mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
e0fec60874
svn-id: r54018
112 lines
2.9 KiB
C++
112 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#include "common/system.h"
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#include "hugo/hugo.h"
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#include "hugo/intro.h"
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#include "hugo/file.h"
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#include "hugo/display.h"
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#include "hugo/util.h"
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namespace Hugo {
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intro_v3d::intro_v3d(HugoEngine *vm) : IntroHandler(vm) {
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}
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intro_v3d::~intro_v3d() {
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}
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void intro_v3d::preNewGame() {
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}
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void intro_v3d::introInit() {
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_vm->_screen->loadFont(0);
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_vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
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char buffer[128];
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if (_boot.registered)
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sprintf(buffer, "%s Registered Version", COPYRIGHT);
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else
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sprintf(buffer,"%s Shareware Version", COPYRIGHT);
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_vm->_screen->writeStr(CENTER, 190, buffer, _TBROWN);
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if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
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sprintf(buffer, "Distributed by %s.", _boot.distrib);
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_vm->_screen->writeStr(CENTER, 0, buffer, _TBROWN);
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}
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_vm->_screen->displayBackground();
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g_system->updateScreen();
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g_system->delayMillis(5000);
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_vm->_file->readBackground(22); // display screen MAP_3d
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_vm->_screen->displayBackground();
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introTicks = 0;
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}
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/**
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* Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
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* Called every tick. Returns TRUE when complete
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*/
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bool intro_v3d::introPlay() {
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byte introSize = _vm->getIntroSize();
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//TODO : Add proper check of story mode
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//#if STORY
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if (introTicks < introSize) {
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_vm->_screen->writeStr(_vm->_introX[introTicks], _vm->_introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
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_vm->_screen->displayBackground();
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// Text boxes at various times
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switch (introTicks) {
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case 4:
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Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro1]);
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break;
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case 9:
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Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro2]);
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break;
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case 35:
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Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro3]);
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break;
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}
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}
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return (++introTicks >= introSize);
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//#else //STORY
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// return true;
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//#endif //STORY
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}
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} // End of namespace Hugo
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