scummvm/engines
2007-04-23 21:31:03 +00:00
..
agi Patch #1705392: "Fix regression with patch #1704914" 2007-04-23 08:12:43 +00:00
agos Update details for Russian translation of Simon the Sorcerer 1. 2007-04-18 09:42:13 +00:00
cine Added FIXME comment to CINE regarding an odd warning in processSeqListElement 2007-03-19 22:30:28 +00:00
gob Some more small fixes. Gob3 is completable now :) 2007-04-21 20:13:15 +00:00
kyra Formatting/Cleanup. 2007-04-15 16:41:20 +00:00
lure General bugfixes, added animation handlers for creating potion and freeing Goewin, and in-progress work on completing original game's action precheck code 2007-04-22 22:42:01 +00:00
parallaction Fixed paths. (Short comment for big achievement). 2007-04-23 21:31:03 +00:00
queen Re-introduced Input::getMousePos and removed g_system- 2007-04-02 19:12:17 +00:00
saga Slighty modified patch #1704979: "Fix for #1690045: ITE: Item description missing" 2007-04-21 21:29:52 +00:00
scumm Slighty modified patch #1661777: "SCUMM: allow non-english DIG and COMI 2007-04-21 21:31:53 +00:00
sky corrected printf string 2007-04-01 20:06:26 +00:00
sword1 I must have accidentally broken frame skipping when I added DXA playback. Made 2007-04-14 14:07:11 +00:00
sword2 I must have accidentally broken frame skipping when I added DXA playback. Made 2007-04-14 14:07:11 +00:00
touche Replaced another use of getEventManager() by using Engine::_eventMan 2007-04-01 18:08:19 +00:00
engine.cpp added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
engine.h added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
engines.mk Initial import of Parallaction engine 2007-01-14 21:29:12 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00