scummvm/scumm
2002-11-20 23:43:17 +00:00
..
smush Do not exit the engine if a video file is missing - apologies to the 1 Gb Microdrive market :) 2002-11-20 23:43:17 +00:00
.cvsignore
actor.cpp Revert patch 638253, causes Dig regressions 2002-11-18 00:35:21 +00:00
actor.h increasing actor palette to 256 2002-11-10 17:17:11 +00:00
akos.cpp Patch #639699: SAM: Fix for graphics glitch 2002-11-19 01:45:08 +00:00
akos.h changed number strips to dynamic and increased arrays tdirty and bdirty to 80 2002-10-24 06:28:54 +00:00
boxes.cpp rewrote config class; cleanup; code restructuring 2002-09-08 01:08:12 +00:00
boxes.h
bundle.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
bundle.h improved open function in File class 2002-09-15 19:28:34 +00:00
costume.cpp Patch #639699: SAM: Fix for graphics glitch 2002-11-19 01:45:08 +00:00
costume.h revert costume palette table to 32 and fix actor.cpp compilation 2002-11-10 17:35:02 +00:00
debug.cpp note to self: always test with precompiled headers off before checkin 2002-11-05 22:42:32 +00:00
debug.h
debugrl.cpp
debugrl.h
dialogs.cpp Fixes to Master/SFX/Music volumes: 2002-11-17 17:59:00 +00:00
dialogs.h Don't attempt to play sound in simon 1 dos. 2002-11-06 00:56:31 +00:00
gfx.cpp cleanup 2002-11-19 16:33:33 +00:00
gfx.h applied patch: #634326, and changed strip ranges for after and before scumm v7, 2002-11-06 17:55:44 +00:00
imuse.cpp fixed warning 2002-11-18 20:05:25 +00:00
imuse.h Add newline to end of file 2002-11-07 07:03:37 +00:00
object.cpp confine dodgy hack in indy3 that should probably be removed 2002-11-11 04:42:43 +00:00
object.h
resource_v2.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource_v3.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource_v4.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource.cpp Support MAC music tracks even in -eadlib mode 2002-11-20 12:54:32 +00:00
resource.h
saveload.cpp increasing actor palette to 256 2002-11-10 17:17:11 +00:00
saveload.h fixed the non-POD warning for real this time 2002-09-22 03:57:41 +00:00
script_v1.cpp hack around another null dref for indy3, fixes 639201 2002-11-17 03:27:57 +00:00
script_v2.cpp remove accidental debug that some people seem to believe is a cause of crashes :P 2002-11-20 00:52:07 +00:00
script.cpp Added MonkeyVGA copy protection bypass, patch #640546 2002-11-19 09:16:46 +00:00
scumm.h completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some static variables from drawFlashlight() and made them members of class Scumm instead 2002-11-10 17:19:43 +00:00
scummvm.cpp Volume control fixes 2002-11-19 17:18:16 +00:00
sound.cpp fix warning when compiling w/o vorbis/mp3 support 2002-11-19 01:52:22 +00:00
sound.h fix for bug #633082; added some asserts to catch similiar problems in the future 2002-11-05 13:56:31 +00:00
string.cpp add top arrow and indy3 to the inventory arrow fix. the spacing and text handling is pretty much identical by the way between indy3 and zak256. the intial code to make the text in both games readable included the original getSpacing I added in which the spacing was based on pixel comparisons of indy3. I see it has been refined somewhat since then :) 2002-11-20 13:58:23 +00:00
vars.cpp Fix "Need more memory" warning for The Dig 2002-10-31 05:48:09 +00:00
verbs.cpp removed hardcoded values 2002-10-27 09:41:33 +00:00