mirror of
https://github.com/libretro/scummvm.git
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0136043f09
This reverts commit 1c3e7fb4e9
.
377 lines
11 KiB
C++
377 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/screen.h"
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#include "sherlock/sherlock.h"
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#include "sherlock/scalpel/scalpel_screen.h"
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#include "sherlock/scalpel/3do/scalpel_3do_screen.h"
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#include "sherlock/tattoo/tattoo_screen.h"
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#include "common/system.h"
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#include "common/util.h"
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#include "graphics/palette.h"
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namespace Sherlock {
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Screen *Screen::init(SherlockEngine *vm) {
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if (vm->getGameID() == GType_RoseTattoo)
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return new Tattoo::TattooScreen(vm);
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else if (vm->getPlatform() == Common::kPlatform3DO)
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return new Scalpel::Scalpel3DOScreen(vm);
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else
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return new Scalpel::ScalpelScreen(vm);
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}
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Screen::Screen(SherlockEngine *vm) : BaseSurface(), _vm(vm),
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_backBuffer1(vm->getGameID() == GType_RoseTattoo ? 640 : 320, vm->getGameID() == GType_RoseTattoo ? 480 : 200),
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_backBuffer2(vm->getGameID() == GType_RoseTattoo ? 640 : 320, vm->getGameID() == GType_RoseTattoo ? 480 : 200) {
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_transitionSeed = 1;
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_fadeStyle = false;
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Common::fill(&_cMap[0], &_cMap[PALETTE_SIZE], 0);
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Common::fill(&_sMap[0], &_sMap[PALETTE_SIZE], 0);
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Common::fill(&_tMap[0], &_tMap[PALETTE_SIZE], 0);
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// Set up the initial font
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setFont(IS_SERRATED_SCALPEL ? 1 : 4);
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// Rose Tattoo specific fields
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_fadeBytesRead = _fadeBytesToRead = 0;
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_oldFadePercent = 0;
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_flushScreen = false;
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create(g_system->getWidth(), g_system->getHeight(), g_system->getScreenFormat());
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_backBuffer.create(_backBuffer1, _backBuffer1.getBounds());
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}
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Screen::~Screen() {
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Fonts::freeFont();
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}
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void Screen::activateBackBuffer1() {
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_backBuffer.create(_backBuffer1, _backBuffer1.getBounds());
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}
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void Screen::activateBackBuffer2() {
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_backBuffer.create(_backBuffer2, _backBuffer2.getBounds());
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}
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int Screen::equalizePalette(const byte palette[PALETTE_SIZE]) {
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int total = 0;
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byte tempPalette[PALETTE_SIZE];
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getPalette(tempPalette);
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// For any palette component that doesn't already match the given destination
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// palette, change by 1 towards the reference palette component
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for (int idx = 0; idx < PALETTE_SIZE; ++idx) {
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if (tempPalette[idx] > palette[idx]) {
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tempPalette[idx] = MAX((int)palette[idx], (int)tempPalette[idx] - 4);
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++total;
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} else if (tempPalette[idx] < palette[idx]) {
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tempPalette[idx] = MIN((int)palette[idx], (int)tempPalette[idx] + 4);
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++total;
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}
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}
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if (total > 0)
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// Palette changed, so reload it
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setPalette(tempPalette);
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return total;
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}
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void Screen::fadeToBlack(int speed) {
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byte tempPalette[PALETTE_SIZE];
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Common::fill(&tempPalette[0], &tempPalette[PALETTE_SIZE], 0);
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while (equalizePalette(tempPalette)) {
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_vm->_events->delay(15 * speed);
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}
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setPalette(tempPalette);
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fillRect(Common::Rect(0, 0, this->w, this->h), 0);
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}
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void Screen::fadeIn(const byte palette[PALETTE_SIZE], int speed) {
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int count = 50;
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while (equalizePalette(palette) && --count) {
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_vm->_events->delay(15 * speed);
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}
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setPalette(palette);
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}
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void Screen::randomTransition() {
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Events &events = *_vm->_events;
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const int TRANSITION_MULTIPLIER = 0x15a4e35;
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clearDirtyRects();
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assert(IS_SERRATED_SCALPEL);
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for (int idx = 0; idx <= 65535 && !_vm->shouldQuit(); ++idx) {
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_transitionSeed = _transitionSeed * TRANSITION_MULTIPLIER + 1;
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int offset = _transitionSeed & 0xFFFF;
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if (offset < (this->width() * this->height()))
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*((byte *)getPixels() + offset) = *((const byte *)_backBuffer.getPixels() + offset);
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if (idx != 0 && (idx % 300) == 0) {
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// Ensure there's a full screen dirty rect for the next frame update
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if (!isDirty())
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addDirtyRect(Common::Rect(0, 0, this->w, this->h));
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events.pollEvents();
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events.delay(1);
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}
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}
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// Make sure everything has been transferred
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SHblitFrom(_backBuffer);
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}
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void Screen::verticalTransition() {
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Events &events = *_vm->_events;
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byte table[640];
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Common::fill(&table[0], &table[640], 0);
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for (int yp = 0; yp < this->height(); ++yp) {
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for (int xp = 0; xp < this->width(); ++xp) {
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int temp = (table[xp] >= (this->height() - 3)) ? this->height() - table[xp] :
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_vm->getRandomNumber(3) + 1;
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if (temp) {
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SHblitFrom(_backBuffer1, Common::Point(xp, table[xp]),
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Common::Rect(xp, table[xp], xp + 1, table[xp] + temp));
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table[xp] += temp;
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}
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}
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events.delay(10);
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}
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}
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void Screen::restoreBackground(const Common::Rect &r) {
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if (r.width() > 0 && r.height() > 0)
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_backBuffer.SHblitFrom(_backBuffer2, Common::Point(r.left, r.top), r);
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}
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void Screen::slamArea(int16 xp, int16 yp, int16 width_, int16 height_) {
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slamRect(Common::Rect(xp, yp, xp + width_, yp + height_));
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}
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void Screen::slamRect(const Common::Rect &r) {
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if (r.width() && r.height() > 0) {
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Common::Rect srcRect = r, destRect = r;
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destRect.translate(-_currentScroll.x, -_currentScroll.y);
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if (destRect.left < 0) {
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srcRect.left += -destRect.left;
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destRect.left = 0;
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}
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if (destRect.top < 0) {
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srcRect.top += -destRect.top;
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destRect.top = 0;
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}
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if (destRect.right > SHERLOCK_SCREEN_WIDTH) {
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srcRect.right -= (destRect.left - SHERLOCK_SCREEN_WIDTH);
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destRect.right = SHERLOCK_SCREEN_WIDTH;
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}
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if (destRect.bottom > SHERLOCK_SCREEN_HEIGHT) {
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srcRect.bottom -= (destRect.bottom - SHERLOCK_SCREEN_HEIGHT);
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destRect.bottom = SHERLOCK_SCREEN_HEIGHT;
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}
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if (srcRect.isValidRect())
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SHblitFrom(_backBuffer, Common::Point(destRect.left, destRect.top), srcRect);
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}
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}
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void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp,
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int16 *width_, int16 *height_) {
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Common::Point imgPos = pt + frame->_offset;
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Common::Rect newBounds(imgPos.x, imgPos.y, imgPos.x + frame->_frame.w, imgPos.y + frame->_frame.h);
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Common::Rect oldBounds(*xp, *yp, *xp + *width_, *yp + *height_);
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if (!_flushScreen) {
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// See if the areas of the old and new overlap, and if so combine the areas
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if (newBounds.intersects(oldBounds)) {
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Common::Rect mergedBounds = newBounds;
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mergedBounds.extend(oldBounds);
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mergedBounds.right += 1;
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mergedBounds.bottom += 1;
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slamRect(mergedBounds);
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} else {
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// The two areas are independent, so copy them both
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slamRect(newBounds);
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slamRect(oldBounds);
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}
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}
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*xp = newBounds.left;
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*yp = newBounds.top;
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*width_ = newBounds.width();
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*height_ = newBounds.height();
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}
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void Screen::flushScaleImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp,
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int16 *width_, int16 *height_, int scaleVal) {
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Common::Point imgPos(pt.x + frame->sDrawXOffset(scaleVal), pt.y + frame->sDrawYOffset(scaleVal));
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Common::Rect newBounds(imgPos.x, imgPos.y, imgPos.x + frame->sDrawXSize(scaleVal),
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imgPos.y + frame->sDrawYSize(scaleVal));
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Common::Rect oldBounds(*xp, *yp, *xp + *width_, *yp + *height_);
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if (!_flushScreen) {
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// See if the areas of the old and new overlap, and if so combine the areas
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if (newBounds.intersects(oldBounds)) {
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Common::Rect mergedBounds = newBounds;
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mergedBounds.extend(oldBounds);
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mergedBounds.right += 1;
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mergedBounds.bottom += 1;
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slamRect(mergedBounds);
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} else {
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// The two areas are independent, so copy them both
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slamRect(newBounds);
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slamRect(oldBounds);
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}
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}
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*xp = newBounds.left;
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*yp = newBounds.top;
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*width_ = newBounds.width();
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*height_ = newBounds.height();
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}
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void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, Common::Rect &newBounds, int scaleVal) {
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Common::Point newPos(newBounds.left, newBounds.top);
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Common::Point newSize(newBounds.width(), newBounds.height());
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if (scaleVal == SCALE_THRESHOLD)
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flushImage(frame, pt, &newPos.x, &newPos.y, &newSize.x, &newSize.y);
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else
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flushScaleImage(frame, pt, &newPos.x, &newPos.y, &newSize.x, &newSize.y, scaleVal);
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// Transfer the pos and size amounts into a single bounds rect
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newBounds = Common::Rect(newPos.x, newPos.y, newPos.x + newSize.x, newPos.y + newSize.y);
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}
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void Screen::blockMove(const Common::Rect &r) {
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Common::Rect bounds = r;
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slamRect(bounds);
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}
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void Screen::blockMove() {
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blockMove(Common::Rect(0, 0, width(), height()));
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}
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void Screen::print(const Common::Point &pt, uint color, const char *formatStr, ...) {
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// Create the string to display
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va_list args;
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va_start(args, formatStr);
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Common::String str = Common::String::vformat(formatStr, args);
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va_end(args);
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// Figure out area to draw text in
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Common::Point pos = pt;
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int width_ = stringWidth(str);
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pos.y--; // Font is always drawing one line higher
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if (!pos.x)
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// Center text horizontally
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pos.x = (this->width() - width_) / 2;
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Common::Rect textBounds(pos.x, pos.y, pos.x + width_, pos.y + _fontHeight);
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if (textBounds.right > this->width())
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textBounds.moveTo(this->width() - width_, textBounds.top);
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if (textBounds.bottom > this->height())
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textBounds.moveTo(textBounds.left, this->height() - _fontHeight);
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// Write out the string at the given position
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writeString(str, Common::Point(textBounds.left, textBounds.top), color);
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// Copy the affected area to the screen
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slamRect(textBounds);
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}
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void Screen::gPrint(const Common::Point &pt, uint color, const char *formatStr, ...) {
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// Create the string to display
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va_list args;
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va_start(args, formatStr);
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Common::String str = Common::String::vformat(formatStr, args);
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va_end(args);
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// Print the text
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writeString(str, pt, color);
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}
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void Screen::writeString(const Common::String &str, const Common::Point &pt, uint overrideColor) {
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Fonts::writeString(&_backBuffer, str, pt, overrideColor);
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}
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void Screen::vgaBar(const Common::Rect &r, int color) {
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_backBuffer.fillRect(r, color);
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slamRect(r);
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}
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void Screen::setDisplayBounds(const Common::Rect &r) {
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_backBuffer.create(_backBuffer1, r);
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assert(_backBuffer.width() == r.width());
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assert(_backBuffer.height() == r.height());
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}
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void Screen::resetDisplayBounds() {
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_backBuffer.create(_backBuffer1, _backBuffer1.getBounds());
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}
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Common::Rect Screen::getDisplayBounds() {
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return _backBuffer.getBounds();
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}
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void Screen::synchronize(Serializer &s) {
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int fontNumb = _fontNumber;
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s.syncAsByte(fontNumb);
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if (s.isLoading())
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setFont(fontNumb);
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}
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void Screen::initPaletteFade(int bytesToRead) {
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Common::copy(&_cMap[0], &_cMap[PALETTE_SIZE], &_sMap[0]);
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Common::copy(&_cMap[0], &_cMap[PALETTE_SIZE], &_tMap[0]);
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// Set how many bytes need to be read / have been read
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_fadeBytesRead = 0;
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_fadeBytesToRead = bytesToRead;
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_oldFadePercent = 0;
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}
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int Screen::fadeRead(Common::SeekableReadStream &stream, byte *buf, int totalSize) {
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warning("TODO: fadeRead");
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stream.read(buf, totalSize);
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return totalSize;
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}
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void Screen::translatePalette(byte palette[PALETTE_SIZE]) {
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for (int idx = 0; idx < PALETTE_SIZE; ++idx)
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palette[idx] = VGA_COLOR_TRANS(palette[idx]);
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}
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} // End of namespace Sherlock
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