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https://github.com/libretro/scummvm.git
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120 lines
2.7 KiB
C++
120 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ZVISION_MENU_H
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#define ZVISION_MENU_H
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#include "graphics/surface.h"
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#include "common/rect.h"
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#include "zvision/zvision.h"
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#include "zvision/scripting/script_manager.h"
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namespace ZVision {
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enum menuBar {
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kMenubarExit = 0x1,
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kMenubarSettings = 0x2,
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kMenubarRestore = 0x4,
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kMenubarSave = 0x8,
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kMenubarItems = 0x100,
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kMenubarMagic = 0x200
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};
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class MenuHandler {
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public:
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MenuHandler(ZVision *engine);
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virtual ~MenuHandler() {};
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virtual void onMouseMove(const Common::Point &Pos) {};
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virtual void onMouseDown(const Common::Point &Pos) {};
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virtual void onMouseUp(const Common::Point &Pos) {};
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virtual void process(uint32 deltaTimeInMillis) {};
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void setEnable(uint16 flags) {
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menuBarFlag = flags;
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}
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uint16 getEnable() {
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return menuBarFlag;
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}
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protected:
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uint16 menuBarFlag;
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ZVision *_engine;
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};
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class MenuZGI: public MenuHandler {
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public:
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MenuZGI(ZVision *engine);
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~MenuZGI() override;
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void onMouseMove(const Common::Point &Pos) override;
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void onMouseUp(const Common::Point &Pos) override;
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void process(uint32 deltaTimeInMillis) override;
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private:
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Graphics::Surface menuBack[3][2];
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Graphics::Surface menuBar[4][2];
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Graphics::Surface *items[50][2];
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uint itemId[50];
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Graphics::Surface *magic[12][2];
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uint magicId[12];
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int menuMouseFocus;
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bool inMenu;
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int mouseOnItem;
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bool scrolled[3];
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int16 scrollPos[3];
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bool clean;
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bool redraw;
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};
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class MenuNemesis: public MenuHandler {
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public:
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MenuNemesis(ZVision *engine);
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~MenuNemesis() override;
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void onMouseMove(const Common::Point &Pos) override;
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void onMouseUp(const Common::Point &Pos) override;
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void process(uint32 deltaTimeInMillis) override;
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private:
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Graphics::Surface but[4][6];
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Graphics::Surface menuBar;
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bool inMenu;
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int mouseOnItem;
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bool scrolled;
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int16 scrollPos;
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bool redraw;
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int frm;
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int16 delay;
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};
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} // End of namespace ZVision
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#endif
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