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In The Case of the Rose Tattoo, certain rooms have a hard-coded haze. Ensure that this gets loaded even when going directly from the overhead map to such a room. I could be wrong, but I believe Cleopatra's Needle is the only such room that can be accessed directly from the map, but do it for all rooms just in case. |
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.. | ||
scalpel | ||
tattoo | ||
animation.cpp | ||
animation.h | ||
configure.engine | ||
credits.pl | ||
debugger.cpp | ||
debugger.h | ||
detection_tables.h | ||
detection.cpp | ||
detection.h | ||
events.cpp | ||
events.h | ||
fixed_text.cpp | ||
fixed_text.h | ||
fonts.cpp | ||
fonts.h | ||
image_file.cpp | ||
image_file.h | ||
inventory.cpp | ||
inventory.h | ||
journal.cpp | ||
journal.h | ||
map.cpp | ||
map.h | ||
metaengine.cpp | ||
module.mk | ||
music.cpp | ||
music.h | ||
objects.cpp | ||
objects.h | ||
people.cpp | ||
people.h | ||
POTFILES | ||
resources.cpp | ||
resources.h | ||
saveload.cpp | ||
saveload.h | ||
scene.cpp | ||
scene.h | ||
screen.cpp | ||
screen.h | ||
sherlock.cpp | ||
sherlock.h | ||
sound.cpp | ||
sound.h | ||
surface.cpp | ||
surface.h | ||
talk.cpp | ||
talk.h | ||
user_interface.cpp | ||
user_interface.h |