scummvm/scumm
Travis Howell c399ca8486 Switch to debug
svn-id: r14051
2004-06-25 12:17:33 +00:00
..
imuse_digi dont wait for end of stream while playing insane 2004-06-21 19:37:54 +00:00
insane Fixed FT, so battles are not so ridiculously easy as before. Now match original 2004-06-23 03:16:04 +00:00
smush increased audio buffer to solve scuttering problems 2004-06-21 06:59:24 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp HE 7.0 fixes 2004-06-23 01:36:57 +00:00
actor.h Add akos drawing offsets 2004-02-16 02:55:23 +00:00
akos.cpp Minor cleanup 2004-06-25 08:10:34 +00:00
akos.h Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask 2004-04-04 01:11:27 +00:00
base-costume.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
base-costume.h Fix signedness issue (lead to incorred address computations on 64 bit machines) 2004-04-04 22:43:54 +00:00
bomp.cpp let compiler optimize code better <g> 2004-04-04 17:56:30 +00:00
bomp.h updated copyright notice 2004-01-06 12:45:34 +00:00
boxes.cpp Workaround for bug #847827 (FOA: Wrong sprite z-order at specific place) 2004-04-11 23:19:19 +00:00
boxes.h updated copyright notice 2004-01-06 12:45:34 +00:00
camera.cpp Removed CharsetRenderer::_mask (this was used to optimize charset mask handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others 2004-04-04 20:20:09 +00:00
charset.cpp Workaround for bug #864030 (COMI: ASCII 0xb (11) not handled) 2004-04-25 13:34:19 +00:00
charset.h Record on which virtual screen we last drew masked text 2004-04-08 23:41:10 +00:00
costume.cpp Minor cleanup 2004-06-25 08:10:34 +00:00
costume.h updated copyright notice 2004-01-06 12:45:34 +00:00
cursor.cpp fix warning 2004-06-25 11:49:07 +00:00
debugger.cpp Patch #917503: Remove stray semicolons 2004-03-16 23:51:41 +00:00
debugger.h Start of debug channel support. TODO: Move this to the common Debugger system? 2004-01-10 05:20:15 +00:00
dialogs.cpp Tweaked a few things to accommodate 2004-04-26 20:28:34 +00:00
dialogs.h Aaargh, didn't mean to commit this... 2004-03-15 02:28:47 +00:00
gfx.cpp oops. Forgot to remove debug output and rename resource type. 2004-06-23 01:47:34 +00:00
gfx.h HE 7.0 fixes 2004-06-23 01:36:57 +00:00
help.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
help.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_internal.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_player.cpp Ignore imuse control code in HE games 2004-06-02 13:32:16 +00:00
imuse.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
imuse.h updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.h updated copyright notice 2004-01-06 12:45:34 +00:00
intern.h Add some more HE7 differences. 2004-06-24 15:13:00 +00:00
midiparser_eup.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
midiparser_ro.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
module.mk Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor 2004-06-24 02:36:17 +00:00
music.h updated copyright notice 2004-01-06 12:45:34 +00:00
nut_renderer.cpp cleanup 2004-04-08 23:38:09 +00:00
nut_renderer.h allow disabling of text shadow in NUT font renderer 2004-04-04 18:07:26 +00:00
object.cpp Fix mouse cursors hotspot in HE games. 2004-06-24 12:32:19 +00:00
object.h Add some missing code 2004-06-21 02:33:23 +00:00
palette.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_mod.cpp the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
player_mod.h Increase channel for Amiga V3 player. 2004-03-16 07:02:21 +00:00
player_v1.cpp Initialize _random_lsr to avoid valgrind warnings 2004-03-05 14:34:39 +00:00
player_v1.h updated copyright notice 2004-01-06 12:45:34 +00:00
player_v2.cpp Clear all channel variables in clear_channel 2004-03-05 14:35:16 +00:00
player_v2.h renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_v2a.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
resource_v2.cpp Increase debug level 2004-06-02 01:54:59 +00:00
resource_v3.cpp Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) 2004-03-17 01:50:15 +00:00
resource_v4.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
resource_v7he.cpp Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item. 2004-06-24 20:20:35 +00:00
resource_v7he.h Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item. 2004-06-24 20:20:35 +00:00
resource.cpp Display error based on the version a game is believed to be when reading MAXS block. Note additional C++ engine based version of spydemo. 2004-06-25 10:58:47 +00:00
resource.h HE 7.0 fixes 2004-06-23 01:36:57 +00:00
saveload.cpp stub for digital imuse save/load 2004-05-02 10:07:59 +00:00
saveload.h enabled save/load code for imuse digital 2004-05-02 14:03:21 +00:00
script_v2.cpp Renamed StringTab::backup to StringTab::_default, as that describes better what it does 2004-04-05 23:54:58 +00:00
script_v5.cpp Applied my suggested fix for #933168, since I'm tired of waiting for 2004-05-02 14:39:48 +00:00
script_v6.cpp Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item. 2004-06-24 20:20:35 +00:00
script_v6he.cpp Add some more HE7 differences. 2004-06-24 15:13:00 +00:00
script_v7he.cpp Switch to debug 2004-06-25 12:17:33 +00:00
script_v8.cpp Add some missing code 2004-06-21 02:33:23 +00:00
script.cpp Fix regression introduced with the mac loom copy protection changes in rev 1.155, afaik all non mac versions of loom should be using that check not just pc. Fixes bug #934913 2004-04-16 05:48:31 +00:00
script.h updated copyright notice 2004-01-06 12:45:34 +00:00
scumm-md5.h Added some new MD5s 2004-03-25 11:22:02 +00:00
scumm.cpp Avoid illegal VARS in HE 7.2 2004-06-25 11:55:23 +00:00
scumm.h Check blocksize when reading MAXS, may potentially detect HE versions using it in future. Add/Correct some more HE targets. 2004-06-25 10:39:35 +00:00
sound.cpp Delay only required when using subtitles 2004-06-25 12:11:34 +00:00
sound.h Add FBEAR: Partial fix for the piano, patch #977249 2004-06-22 10:39:46 +00:00
string.cpp Simpler check 2004-05-07 07:33:10 +00:00
usage_bits.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
usage_bits.h updated copyright notice 2004-01-06 12:45:34 +00:00
vars.cpp Correction 2004-06-25 10:36:11 +00:00
verbs.cpp o more _heversion usage 2004-06-06 02:20:53 +00:00
verbs.h use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00