scummvm/engines/neverhood/smackerscene.h
johndoe123 21eb88053c NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
- The intro video after the logo screens is now played (still needs better sync)
2013-05-08 20:30:58 +02:00

55 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_SMACKERSCENE_H
#define NEVERHOOD_SMACKERSCENE_H
#include "neverhood/neverhood.h"
#include "neverhood/resourceman.h"
#include "neverhood/scene.h"
namespace Neverhood {
class SmackerScene : public Scene {
public:
SmackerScene(NeverhoodEngine *vm, Module *parentModule, bool doubleSurface, bool flag1, bool canAbort);
virtual ~SmackerScene();
void setFileHash(uint32 fileHash);
void setFileHashList(uint32 *fileHashList);
void nextVideo();
protected:
bool _doubleSurface;
bool _flag1;
bool _canAbort;
bool _fieldDF;
bool _playNextVideoFlag;
int _fileHashListIndex;
uint32 *_fileHashList;
uint32 _fileHash[2];
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_SMACKERSCENE_H */