_feature, _changeTo);
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}
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};
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bool MenuOptions::enterPlayerName(int32 textIdx) {
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playerName[0] = '\0'; // TODO: read from settings?
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_engine->_text->initTextBank(TextBankId::Options_and_menus);
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char buffer[256];
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_engine->_text->getMenuText(textIdx, buffer, sizeof(buffer));
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_engine->_text->setFontColor(15);
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const int halfScreenWidth = (SCREEN_WIDTH / 2);
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_engine->_text->drawText(halfScreenWidth - (_engine->_text->getTextSize(buffer) / 2), 20, buffer);
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_engine->copyBlockPhys(0, 0, SCREEN_WIDTH - 1, 99);
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_engine->flip();
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ScopedFeatureState scopedVirtualKeyboard(OSystem::kFeatureVirtualKeyboard, true);
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for (;;) {
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Common::Event event;
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while (g_system->getEventManager()->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_CUSTOM_ENGINE_ACTION_END:
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_engine->_input->processCustomEngineEventEnd(event);
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break;
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case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
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_engine->_input->processCustomEngineEventStart(event);
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if (_engine->_input->toggleActionIfActive(TwinEActionType::UIEnter)) {
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if (_onScreenKeyboardLeaveViaOkButton) {
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if (_onScreenKeyboardX == ONSCREENKEYBOARD_WIDTH - 1 && _onScreenKeyboardY == ONSCREENKEYBOARD_HEIGHT - 1) {
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if (playerName[0] == '\0') {
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continue;
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}
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return true;
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}
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const size_t size = strlen(playerName);
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if (_onScreenKeyboardX == ONSCREENKEYBOARD_WIDTH - 2 && _onScreenKeyboardY == ONSCREENKEYBOARD_HEIGHT - 1) {
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if (size >= 1) {
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playerName[size - 1] = '\0';
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}
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continue;
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}
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const char chr = allowedCharIndex[_onScreenKeyboardX + _onScreenKeyboardY * ONSCREENKEYBOARD_WIDTH];
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playerName[size] = chr;
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playerName[size + 1] = '\0';
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if (size + 1 >= sizeof(playerName) - 1) {
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return true;
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}
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continue;
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}
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if (playerName[0] == '\0') {
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continue;
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}
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return true;
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}
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if (_engine->_input->toggleActionIfActive(TwinEActionType::UIAbort)) {
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return false;
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}
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if (_engine->_input->toggleActionIfActive(TwinEActionType::UILeft)) {
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--_onScreenKeyboardX;
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if (_onScreenKeyboardX < 0) {
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_onScreenKeyboardX = ONSCREENKEYBOARD_WIDTH - 1;
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}
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_onScreenKeyboardLeaveViaOkButton = true;
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} else if (_engine->_input->toggleActionIfActive(TwinEActionType::UIRight)) {
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++_onScreenKeyboardX;
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if (_onScreenKeyboardX >= ONSCREENKEYBOARD_WIDTH) {
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_onScreenKeyboardX = 0;
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}
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_onScreenKeyboardLeaveViaOkButton = true;
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}
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if (_engine->_input->toggleActionIfActive(TwinEActionType::UIUp)) {
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--_onScreenKeyboardY;
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if (_onScreenKeyboardY < 0) {
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_onScreenKeyboardY = ONSCREENKEYBOARD_HEIGHT - 1;
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}
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_onScreenKeyboardLeaveViaOkButton = true;
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} else if (_engine->_input->toggleActionIfActive(TwinEActionType::UIDown)) {
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++_onScreenKeyboardY;
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if (_onScreenKeyboardY >= ONSCREENKEYBOARD_HEIGHT) {
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_onScreenKeyboardY = 0;
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}
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_onScreenKeyboardLeaveViaOkButton = true;
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}
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break;
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case Common::EVENT_KEYDOWN: {
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const size_t size = strlen(playerName);
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if (!Common::isPrint(event.kbd.ascii)) {
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if (event.kbd.keycode == Common::KEYCODE_BACKSPACE) {
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if (size >= 1) {
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playerName[size - 1] = '\0';
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_onScreenKeyboardLeaveViaOkButton = false;
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}
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}
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continue;
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}
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if (size >= sizeof(playerName) - 1) {
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return true;
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}
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if (strchr(allowedCharIndex, event.kbd.ascii)) {
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playerName[size] = event.kbd.ascii;
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playerName[size + 1] = '\0';
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_onScreenKeyboardLeaveViaOkButton = false;
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}
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break;
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}
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default:
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break;
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}
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}
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if (_engine->shouldQuit()) {
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break;
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}
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drawPlayerName(halfScreenWidth, 100, 1);
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drawSelectableCharacters();
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_engine->_system->delayMillis(1);
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}
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return false;
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}
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bool MenuOptions::newGameMenu() {
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_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
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_engine->flip();
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if (!enterPlayerName(TextId::kEnterYourName)) {
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return false;
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}
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_engine->_gameState->initEngineVars();
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newGame();
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return true;
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}
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int MenuOptions::chooseSave(int textIdx, bool showEmptySlots) {
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const SaveStateList& savegames = _engine->getSaveSlots();
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if (savegames.empty() && !showEmptySlots) {
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return -1;
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}
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_engine->_text->initTextBank(TextBankId::Options_and_menus);
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MenuSettings saveFiles;
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saveFiles.addButton(TextId::kReturnMenu);
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const int maxButtons = _engine->getMetaEngine().getMaximumSaveSlot() + 1;
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for (const SaveStateDescriptor& savegame : savegames) {
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saveFiles.addButton(savegame.getDescription().encode().c_str(), savegame.getSaveSlot());
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if (saveFiles.getButtonCount() >= maxButtons) {
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break;
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}
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}
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if (showEmptySlots) {
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while (saveFiles.getButtonCount() < maxButtons) {
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// the first button is the back button - to subtract that one again to get the real slot index
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saveFiles.addButton("EMPTY", saveFiles.getButtonCount() - 1);
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}
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}
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for (;;) {
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const int32 id = _engine->_menu->processMenu(&saveFiles);
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switch (id) {
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case kQuitEngine:
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case TextId::kReturnMenu:
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return -1;
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default:
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const int16 slot = saveFiles.getButtonState(id);
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debug("Selected slot %d for saving", slot);
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return slot;
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}
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}
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return -1;
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}
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bool MenuOptions::continueGameMenu() {
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_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
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_engine->flip();
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const int slot = chooseSave(TextId::kContinueGame);
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if (slot >= 0) {
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debug("Load slot %i", slot);
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Common::Error state = _engine->loadGameState(slot);
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if (state.getCode() != Common::kNoError) {
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error("Failed to load slot %i", slot);
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return false;
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}
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return true;
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}
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return false;
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}
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bool MenuOptions::deleteSaveMenu() {
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_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
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_engine->flip();
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const int slot = chooseSave(TextId::kDeleteSaveGame);
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if (slot >= 0) {
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_engine->wipeSaveSlot(slot);
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return true;
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}
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return false;
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}
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bool MenuOptions::saveGameMenu() {
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_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
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_engine->flip();
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const int slot = chooseSave(TextId::kCreateSaveGame, true);
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if (slot >= 0) {
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// TODO: enter description
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Common::Error state = _engine->saveGameState(slot, "description", false);
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if (state.getCode() != Common::kNoError) {
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error("Failed to save slot %i", slot);
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return false;
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}
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return true;
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}
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return false;
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}
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} // namespace TwinE
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