.. |
scene01.cpp
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
scene02.cpp
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FULLPIPE: Remove trailing whitespace
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2014-10-28 16:22:48 +02:00 |
scene03.cpp
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FULLPIPE: Rename in ExCommand structure
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2016-09-04 23:54:43 +02:00 |
scene04.cpp
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FULLPIPE: Assign unique number to objects in the scene, so they stay stable
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2016-09-26 20:41:17 +02:00 |
scene05.cpp
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FULLPIPE: Rename in ExCommand structure
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2016-09-04 23:54:43 +02:00 |
scene06.cpp
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FULLPIPE: Improve collision detection in scene06
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2016-10-02 13:44:57 +02:00 |
scene07.cpp
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JANITORIAL: Fix whitespaces
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2016-09-04 14:42:52 +02:00 |
scene08.cpp
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FULLPIPE: Rename is GabeObject
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2016-09-05 00:11:07 +02:00 |
scene09.cpp
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FULLPIPE: Fix crash on scene09 reentry
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2016-09-21 21:22:22 +02:00 |
scene10.cpp
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FULLPIPE: Fix cursor color on Inflater in scene10
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2016-09-30 22:35:55 +02:00 |
scene11.cpp
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FULLPIPE: Scene11: Rewrite scene handler in a sane way
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2016-10-02 23:03:34 +02:00 |
scene12.cpp
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
scene13.cpp
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FULLPIPE: Fix whirlgig rotation on scene13
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2016-09-30 22:35:55 +02:00 |
scene14.cpp
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FULLPIPE: Fix Grandma positioning in scene14
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2016-10-02 15:14:05 +02:00 |
scene15.cpp
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FULLPIPE: Rename in ExCommand structure
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2016-09-04 23:54:43 +02:00 |
scene16.cpp
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FULLPIPE: Fix Soldiers/girls show up sequence in scene16
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2016-10-01 00:24:31 +02:00 |
scene17.cpp
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FULLPIPE: Rename in ExCommand structure
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2016-09-04 23:54:43 +02:00 |
scene18and19.cpp
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FULLPIPE: Mass fix incorrect inhibitor flag
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2016-09-17 20:43:57 +02:00 |
scene20.cpp
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JANITORIAL: Fix whitespaces
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2016-09-04 14:42:52 +02:00 |
scene21.cpp
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FULLPIPE: Rename in ExCommand structure
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2016-09-04 23:54:43 +02:00 |
scene22.cpp
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FULLPIPE: Rename in ExCommand structure
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2016-09-04 23:54:43 +02:00 |
scene23.cpp
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FULLPIPE: Rename is GabeObject
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2016-09-05 00:11:07 +02:00 |
scene24.cpp
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JANITORIAL: Fix whitespaces
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2016-09-04 14:42:52 +02:00 |
scene25.cpp
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FULLPIPE: Fix logic in scene25. Now Dude can return back
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2016-10-01 21:27:02 +02:00 |
scene26.cpp
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FULLPIPE: Scene26: Fix pool level validation
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2016-10-01 20:28:45 +02:00 |
scene27.cpp
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FULLPIPE: Fix bat rewinding in scene27
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2016-09-11 13:43:06 +02:00 |
scene28.cpp
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FULLPIPE: Scene28: Fix flies priority
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2016-10-01 14:47:44 +02:00 |
scene29.cpp
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FULLPIPE: Added debug mode to scene29
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2016-09-14 21:44:47 +02:00 |
scene30.cpp
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JANITORIAL: Fix whitespaces
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2016-09-04 14:42:52 +02:00 |
scene31.cpp
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
scene32.cpp
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FULLPIPE: Rename is GabeObject
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2016-09-05 00:11:07 +02:00 |
scene33.cpp
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FULLPIPE: Rename is GabeObject
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2016-09-05 00:11:07 +02:00 |
scene34.cpp
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FULLPIPE: Mass fix incorrect inhibitor flag
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2016-09-17 20:43:57 +02:00 |
scene35.cpp
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FULLPIPE: Mass fix incorrect inhibitor flag
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2016-09-17 20:43:57 +02:00 |
scene36.cpp
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FULLPIPE: Rename in ExCommand structure
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2016-09-04 23:54:43 +02:00 |
scene37.cpp
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FULLPIPE: Fix crash on reenter to scene37
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2016-10-02 13:01:39 +02:00 |
scene38.cpp
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
sceneDbg.cpp
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FULLPIPE: Simplified Debug scene logic
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2016-09-20 23:03:55 +02:00 |
sceneFinal.cpp
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FULLPIPE: Rename some methods
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2015-10-17 12:45:39 +02:00 |
sceneIntro.cpp
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JANITORIAL: Fix whitespaces
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2016-09-04 14:42:52 +02:00 |