scummvm/engines
Arnaud Boutonné c428cfbb85 HUGO: Fix "mouse" bug in H3 Dos, TPS tuning
- Fix "mouse" bug in H3 DOS. Game is still not completable
- Use variable normal TPS, as it was slightly different in
some DOS versions

svn-id: r54880
2010-12-12 07:40:00 +00:00
..
agi DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
agos DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
cine DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
cruise DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
draci DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
drascula DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
gob GOB: Fix byte *getFile() for loose files 2010-12-07 23:55:27 +00:00
groovie COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
hugo HUGO: Fix "mouse" bug in H3 Dos, TPS tuning 2010-12-12 07:40:00 +00:00
kyra DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
lastexpress COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
lure DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
m4 M4: Remove unnecessary reference to file.h 2010-11-28 23:39:02 +00:00
made DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
mohawk MOHAWK: parse LB script named targeting modes 2010-12-12 00:18:49 +00:00
parallaction PARALLACTION: parse command lists for kNoneType zones, even if defined after TYPE markers. This fixes bug #3131769. 2010-12-12 07:17:13 +00:00
queen DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
saga COMMON: Remove default value for endianess in ReadStreamEndian subclasses 2010-11-23 22:27:20 +00:00
sci DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
scumm SCUMM/FM-TOWNS: hopefully fix bug #1463434 2010-12-11 23:51:50 +00:00
sky DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
sword1 DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
sword2 DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
sword25 DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
teenagent COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
testbed COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
tinsel DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
toon DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
touche DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
tucker DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
advancedDetector.cpp COMMON: Rename and tweak MD5 functions 2010-11-07 17:16:59 +00:00
advancedDetector.h DETECTOR: Get rid of ADGF_KEEPMATCH 2010-11-07 17:15:27 +00:00
dialogs.cpp GUI: Rename gui/GuiManager.* to gui/gui-manager.* 2010-11-16 10:19:01 +00:00
dialogs.h Replace SCUMM F5 dialog by GMM & add help button to GMM 2010-05-26 19:54:50 +00:00
engine.cpp GUI: Rename gui/GuiManager.* to gui/gui-manager.* 2010-11-16 10:19:01 +00:00
engine.h ENGINE: Rename resetTotalPlayTime to setTotalPlayTime. 2010-10-27 22:52:02 +00:00
engines.mk CONFIGURE: Plug in Last Express engine 2010-10-18 19:18:06 +00:00
game.cpp GUI: Implemented Languages as GUI options. 2010-06-15 10:57:28 +00:00
game.h ENGINES: Do not include engines/savestate.h from engines/game.h 2010-11-07 17:15:46 +00:00
metaengine.h PLUGINS: improved one-at-a-time plugin code 2010-11-05 13:24:57 +00:00
module.mk ENGINES: Move SaveStateDescriptor etc. to engine/savestate.* 2010-03-18 15:09:48 +00:00
savestate.cpp ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value. 2010-10-29 16:41:30 +00:00
savestate.h ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value. 2010-10-29 16:41:30 +00:00
util.h Move initGraphics and initCommonGFX from to new header. 2010-05-04 11:58:12 +00:00