mirror of
https://github.com/libretro/scummvm.git
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0101a0e0bb
also suppressed some dereferencing svn-id: r53674
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#ifndef HUGO_MOUSE_H
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#define HUGO_MOUSE_H
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namespace Hugo {
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class MouseHandler {
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public:
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MouseHandler(HugoEngine *vm);
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void mouseHandler();
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private:
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HugoEngine *_vm;
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void cursorText(char *buffer, int16 cx, int16 cy, uif_t fontId, int16 color);
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int16 findExit(int16 cx, int16 cy);
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void processRightClick(int16 objId, int16 cx, int16 cy);
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void processLeftClick(int16 objId, int16 cx, int16 cy);
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};
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} // End of namespace Hugo
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#endif //HUGO_MOUSE_H
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