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62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TRECISION_ANIM_H
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#define TRECISION_ANIM_H
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#include "trecision/struct.h"
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namespace Trecision {
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class TrecisionEngine;
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struct ATFHandle {
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int16 _curFrame;
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int16 _lastFrame;
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uint16 _object;
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uint16 _status;
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SAnim *_curAnim;
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};
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class AnimTypeManager {
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private:
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TrecisionEngine *_vm;
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void executeAtFrameDoit(ATFHandle *h, int doit, uint16 obj);
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void processAtFrame(ATFHandle *h, int type, int atf);
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ATFHandle _animType[3];
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int _oneSpeakDialogCount;
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public:
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AnimTypeManager(TrecisionEngine *vm);
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~AnimTypeManager();
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void init(uint16 an, uint16 obj);
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void next();
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void end(int type);
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void handler(int type);
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};
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} // End of namespace Trecision
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#endif
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