scummvm/engines/agi
Torbjörn Andersson c49cf0c6ed This could possibly fix bug #1551524 ("MAXOSX: Cannot Backspace in AGI Games").
We have a similar backspace handling in several other engines.

svn-id: r23827
2006-09-04 18:57:12 +00:00
..
agi_v2.cpp Fixed most - not all - GCC warnings. 2006-05-24 19:51:37 +00:00
agi_v3.cpp Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors. 2006-07-22 14:50:50 +00:00
agi.cpp This could possibly fix bug #1551524 ("MAXOSX: Cannot Backspace in AGI Games"). 2006-09-04 18:57:12 +00:00
agi.h Minor cleanup and formatting 2006-05-25 19:56:05 +00:00
checks.cpp add and use is_ego_view() function 2006-05-25 22:39:44 +00:00
console.cpp Fixed warning. 2006-05-24 22:05:12 +00:00
console.h converted to scummvm console style 2006-05-24 21:40:24 +00:00
cycle.cpp Pop AGIs text.cpp into a class, for later cleanup. 2006-06-10 13:20:29 +00:00
font.cpp removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES 2006-05-24 14:00:08 +00:00
global.cpp Fixed many const related warnings 2006-05-31 10:53:04 +00:00
graphics.cpp Set and show/hide mouse cursors through a "cursor manager" (analogous to the 2006-05-25 22:51:42 +00:00
graphics.h Fixed most - not all - GCC warnings. 2006-05-24 19:51:37 +00:00
id.cpp Split ID string into several small strings for systems not coping with large string constants. 2006-06-03 08:06:07 +00:00
inv.cpp Pop AGIs text.cpp into a class, for later cleanup. 2006-06-10 13:20:29 +00:00
keyboard.cpp Pop AGIs text.cpp into a class, for later cleanup. 2006-06-10 13:20:29 +00:00
keyboard.h From what I understand, the __ prefix is generally reserved for system headers, 2006-05-24 14:25:42 +00:00
logic.cpp Fixed many const related warnings 2006-05-31 10:53:04 +00:00
logic.h Fixed many const related warnings 2006-05-31 10:53:04 +00:00
lzw.cpp
lzw.h From what I understand, the __ prefix is generally reserved for system headers, 2006-05-24 14:25:42 +00:00
menu.cpp Pop AGIs text.cpp into a class, for later cleanup. 2006-06-10 13:20:29 +00:00
menu.h Fixed many const related warnings 2006-05-31 10:53:04 +00:00
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
motion.cpp add and use is_ego_view() function 2006-05-25 22:39:44 +00:00
objects.cpp If a game ends by natural causes, unload_object() will be called twice. Make 2006-05-26 14:00:52 +00:00
op_cmd.cpp Pop AGIs text.cpp into a class, for later cleanup. 2006-06-10 13:20:29 +00:00
op_dbg.cpp converted to scummvm console style 2006-05-24 21:40:24 +00:00
op_test.cpp converted to scummvm console style 2006-05-24 21:40:24 +00:00
opcodes.h converted to scummvm console style 2006-05-24 21:40:24 +00:00
patches.cpp
picture.cpp Fixed most - not all - GCC warnings. 2006-05-24 19:51:37 +00:00
picture.h Fixed most - not all - GCC warnings. 2006-05-24 19:51:37 +00:00
savegame.cpp Added some FIXME comments to AGI engine 2006-06-24 10:45:47 +00:00
savegame.h From what I understand, the __ prefix is generally reserved for system headers, 2006-05-24 14:25:42 +00:00
sound.cpp Fixed most - not all - GCC warnings. 2006-05-24 19:51:37 +00:00
sound.h From what I understand, the __ prefix is generally reserved for system headers, 2006-05-24 14:25:42 +00:00
sprite.cpp Pop AGIs text.cpp into a class, for later cleanup. 2006-06-10 13:20:29 +00:00
sprite.h cleanup 2006-05-30 19:48:47 +00:00
text.cpp Pop AGIs text.cpp into a class, for later cleanup. 2006-06-10 13:20:29 +00:00
text.h Pop AGIs text.cpp into a class, for later cleanup. 2006-06-10 13:20:29 +00:00
view.cpp objectify AGI sprite.h/cpp 2006-05-30 18:53:01 +00:00
view.h remove superfluous struct keywords 2006-05-25 22:53:45 +00:00
words.cpp Fixed most - not all - GCC warnings. 2006-05-24 19:51:37 +00:00