.. |
puzzles
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ASYLUM: fix a few bugs in the Morgue Door puzzle
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2021-05-17 15:37:38 +02:00 |
resources
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ASYLUM: fix chapter 5 crash
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2021-05-17 15:37:38 +02:00 |
system
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ASYLUM: fix a crash caused by Screen::bltMasked()
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2021-05-17 15:37:38 +02:00 |
views
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ASYLUM: handle intersecting action areas the way the original does (this reverts the workaround introduced in 1e933a1)
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2021-05-17 15:37:37 +02:00 |
.gitignore
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ASYLUM: gitignore build files
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2021-05-17 15:37:35 +02:00 |
asylum.cpp
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ASYLUM: set the current cd number. This unbreaks chapter 4
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2021-05-17 15:37:38 +02:00 |
asylum.h
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ASYLUM: Split detection features & adapt to new plugins.
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2021-05-17 15:37:32 +02:00 |
configure.engine
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ASYLUM: update engine to new build system
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2021-05-17 15:37:27 +02:00 |
console.cpp
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ASYLUM: fix an assertion failure in Console::cmdShowScript()
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2021-05-17 15:37:37 +02:00 |
console.h
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ASYLUM: add a debug command to list all possible inventory items
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2021-05-17 15:37:37 +02:00 |
detection_table.h
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ASYLUM: Game detection improvements
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2021-05-17 15:37:36 +02:00 |
detection.cpp
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ASYLUM: Game detection improvements
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2021-05-17 15:37:36 +02:00 |
eventhandler.h
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ASYLUM: Remove SVN keywords
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2021-05-17 15:36:57 +02:00 |
metaengine.cpp
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ASYLUM: Fixed metaengine mistake
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2021-05-17 15:37:36 +02:00 |
module.mk
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ASYLUM: Split detection features & adapt to new plugins.
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2021-05-17 15:37:32 +02:00 |
respack.cpp
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ASYLUM: Fix memory leak in ResourceManager
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2021-05-17 15:37:20 +02:00 |
respack.h
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ASYLUM: Fix memory leak in ResourceManager
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2021-05-17 15:37:20 +02:00 |
shared.h
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ASYLUM: align enum assignments
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2021-05-17 15:37:25 +02:00 |
staticres.h
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ASYLUM: Fix initialization of second portrait in Encounter::initPortraits()
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2021-05-17 15:37:19 +02:00 |