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animation.cpp
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I must have accidentally broken frame skipping when I added DXA playback. Made
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2007-04-14 14:07:11 +00:00 |
animation.h
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I must have accidentally broken frame skipping when I added DXA playback. Made
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2007-04-14 14:07:11 +00:00 |
anims.cpp
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Instead of pre-rendering all subtitles and pre-loading all sounds for a movie
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2007-02-08 21:55:37 +00:00 |
console.cpp
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console.h
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controls.cpp
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controls.h
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debug.cpp
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debug.h
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defs.h
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events.cpp
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function.cpp
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Instead of pre-rendering all subtitles and pre-loading all sounds for a movie
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2007-02-08 21:55:37 +00:00 |
header.h
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icons.cpp
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interpreter.cpp
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interpreter.h
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layers.cpp
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Added separate function for playing cutscene lead-in/out sounds, and made sure
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2007-01-26 18:21:41 +00:00 |
logic.cpp
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Added separate function for playing cutscene lead-in/out sounds, and made sure
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2007-01-26 18:21:41 +00:00 |
logic.h
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Instead of pre-rendering all subtitles and pre-loading all sounds for a movie
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2007-02-08 21:55:37 +00:00 |
maketext.cpp
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maketext.h
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memory.cpp
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memory.h
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menu.cpp
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module.mk
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mouse.cpp
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Let the event manager keep track of the mouse position.
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2007-03-18 12:53:28 +00:00 |
mouse.h
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Let the event manager keep track of the mouse position.
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2007-03-18 12:53:28 +00:00 |
music.cpp
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Fixed bug that caused the music to stop. I don't know if this is a regression,
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2007-03-18 09:33:42 +00:00 |
object.h
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palette.cpp
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protocol.cpp
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render.cpp
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resman.cpp
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Removed obsolete 'if' (resp. replaced it by an assert)
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2007-03-01 17:15:26 +00:00 |
resman.h
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Got rid of another use of File::incRef/decRef
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2007-03-01 17:13:23 +00:00 |
router.cpp
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router.h
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saveload.cpp
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Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
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2007-02-17 18:55:51 +00:00 |
saveload.h
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screen.cpp
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Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
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2007-04-25 19:31:23 +00:00 |
screen.h
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scroll.cpp
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sound.cpp
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Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
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2007-02-20 18:50:17 +00:00 |
sound.h
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Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
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2007-02-20 18:50:17 +00:00 |
speech.cpp
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sprite.cpp
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startup.cpp
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Added separate function for playing cutscene lead-in/out sounds, and made sure
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2007-01-26 18:21:41 +00:00 |
sword2.cpp
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added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it.
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2007-04-01 17:36:13 +00:00 |
sword2.h
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Let the event manager keep track of the mouse position.
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2007-03-18 12:53:28 +00:00 |
sync.cpp
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walker.cpp
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