scummvm/engines/neverhood
2013-05-08 20:39:39 +02:00
..
background.cpp NEVERHOOD: Start with Scene1002 (a lot incomplete) 2013-05-08 20:38:47 +02:00
background.h NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text) 2013-05-08 20:39:36 +02:00
blbarchive.cpp NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800 2013-05-08 20:39:34 +02:00
blbarchive.h NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff 2013-05-08 20:30:58 +02:00
collisionman.cpp NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :) 2013-05-08 20:39:38 +02:00
collisionman.h NEVERHOOD: More work on Scene1002, Klayman and the rest 2013-05-08 20:38:47 +02:00
detection.cpp NEVERHOOD: First code with basic detection, nothing else so far 2013-05-08 20:30:49 +02:00
diskplayerscene.cpp NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :) 2013-05-08 20:39:38 +02:00
diskplayerscene.h NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800 2013-05-08 20:39:34 +02:00
entity.h NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :) 2013-05-08 20:39:38 +02:00
gamemodule.cpp NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
gamemodule.h NEVERHOOD: Add Scene1307 2013-05-08 20:39:38 +02:00
gamevars.cpp NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247 2013-05-08 20:39:36 +02:00
gamevars.h NEVERHOOD: Implement game vars 2013-05-08 20:38:47 +02:00
graphics.cpp NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text) 2013-05-08 20:39:36 +02:00
graphics.h NEVERHOOD: Implement Scene1004 2013-05-08 20:38:48 +02:00
klayman.cpp NEVERHOOD: Use InsertKlayman 2013-05-08 20:39:38 +02:00
klayman.h NEVERHOOD: Use InsertKlayman 2013-05-08 20:39:38 +02:00
module1000.cpp NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
module1000.h NEVERHOOD: Very small cleanup 2013-05-08 20:39:36 +02:00
module1200.cpp NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
module1200.h NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
module1300.cpp NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
module1300.h NEVERHOOD: Add Scene1317 2013-05-08 20:39:38 +02:00
module1400.cpp NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
module1400.h NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame) 2013-05-08 20:39:34 +02:00
module1500.cpp NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
module1500.h NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff 2013-05-08 20:30:58 +02:00
module1700.cpp NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
module1700.h NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800 2013-05-08 20:39:34 +02:00
module1800.cpp NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
module1800.h NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800 2013-05-08 20:39:34 +02:00
module2000.cpp NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
module2000.h NEVERHOOD: Implement Module2000 2013-05-08 20:39:34 +02:00
module2200.cpp NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
module2200.h NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247 2013-05-08 20:39:36 +02:00
module2300.cpp NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
module2300.h NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes) 2013-05-08 20:38:48 +02:00
module3000.cpp NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
module3000.h NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
module.cpp NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
module.h NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
module.mk NEVERHOOD: Start with Module1300 and implement Scene1302 2013-05-08 20:39:37 +02:00
mouse.cpp NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes) 2013-05-08 20:38:48 +02:00
mouse.h NEVERHOOD: Implement Scene2205 2013-05-08 20:39:35 +02:00
navigationscene.cpp NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :) 2013-05-08 20:39:38 +02:00
navigationscene.h NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800 2013-05-08 20:39:34 +02:00
neverhood.cpp NEVERHOOD: Switch to initGraphics() call, rather than separate calls. Default to 1xScalar. 2013-05-08 20:39:35 +02:00
neverhood.h NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text) 2013-05-08 20:39:36 +02:00
palette.cpp NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text) 2013-05-08 20:39:36 +02:00
palette.h NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800 2013-05-08 20:39:34 +02:00
resource.cpp NEVERHOOD: Implement Scene2201 2013-05-08 20:39:35 +02:00
resource.h NEVERHOOD: Implement Scene3011 2013-05-08 20:39:34 +02:00
resourceman.cpp NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800 2013-05-08 20:39:34 +02:00
resourceman.h NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff 2013-05-08 20:30:58 +02:00
scene.cpp NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :) 2013-05-08 20:39:38 +02:00
scene.h NEVERHOOD: Use InsertKlayman 2013-05-08 20:39:38 +02:00
screen.cpp NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text) 2013-05-08 20:39:36 +02:00
screen.h NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text) 2013-05-08 20:39:36 +02:00
smackerplayer.cpp NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :) 2013-05-08 20:39:38 +02:00
smackerplayer.h NEVERHOOD: Add Scene1317 2013-05-08 20:39:38 +02:00
smackerscene.cpp NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :) 2013-05-08 20:39:38 +02:00
smackerscene.h NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff 2013-05-08 20:30:58 +02:00
sprite.cpp NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
sprite.h NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
staticdata.cpp NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247 2013-05-08 20:39:36 +02:00
staticdata.h NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247 2013-05-08 20:39:36 +02:00