scummvm/engines/fullpipe/scenes/scene20.cpp
2016-09-04 14:42:52 +02:00

156 lines
5.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "fullpipe/floaters.h"
namespace Fullpipe {
void scene20_setExits(Scene *sc) {
int thingpar;
if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)
|| g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor))
thingpar = 1;
else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe)
|| g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) {
getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, 1);
getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 1);
getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 0);
return;
} else {
thingpar = 0;
}
getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, thingpar);
getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 0);
getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 1);
}
void scene20_initScene(Scene *sc) {
Scene *oldsc = g_fp->_currentScene;
g_vars->scene20_grandma = sc->getStaticANIObject1ById(ANI_GRANDMA_20, -1);
g_fp->_currentScene = sc;
if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor))
g_fp->setObjectState(sO_Grandma, g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe));
if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)) {
g_vars->scene20_grandma->changeStatics2(ST_GMA20_STOOL);
} else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor)) {
g_vars->scene20_grandma->changeStatics2(ST_GMA20_FLOOR);
} else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe)
|| g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) {
g_vars->scene20_grandma->changeStatics2(ST_GMA20_STAND);
} else {
g_vars->scene20_grandma->hide();
}
scene20_setExits(sc);
g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_20"));
for (int i = 0; i < 3; i++) {
g_fp->_floaters->genFlies(sc, g_fp->_rnd->getRandomNumber(101) + 70, g_fp->_rnd->getRandomNumber(51) + 175, 100, 0);
g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val13 = g_fp->_rnd->getRandomNumber(9);
}
g_fp->_currentScene = oldsc;
g_vars->scene20_fliesCountdown = g_fp->_rnd->getRandomNumber(200) + 400;
}
void sceneHandler20_updateFlies() {
int sz = g_fp->_floaters->_array2.size();
if (sz < 3) {
g_fp->_floaters->genFlies(g_fp->_currentScene, 253, 650, 200, 0);
g_fp->_floaters->_array2[sz - 1]->val2 = 250;
g_fp->_floaters->_array2[sz - 1]->val3 = 200;
} else {
int idx = g_fp->_rnd->getRandomNumber(sz);
g_fp->_floaters->_array2[idx]->countdown = 0;
g_fp->_floaters->_array2[idx]->fflags |= 4u;
g_fp->_floaters->_array2[idx]->val2 = 250;
g_fp->_floaters->_array2[idx]->val3 = 200;
g_fp->_floaters->_array2[idx]->val6 = 253;
g_fp->_floaters->_array2[idx]->val7 = 650;
g_fp->_floaters->_array2[idx]->ani->_priority = 200;
}
g_vars->scene20_fliesCountdown = g_fp->_rnd->getRandomNumber(200) + 400;
}
int sceneHandler20(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch (cmd->_messageNum) {
case MSG_SC20_UPDATELOCKABLE:
scene20_setExits(g_fp->_currentScene);
break;
case 33:
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
--g_vars->scene20_fliesCountdown;
if (g_vars->scene20_fliesCountdown <= 0)
sceneHandler20_updateFlies();
g_fp->_floaters->update();
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
break;
}
return 0;
}
} // End of namespace Fullpipe