mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
8b3821e9ff
svn-id: r27606
84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef LURE_EVENTS_H
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#define LURE_EVENTS_H
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#include "common/stdafx.h"
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#include "common/events.h"
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#include "common/str.h"
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#include "lure/luredefs.h"
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#include "lure/disk.h"
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namespace Lure {
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class Mouse {
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private:
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CursorType _cursorNum;
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int16 _x, _y;
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bool _lButton, _rButton;
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public:
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Mouse();
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~Mouse();
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static Mouse &getReference();
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void handleEvent(Common::Event event);
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void cursorOn();
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void cursorOff();
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void setCursorNum(CursorType cursorNum);
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void setCursorNum(CursorType cursorNum, int hotspotX, int hotspotY);
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CursorType getCursorNum() { return _cursorNum; }
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void setPosition(int x, int y);
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int16 x() { return _x; }
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int16 y() { return _y; }
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bool lButton() { return _lButton; }
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bool rButton() { return _rButton; }
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void waitForRelease();
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void pushCursorNum(CursorType cursorNum);
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void pushCursorNum(CursorType cursorNum, int hotspotX, int hotspotY);
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void popCursor();
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};
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class Events {
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private:
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Common::Event _event;
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public:
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bool quitFlag;
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Events();
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static Events &getReference();
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bool pollEvent();
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void waitForPress();
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bool interruptableDelay(uint32 milliseconds);
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Common::Event event() { return _event; }
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Common::EventType type() { return _event.type; }
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};
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} // End of namespace Lure
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#endif
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