scummvm/engines/zvision
Orgad Shaneh fe104cc337 ENGINES: Use MetaEngine consistently for getting autosave slot
The autosave refactoring that was done in
7adad5aaf5 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.

Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.

Amends 7adad5aaf5.
2021-10-24 16:46:06 +02:00
..
core
file ALL: Use Path type in Archive functions 2021-08-07 10:44:37 +02:00
graphics GRAPHICS: Changed surface classes sizes from uint16 to int16 2021-07-04 18:24:27 -07:00
scripting GRAPHICS: Changed surface classes sizes from uint16 to int16 2021-07-04 18:24:27 -07:00
sound JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
text ZVISION: Use the liberation fonts by default 2020-08-30 15:27:15 +03:00
video
configure.engine
credits.pl DEVTOOLS: move credits from devtools/credits.pl to engines 2021-08-05 00:01:46 +02:00
detection_tables.h ZVISION: Added detection for Mac ZGI. Bugreport #11756 2021-08-28 01:43:29 +02:00
detection.cpp PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
detection.h ENGINES: ALL: Move detection_enums -> detection.h 2020-10-03 14:56:36 +02:00
metaengine.cpp ENGINES: Use MetaEngine consistently for getting autosave slot 2021-10-24 16:46:06 +02:00
module.mk ENGINES: ALL: Revert detection submodule to be directly present in the engine directory 2020-10-03 14:56:36 +02:00
POTFILES ALL: Clarify POTFILES, remove redundant common/translations.h includes 2020-11-10 03:03:49 +01:00
zvision.cpp ALL: Remove clearAllDebugChannels() from Engine dtors 2021-06-14 12:42:38 -05:00
zvision.h ENGINES: ALL: Move detection_enums -> detection.h 2020-10-03 14:56:36 +02:00