scummvm/engines/agi
2007-08-21 15:51:28 +00:00
..
agi_v2.cpp Added rudimentary classes for different AGI sound resources (IIgsMidi, IIgsSample, PCjrSound). Made existing code to at least work with PCjrSound. 2007-08-15 22:00:31 +00:00
agi_v3.cpp Added rudimentary classes for different AGI sound resources (IIgsMidi, IIgsSample, PCjrSound). Made existing code to at least work with PCjrSound. 2007-08-15 22:00:31 +00:00
agi.cpp Added a definition for Apple IIGS sound emulation mode, made sound initialization set it when appropriate and instruments loading use it. 2007-08-17 13:10:57 +00:00
agi.h Added rudimentary classes for different AGI sound resources (IIgsMidi, IIgsSample, PCjrSound). Made existing code to at least work with PCjrSound. 2007-08-15 22:00:31 +00:00
checks.cpp Make drawing & blitting always use the correct screen 2007-06-20 23:36:59 +00:00
console.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
console.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
cycle.cpp Set AGI monitor type variable (vMonitor/v26) according to render mode. 2007-06-29 15:58:48 +00:00
detection.cpp Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS 1.0X). The ESC key will pause the game in those 3 games 2007-07-17 20:17:28 +00:00
font.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
global.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
graphics.cpp Added Apple IIGS arrow cursor data. 2007-08-03 18:20:58 +00:00
graphics.h Added 3 different Amiga AGI palettes (From oldest to newest). Changed initPalette so its easier to enable the usage of those palettes later. 2007-07-15 21:33:28 +00:00
id.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
inv.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
keyboard.cpp Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS 1.0X). The ESC key will pause the game in those 3 games 2007-07-17 20:17:28 +00:00
keyboard.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
logic.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
logic.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
lzw.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
lzw.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
menu.cpp Enabled menus in some old AGI games (released in 1986) which did not have menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed 2007-07-15 06:24:39 +00:00
menu.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
module.mk Patch #1735773: "WAG file parsing patch to AGI's fallback detector". 2007-06-14 12:06:12 +00:00
motion.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
objects.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
op_cmd.cpp Add workaround for Gold Rush intro skipping bug #1737343. 2007-06-25 22:06:58 +00:00
op_dbg.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
op_test.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
opcodes.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
picture.cpp Fix saving & restoring with AGI256 and AGI256-2 games. 2007-06-26 16:06:58 +00:00
picture.h Add AGI256 picture resource decoding support to PictureMgr::decodePicture. 2007-06-20 23:12:38 +00:00
predictive.cpp Porting DS word completion keyboard changes from branch0-10-0. 2007-07-16 22:55:44 +00:00
saveload.cpp Tell the user if saving a game fails. (I haven't tested the saveGameSimple() 2007-08-04 06:18:28 +00:00
sound.cpp An encountered zero in an Apple IIGS sample stream turns off looping for that stream. Implemented this. 2007-08-21 15:51:28 +00:00
sound.h Added note of clarification on enum AgiSoundType's different values. 2007-08-21 09:12:00 +00:00
sprite.cpp Fix priority screen showing when using AGI256 or AGI256-2. 2007-06-25 14:40:40 +00:00
sprite.h Add AGI256-2 support (On top of already present AGI256 support). 2007-06-20 23:56:08 +00:00
text.cpp AGI game strings which are substituted in game texts may contain values as well, so use agiSprintf on them to substitute any values they may contain. Fixes bug #1760541 - "PQ1: Text output garbled" 2007-07-27 12:59:41 +00:00
view.cpp Add AGI256-2 support (On top of already present AGI256 support). 2007-06-20 23:56:08 +00:00
view.h Add AGI256-2 support (On top of already present AGI256 support). 2007-06-20 23:56:08 +00:00
wagparser.cpp Patch #1735773: "WAG file parsing patch to AGI's fallback detector". 2007-06-14 12:06:12 +00:00
wagparser.h Fixed warning about signedness issues 2007-06-14 17:11:09 +00:00
words.cpp Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00