scummvm/sword2
2003-09-17 22:41:01 +00:00
..
driver added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes 2003-09-17 21:06:16 +00:00
.cvsignore bs2 2003-07-28 01:44:38 +00:00
anims.cpp added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes 2003-09-17 21:06:16 +00:00
anims.h bs2 2003-07-28 01:44:38 +00:00
build_display.cpp Removed some #includes that seem to be unnecessary. I think we're going to 2003-09-17 14:03:11 +00:00
build_display.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
console.cpp Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as 2003-09-09 12:45:33 +00:00
console.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
controls.cpp added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes 2003-09-17 21:06:16 +00:00
controls.h The graphics detail settings partially work now. They only affect how 2003-08-26 06:53:00 +00:00
credits.h added sfx support, increased speech support, and music code(streaming works fine but you don't hear anything) newStream, and appendStream doesn't work but playRaw works for music 2003-08-30 18:06:08 +00:00
debug.cpp Added a WaitForFade() function, to replace numerous while-loops scattered 2003-09-09 12:14:08 +00:00
debug.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
defs.h Cleanup. 2003-09-17 09:03:40 +00:00
events.cpp Re-formatted the code to be a bit more in line with the rest of ScummVM. 2003-09-02 09:54:42 +00:00
events.h bs2 2003-07-28 01:44:38 +00:00
function.cpp added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes 2003-09-17 21:06:16 +00:00
function.h cleanup 2003-09-17 13:03:13 +00:00
header.h bs2 2003-07-28 01:44:38 +00:00
icons.cpp cleanup 2003-09-17 16:59:12 +00:00
icons.h cleanup 2003-09-17 16:59:12 +00:00
interpreter.cpp cleanup 2003-09-13 12:08:17 +00:00
interpreter.h more endian fixes 2003-09-07 03:18:27 +00:00
layers.cpp cleanup 2003-09-17 06:28:27 +00:00
layers.h cleanup 2003-09-17 06:28:27 +00:00
logic.cpp remove unused variable 2003-09-17 20:07:21 +00:00
logic.h cleanup 2003-09-17 17:34:04 +00:00
maketext.cpp hack isn't needed anymore 2003-09-13 10:31:46 +00:00
maketext.h bs2 2003-07-28 01:44:38 +00:00
mem_view.cpp cleanup 2003-09-17 06:28:27 +00:00
mem_view.h cleanup 2003-09-17 06:28:27 +00:00
memory.cpp cleanup 2003-09-17 06:28:27 +00:00
memory.h cleanup 2003-09-17 06:28:27 +00:00
module.mk some tweaks to the build system (work toward plugin support) 2003-09-17 21:53:13 +00:00
mouse.cpp added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes 2003-09-17 21:06:16 +00:00
mouse.h bs2 2003-07-28 01:44:38 +00:00
object.h bs2 2003-07-28 01:44:38 +00:00
protocol.cpp properly fixed parallax layers in BE systems 2003-09-12 20:26:54 +00:00
protocol.h bs2 2003-07-28 01:44:38 +00:00
resman.cpp added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes 2003-09-17 21:06:16 +00:00
resman.h No need to have convertEndian member of class resMan 2003-09-12 20:46:12 +00:00
router.cpp and another endian fix 2003-09-13 20:42:08 +00:00
router.h and another endian fix 2003-09-13 20:42:08 +00:00
save_rest.cpp if saveslot specified with -x doesn't exist, show restore menu 2003-09-14 21:45:42 +00:00
save_rest.h if saveslot specified with -x doesn't exist, show restore menu 2003-09-14 21:45:42 +00:00
scroll.cpp Compiles on mingw now 2003-07-28 03:12:49 +00:00
scroll.h bs2 2003-07-28 01:44:38 +00:00
sound.cpp added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes 2003-09-17 21:06:16 +00:00
sound.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
speech.cpp added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes 2003-09-17 21:06:16 +00:00
speech.h bs2 2003-07-28 01:44:38 +00:00
startup.cpp added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes 2003-09-17 21:06:16 +00:00
startup.h bs2 2003-07-28 01:44:38 +00:00
sword2.cpp new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) 2003-09-17 22:41:01 +00:00
sword2.h added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes 2003-09-17 21:06:16 +00:00
sync.cpp cleanup 2003-09-17 06:28:27 +00:00
sync.h cleanup 2003-09-17 06:28:27 +00:00
tony_gsdk.cpp added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes 2003-09-17 21:06:16 +00:00
tony_gsdk.h Rewrote Read_file() to use our File class, and removed the unused functions 2003-09-17 14:33:47 +00:00
walker.cpp fix some VC7 warnings 2003-07-28 11:21:25 +00:00
walker.h bs2 2003-07-28 01:44:38 +00:00