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smush
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Do not exit the engine if a video file is missing - apologies to the 1 Gb Microdrive market :)
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2002-11-20 23:43:17 +00:00 |
.cvsignore
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actor.cpp
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Revert patch 638253, causes Dig regressions
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2002-11-18 00:35:21 +00:00 |
actor.h
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increasing actor palette to 256
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2002-11-10 17:17:11 +00:00 |
akos.cpp
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Patch #639699: SAM: Fix for graphics glitch
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2002-11-19 01:45:08 +00:00 |
akos.h
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changed number strips to dynamic and increased arrays tdirty and bdirty to 80
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2002-10-24 06:28:54 +00:00 |
boxes.cpp
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rewrote config class; cleanup; code restructuring
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2002-09-08 01:08:12 +00:00 |
boxes.h
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bundle.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
bundle.h
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improved open function in File class
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2002-09-15 19:28:34 +00:00 |
costume.cpp
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Patch #639699: SAM: Fix for graphics glitch
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2002-11-19 01:45:08 +00:00 |
costume.h
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revert costume palette table to 32 and fix actor.cpp compilation
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2002-11-10 17:35:02 +00:00 |
debug.cpp
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note to self: always test with precompiled headers off before checkin
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2002-11-05 22:42:32 +00:00 |
debug.h
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debugrl.cpp
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debugrl.h
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dialogs.cpp
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Fixes to Master/SFX/Music volumes:
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2002-11-17 17:59:00 +00:00 |
dialogs.h
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Don't attempt to play sound in simon 1 dos.
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2002-11-06 00:56:31 +00:00 |
gfx.cpp
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cleanup
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2002-11-19 16:33:33 +00:00 |
gfx.h
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applied patch: #634326, and changed strip ranges for after and before scumm v7,
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2002-11-06 17:55:44 +00:00 |
imuse.cpp
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fixed warning
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2002-11-18 20:05:25 +00:00 |
imuse.h
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Add newline to end of file
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2002-11-07 07:03:37 +00:00 |
object.cpp
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confine dodgy hack in indy3 that should probably be removed
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2002-11-11 04:42:43 +00:00 |
object.h
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resource_v2.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
resource_v3.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
resource_v4.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
resource.cpp
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Support MAC music tracks even in -eadlib mode
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2002-11-20 12:54:32 +00:00 |
resource.h
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saveload.cpp
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increasing actor palette to 256
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2002-11-10 17:17:11 +00:00 |
saveload.h
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fixed the non-POD warning for real this time
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2002-09-22 03:57:41 +00:00 |
script_v1.cpp
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hack around another null dref for indy3, fixes 639201
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2002-11-17 03:27:57 +00:00 |
script_v2.cpp
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remove accidental debug that some people seem to believe is a cause of crashes :P
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2002-11-20 00:52:07 +00:00 |
script.cpp
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Added MonkeyVGA copy protection bypass, patch #640546
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2002-11-19 09:16:46 +00:00 |
scumm.h
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completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some static variables from drawFlashlight() and made them members of class Scumm instead
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2002-11-10 17:19:43 +00:00 |
scummvm.cpp
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Volume control fixes
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2002-11-19 17:18:16 +00:00 |
sound.cpp
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fix warning when compiling w/o vorbis/mp3 support
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2002-11-19 01:52:22 +00:00 |
sound.h
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fix for bug #633082; added some asserts to catch similiar problems in the future
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2002-11-05 13:56:31 +00:00 |
string.cpp
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add top arrow and indy3 to the inventory arrow fix. the spacing and text handling is pretty much identical by the way between indy3 and zak256. the intial code to make the text in both games readable included the original getSpacing I added in which the spacing was based on pixel comparisons of indy3. I see it has been refined somewhat since then :)
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2002-11-20 13:58:23 +00:00 |
vars.cpp
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Fix "Need more memory" warning for The Dig
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2002-10-31 05:48:09 +00:00 |
verbs.cpp
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removed hardcoded values
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2002-10-27 09:41:33 +00:00 |