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scummvm
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scummvm
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gui
History
Paweł Kołodziejski
9fa6145d90
DIG: preliminarily support for music in the game
...
svn-id: r4701
2002-08-04 16:30:59 +00:00
..
dialog.cpp
Fixed (worked around?) the nested dialog redraw bug; slightly changed the way mouseMoved events are handled in class Dialog
2002-08-04 01:18:06 +00:00
dialog.h
heaps of changes to NewGUI: mouseDown/Up events now count the clicks (so you can detect double/triple clicks); ListWidget sends a message if an item was double clicked or changed; you can abort editing in the ListWidget by pressing ESC; SaveLoadDialog will save when you double click and item, and when you finish editing an item by pressing return, will save
2002-07-27 14:16:14 +00:00
ListWidget.cpp
DIG: preliminarily support for music in the game
2002-08-04 16:30:59 +00:00
ListWidget.h
heaps of changes to NewGUI: mouseDown/Up events now count the clicks (so you can detect double/triple clicks); ListWidget sends a message if an item was double clicked or changed; you can abort editing in the ListWidget by pressing ESC; SaveLoadDialog will save when you double click and item, and when you finish editing an item by pressing return, will save
2002-07-27 14:16:14 +00:00
ScrollBarWidget.cpp
heaps of changes to NewGUI: mouseDown/Up events now count the clicks (so you can detect double/triple clicks); ListWidget sends a message if an item was double clicked or changed; you can abort editing in the ListWidget by pressing ESC; SaveLoadDialog will save when you double click and item, and when you finish editing an item by pressing return, will save
2002-07-27 14:16:14 +00:00
ScrollBarWidget.h
heaps of changes to NewGUI: mouseDown/Up events now count the clicks (so you can detect double/triple clicks); ListWidget sends a message if an item was double clicked or changed; you can abort editing in the ListWidget by pressing ESC; SaveLoadDialog will save when you double click and item, and when you finish editing an item by pressing return, will save
2002-07-27 14:16:14 +00:00
widget.cpp
heaps of changes to NewGUI: mouseDown/Up events now count the clicks (so you can detect double/triple clicks); ListWidget sends a message if an item was double clicked or changed; you can abort editing in the ListWidget by pressing ESC; SaveLoadDialog will save when you double click and item, and when you finish editing an item by pressing return, will save
2002-07-27 14:16:14 +00:00
widget.h
no reason to limit value to 8 bit!
2002-07-28 14:59:27 +00:00