scummvm/engines/sword2
2007-04-25 19:31:23 +00:00
..
animation.cpp I must have accidentally broken frame skipping when I added DXA playback. Made 2007-04-14 14:07:11 +00:00
animation.h I must have accidentally broken frame skipping when I added DXA playback. Made 2007-04-14 14:07:11 +00:00
anims.cpp Instead of pre-rendering all subtitles and pre-loading all sounds for a movie 2007-02-08 21:55:37 +00:00
console.cpp
console.h
controls.cpp
controls.h
debug.cpp
debug.h
defs.h
events.cpp
function.cpp Instead of pre-rendering all subtitles and pre-loading all sounds for a movie 2007-02-08 21:55:37 +00:00
header.h
icons.cpp
interpreter.cpp
interpreter.h
layers.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
logic.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
logic.h Instead of pre-rendering all subtitles and pre-loading all sounds for a movie 2007-02-08 21:55:37 +00:00
maketext.cpp
maketext.h
memory.cpp
memory.h
menu.cpp
module.mk
mouse.cpp Let the event manager keep track of the mouse position. 2007-03-18 12:53:28 +00:00
mouse.h Let the event manager keep track of the mouse position. 2007-03-18 12:53:28 +00:00
music.cpp Fixed bug that caused the music to stop. I don't know if this is a regression, 2007-03-18 09:33:42 +00:00
object.h
palette.cpp
protocol.cpp
render.cpp
resman.cpp Removed obsolete 'if' (resp. replaced it by an assert) 2007-03-01 17:15:26 +00:00
resman.h Got rid of another use of File::incRef/decRef 2007-03-01 17:13:23 +00:00
router.cpp
router.h
saveload.cpp Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) 2007-02-17 18:55:51 +00:00
saveload.h
screen.cpp Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel) 2007-04-25 19:31:23 +00:00
screen.h
scroll.cpp
sound.cpp Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
sound.h Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
speech.cpp
sprite.cpp
startup.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
sword2.cpp added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
sword2.h Let the event manager keep track of the mouse position. 2007-03-18 12:53:28 +00:00
sync.cpp
walker.cpp