scummvm/engines/zvision/detection.cpp
2020-10-11 23:14:39 +02:00

56 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/translation.h"
#include "common/str-array.h"
#include "zvision/detection.h"
#include "zvision/detection_tables.h"
class ZVisionMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
ZVisionMetaEngineDetection() : AdvancedMetaEngineDetection(ZVision::gameDescriptions, sizeof(ZVision::ZVisionGameDescription), ZVision::zVisionGames, ZVision::optionsList) {
_maxScanDepth = 2;
_directoryGlobs = ZVision::directoryGlobs;
}
const char *getEngineId() const override {
return "zvision";
}
const char *getName() const override {
return "Z-Vision";
}
const char *getOriginalCopyright() const override {
return "Z-Vision (C) 1996 Activision";
}
};
REGISTER_PLUGIN_STATIC(ZVISION_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, ZVisionMetaEngineDetection);