mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
156 lines
5.1 KiB
C++
156 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "fullpipe/fullpipe.h"
|
|
|
|
#include "fullpipe/objectnames.h"
|
|
#include "fullpipe/constants.h"
|
|
|
|
#include "fullpipe/gameloader.h"
|
|
#include "fullpipe/motion.h"
|
|
#include "fullpipe/scenes.h"
|
|
#include "fullpipe/statics.h"
|
|
|
|
#include "fullpipe/interaction.h"
|
|
#include "fullpipe/behavior.h"
|
|
#include "fullpipe/floaters.h"
|
|
|
|
namespace Fullpipe {
|
|
|
|
void scene20_setExits(Scene *sc) {
|
|
int thingpar;
|
|
|
|
if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)
|
|
|| g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor))
|
|
thingpar = 1;
|
|
else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe)
|
|
|| g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) {
|
|
getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, 1);
|
|
getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 1);
|
|
getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 0);
|
|
|
|
return;
|
|
} else {
|
|
thingpar = 0;
|
|
}
|
|
|
|
getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, thingpar);
|
|
getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 0);
|
|
getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 1);
|
|
}
|
|
|
|
void scene20_initScene(Scene *sc) {
|
|
Scene *oldsc = g_fp->_currentScene;
|
|
|
|
g_vars->scene20_grandma = sc->getStaticANIObject1ById(ANI_GRANDMA_20, -1);
|
|
|
|
g_fp->_currentScene = sc;
|
|
|
|
if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor))
|
|
g_fp->setObjectState(sO_Grandma, g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe));
|
|
|
|
if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)) {
|
|
g_vars->scene20_grandma->changeStatics2(ST_GMA20_STOOL);
|
|
} else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor)) {
|
|
g_vars->scene20_grandma->changeStatics2(ST_GMA20_FLOOR);
|
|
} else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe)
|
|
|| g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) {
|
|
g_vars->scene20_grandma->changeStatics2(ST_GMA20_STAND);
|
|
} else {
|
|
g_vars->scene20_grandma->hide();
|
|
}
|
|
|
|
scene20_setExits(sc);
|
|
|
|
g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_20"));
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
g_fp->_floaters->genFlies(sc, g_fp->_rnd->getRandomNumber(101) + 70, g_fp->_rnd->getRandomNumber(51) + 175, 100, 0);
|
|
g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val13 = g_fp->_rnd->getRandomNumber(9);
|
|
}
|
|
|
|
g_fp->_currentScene = oldsc;
|
|
|
|
g_vars->scene20_fliesCountdown = g_fp->_rnd->getRandomNumber(200) + 400;
|
|
}
|
|
|
|
void sceneHandler20_updateFlies() {
|
|
int sz = g_fp->_floaters->_array2.size();
|
|
|
|
if (sz < 3) {
|
|
g_fp->_floaters->genFlies(g_fp->_currentScene, 253, 650, 200, 0);
|
|
g_fp->_floaters->_array2[sz - 1]->val2 = 250;
|
|
g_fp->_floaters->_array2[sz - 1]->val3 = 200;
|
|
} else {
|
|
int idx = g_fp->_rnd->getRandomNumber(sz);
|
|
|
|
g_fp->_floaters->_array2[idx]->countdown = 0;
|
|
g_fp->_floaters->_array2[idx]->fflags |= 4u;
|
|
g_fp->_floaters->_array2[idx]->val2 = 250;
|
|
g_fp->_floaters->_array2[idx]->val3 = 200;
|
|
g_fp->_floaters->_array2[idx]->val6 = 253;
|
|
g_fp->_floaters->_array2[idx]->val7 = 650;
|
|
g_fp->_floaters->_array2[idx]->ani->_priority = 200;
|
|
}
|
|
|
|
g_vars->scene20_fliesCountdown = g_fp->_rnd->getRandomNumber(200) + 400;
|
|
}
|
|
|
|
int sceneHandler20(ExCommand *cmd) {
|
|
if (cmd->_messageKind != 17)
|
|
return 0;
|
|
|
|
switch (cmd->_messageNum) {
|
|
case MSG_SC20_UPDATELOCKABLE:
|
|
scene20_setExits(g_fp->_currentScene);
|
|
break;
|
|
|
|
case 33:
|
|
if (g_fp->_aniMan2) {
|
|
int x = g_fp->_aniMan2->_ox;
|
|
|
|
if (x < g_fp->_sceneRect.left + 200)
|
|
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
|
|
|
|
if (x > g_fp->_sceneRect.right - 200)
|
|
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
|
|
}
|
|
|
|
--g_vars->scene20_fliesCountdown;
|
|
|
|
if (g_vars->scene20_fliesCountdown <= 0)
|
|
sceneHandler20_updateFlies();
|
|
|
|
g_fp->_floaters->update();
|
|
|
|
g_fp->_behaviorManager->updateBehaviors();
|
|
|
|
g_fp->startSceneTrack();
|
|
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Fullpipe
|