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driver
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added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
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2003-09-17 21:06:16 +00:00 |
.cvsignore
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bs2
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2003-07-28 01:44:38 +00:00 |
anims.cpp
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added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
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2003-09-17 21:06:16 +00:00 |
anims.h
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bs2
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2003-07-28 01:44:38 +00:00 |
build_display.cpp
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Removed some #includes that seem to be unnecessary. I think we're going to
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2003-09-17 14:03:11 +00:00 |
build_display.h
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
console.cpp
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Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as
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2003-09-09 12:45:33 +00:00 |
console.h
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
controls.cpp
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added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
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2003-09-17 21:06:16 +00:00 |
controls.h
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The graphics detail settings partially work now. They only affect how
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2003-08-26 06:53:00 +00:00 |
credits.h
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added sfx support, increased speech support, and music code(streaming works fine but you don't hear anything) newStream, and appendStream doesn't work but playRaw works for music
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2003-08-30 18:06:08 +00:00 |
debug.cpp
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Added a WaitForFade() function, to replace numerous while-loops scattered
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2003-09-09 12:14:08 +00:00 |
debug.h
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
defs.h
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Cleanup.
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2003-09-17 09:03:40 +00:00 |
events.cpp
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Re-formatted the code to be a bit more in line with the rest of ScummVM.
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2003-09-02 09:54:42 +00:00 |
events.h
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bs2
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2003-07-28 01:44:38 +00:00 |
function.cpp
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added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
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2003-09-17 21:06:16 +00:00 |
function.h
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cleanup
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2003-09-17 13:03:13 +00:00 |
header.h
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bs2
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2003-07-28 01:44:38 +00:00 |
icons.cpp
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cleanup
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2003-09-17 16:59:12 +00:00 |
icons.h
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cleanup
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2003-09-17 16:59:12 +00:00 |
interpreter.cpp
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cleanup
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2003-09-13 12:08:17 +00:00 |
interpreter.h
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more endian fixes
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2003-09-07 03:18:27 +00:00 |
layers.cpp
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cleanup
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2003-09-17 06:28:27 +00:00 |
layers.h
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cleanup
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2003-09-17 06:28:27 +00:00 |
logic.cpp
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remove unused variable
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2003-09-17 20:07:21 +00:00 |
logic.h
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cleanup
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2003-09-17 17:34:04 +00:00 |
maketext.cpp
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hack isn't needed anymore
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2003-09-13 10:31:46 +00:00 |
maketext.h
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bs2
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2003-07-28 01:44:38 +00:00 |
mem_view.cpp
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cleanup
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2003-09-17 06:28:27 +00:00 |
mem_view.h
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cleanup
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2003-09-17 06:28:27 +00:00 |
memory.cpp
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cleanup
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2003-09-17 06:28:27 +00:00 |
memory.h
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cleanup
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2003-09-17 06:28:27 +00:00 |
module.mk
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some tweaks to the build system (work toward plugin support)
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2003-09-17 21:53:13 +00:00 |
mouse.cpp
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added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
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2003-09-17 21:06:16 +00:00 |
mouse.h
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bs2
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2003-07-28 01:44:38 +00:00 |
object.h
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bs2
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2003-07-28 01:44:38 +00:00 |
protocol.cpp
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properly fixed parallax layers in BE systems
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2003-09-12 20:26:54 +00:00 |
protocol.h
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bs2
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2003-07-28 01:44:38 +00:00 |
resman.cpp
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added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
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2003-09-17 21:06:16 +00:00 |
resman.h
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No need to have convertEndian member of class resMan
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2003-09-12 20:46:12 +00:00 |
router.cpp
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and another endian fix
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2003-09-13 20:42:08 +00:00 |
router.h
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and another endian fix
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2003-09-13 20:42:08 +00:00 |
save_rest.cpp
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if saveslot specified with -x doesn't exist, show restore menu
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2003-09-14 21:45:42 +00:00 |
save_rest.h
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if saveslot specified with -x doesn't exist, show restore menu
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2003-09-14 21:45:42 +00:00 |
scroll.cpp
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Compiles on mingw now
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2003-07-28 03:12:49 +00:00 |
scroll.h
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bs2
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2003-07-28 01:44:38 +00:00 |
sound.cpp
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added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
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2003-09-17 21:06:16 +00:00 |
sound.h
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#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
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2003-08-01 12:21:04 +00:00 |
speech.cpp
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added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
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2003-09-17 21:06:16 +00:00 |
speech.h
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bs2
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2003-07-28 01:44:38 +00:00 |
startup.cpp
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added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
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2003-09-17 21:06:16 +00:00 |
startup.h
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bs2
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2003-07-28 01:44:38 +00:00 |
sword2.cpp
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new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
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2003-09-17 22:41:01 +00:00 |
sword2.h
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added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
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2003-09-17 21:06:16 +00:00 |
sync.cpp
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cleanup
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2003-09-17 06:28:27 +00:00 |
sync.h
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cleanup
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2003-09-17 06:28:27 +00:00 |
tony_gsdk.cpp
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added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
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2003-09-17 21:06:16 +00:00 |
tony_gsdk.h
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Rewrote Read_file() to use our File class, and removed the unused functions
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2003-09-17 14:33:47 +00:00 |
walker.cpp
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fix some VC7 warnings
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2003-07-28 11:21:25 +00:00 |
walker.h
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bs2
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2003-07-28 01:44:38 +00:00 |