scummvm/engines/fullpipe/scenes/scene36.cpp
2016-09-04 23:54:43 +02:00

95 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void scene36_initScene(Scene *sc) {
g_vars->scene36_rotohrust = sc->getStaticANIObject1ById(ANI_ROTOHRUST, -1);
g_vars->scene36_scissors = sc->getStaticANIObject1ById(ANI_SCISSORS_36, -1);
}
int scene36_updateCursor() {
g_fp->updateCursorCommon();
if (g_fp->_cursorId != PIC_CSR_ITN || g_fp->_objectIdAtCursor != ANI_ROTOHRUST) {
if (g_fp->_objectIdAtCursor == PIC_SC36_MASK && g_fp->_cursorId == PIC_CSR_DEFAULT && (g_vars->scene36_scissors->_flags & 4))
g_fp->_cursorId = PIC_CSR_ITN;
} else if (g_vars->scene36_rotohrust->_statics->_staticsId == ST_RHT_OPEN)
g_fp->_cursorId = PIC_CSR_GOL;
return g_fp->_cursorId;
}
int sceneHandler36(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch (cmd->_messageNum) {
case 29:
if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC36_MASK)
if (g_vars->scene36_scissors)
if (g_vars->scene36_scissors->_flags & 4)
if (g_fp->_aniMan->isIdle())
if (!(g_fp->_aniMan->_flags & 0x100) && g_fp->_msgObjectId2 != g_vars->scene36_scissors->_id ) {
handleObjectInteraction(g_fp->_aniMan, g_vars->scene36_scissors, cmd->_param);
cmd->_messageKind = 0;
}
break;
case 33:
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
break;
}
return 0;
}
} // End of namespace Fullpipe