scummvm/sword2/save_rest.h
2003-09-14 21:45:42 +00:00

49 lines
2.0 KiB
C

/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef SAVE_REST_H
#define SAVE_REST_H
//#include "src\driver96.h"
#include "memory.h"
#define SAVE_DESCRIPTION_LEN 64
uint32 SaveGame(uint16 slotNo, uint8 *description);
uint32 RestoreGame(uint16 slotNo);
uint32 GetSaveDescription(uint16 slotNo, uint8 *description);
bool SaveExists(uint16 slotNo);
void FillSaveBuffer(mem *buffer, uint32 size, uint8 *desc);
uint32 RestoreFromBuffer(mem *buffer, uint32 size);
uint32 FindBufferSize( void );
// Save & Restore error codes
// ERROR CODE VALUE MEANING REASON
// ========== ===== ======= ======
#define SR_OK 0x00000000 // ok No worries
#define SR_ERR_FILEOPEN 0x00000001 // can't open file Could create file for saving, or couldn't find file for loading
#define SR_ERR_INCOMPATIBLE 0x00000002 // (RestoreGame only) incompatible savegame data Savegame file is obsolete. (Won't happen after development stops)
#define SR_ERR_READFAIL 0x00000003 // (RestoreGame only) failed on reading savegame file Something screwed up during the fread()
#define SR_ERR_WRITEFAIL 0x00000004 // (SaveGame only) failed on writing savegame file Something screwed up during the fwrite() - could be hard-drive full..?
#endif